Selena: Capriccio: Difference between revisions

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<!--------Red Orb----------->
<!--------Red Orb----------->
|Red Orb=RedOrbName
|Red Orb=RedOrbName
|Red Orb Detail=Selena rushes forward and pierces the target, dealing 168% / 336% / 504% Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 90% Dark DMG.
|Red Orb Detail=Selena rushes forward and pierces the target, dealing <span style="color:#FF6549;">168% / 336% / 504%</span> Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing <span style="color:#FF6549;">90%</span> Dark DMG.
<!-------Yellow Orb--------->
<!-------Yellow Orb--------->
|Yellow Orb=YellowOrbName
|Yellow Orb=YellowOrbName
|Yellow Orb Detail=Selena brandishes her sword, dealing 112% / 224% / 336% Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 144% Dark DMG.
|Yellow Orb Detail=Selena brandishes her sword, dealing <span style="color:#FF6549;">112% / 224% / 336%</span> Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing <span style="color:#FF6549;">144%</span> Dark DMG.
<!--------Blue Orb---------->
<!--------Blue Orb---------->
|Blue Orb=BlueOrbName
|Blue Orb=BlueOrbName
|Blue Orb Detail=Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing 182% / 364% / 546% Physical DMG. 3-Pings convert Physical DMG to Dark DMG.
|Blue Orb Detail=Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing <span style="color:#FF6549;">182% / 364% / 546%</span> Physical DMG. 3-Pings convert Physical DMG to Dark DMG.
|-
|-
<!-------Basic Attack------->
<!-------Basic Attack------->
|Basic=
|Basic=BasicAttackName
|Basic Attack Detail=Basic Attack: Selena continuously attacks with her flute-sword, dealing 976% Physical DMG.
|Basic Attack Detail=Basic Attack: Selena continuously attacks with her flute-sword, dealing <span style="color:#FF6549;">976%</span> Physical DMG.
<!------Signature Move------>
<!------Signature Move------>
|Signature=
|Signature=
|Signature Detail=Signature Move: Costs 80 Energy. Selena enters Capriccio Zone, increasing her Extra DMG Reduction by 50%. Selena gains 5 Shooting Star Orbs. Every time a Shooting Star Orb is expended, Selena charges toward the target, dealing 160% Dark DMG. When Shooting Star Orbs have been used up, Selena will control all her shadow remnants, releasing Ensemble - Binary Star. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing 340% Dark DMG while triggering the zone to explode, dealing a total of 1360% Dark DMG and leaving behind 1 shadow remnant. Surrounding allies are healed for 30% of Selena’s Attack every second for 5 seconds.When Capriccio Zone ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence.
|Signature Detail=Signature Move: Costs 80 Energy. Selena enters <span style="color:#FF6549;">Capriccio Zone</span>, increasing her Extra DMG Reduction by 50%. Selena gains 5 <span style="color:#FF6549;">Shooting Star</span> Orbs. Every time a <span style="color:#FF6549;">Shooting Star</span> Orb is expended, Selena charges toward the target, dealing <span style="color:#FF6549;">160%</span> Dark DMG. When <span style="color:#FF6549;">Shooting Star</span> Orbs have been used up, Selena will control all her shadow remnants, activating <span style="color:#FF6549;">Ensemble - Binary Star</span>. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing <span style="color:#FF6549;">340%</span> Dark DMG while triggering the zone to explode, dealing a total of <span style="color:#FF6549;">1360%</sapn> Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for <span style="color:#FF6549;">30%</span> of Selena’s Attack every second for 5 seconds. When <span style="color:#FF6549;">Capriccio Zone</span> ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence.
<!-----------QTE------------>
<!-----------QTE------------>
|QTE=
|QTE=
|QTE Detail=QTE: Selena leaps and blows her flute, dealing 600% Dark DMG and heals for 60% of her attack.
|QTE Detail=QTE: Selena leaps and blows her flute, dealing <span style="color:#FF6549;">600%</span> Dark DMG and heals for <span style="color:#FF6549;">60%</span> of her attack.
|-
|-
<!-------Core Passive------->
<!-------Core Passive------->
|Core=
|Core=
|Core Detail=Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena goes into Ensemble - Reverb mode and Red/Yellow/Blue Orbs deal 620% / 410% / 600% Dark DMG. When Selena expends Shooting Star, moving the directional stick releases Ensemble - Binary Star, dealing 180% Dark DMG and summoning a shadow remnant.
|Core Detail=Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates <span style="color:#FF6549;">Ensemble - Reverb</span> and Red/Yellow/Blue Orbs deal <span style="color:#FF6549;">620% / 410% / 600%</span> Dark DMG. When Selena expends <span style="color:#FF6549;">Shooting Star</span> Orbs, moving the directional stick activates <span style="color:#FF6549;">Ensemble - Binary Star</span>, dealing <span style="color:#FF6549;">180%</span> Dark DMG and summoning a shadow remnant.
Core Passive:
Core Passive:
<!-------Core Passive Activation Image-->
<!-------Core Passive Activation Image-->
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<!-------Leader Skill------->
<!-------Leader Skill------->
|Leader=
|Leader=
|Leader Detail=Leader: Team members’ Attack and HP increases by 10% and 5%.
|Leader Detail=Leader: Team members’ Attack and HP increases by <span style="color:#FF6549;">10%</span> and <span style="color:#FF6549;">5%</span>.
<!-------SS Passive--------->
<!-------SS Passive--------->
|SS Rank=
|SS Rank=
|SS Rank Detail=Passive: When Selena enters the field, she recovers HP equal to 30% of her Attack. When Selena enters Capriccio Zone and heals her allies, her remaining healing converts into Musical Protection, lasting for 3 seconds. When Selena is in Capriccio Zone, she gains a 10% increase in Dark DMG.
|SS Rank Detail=Passive: When Selena enters the field, she recovers HP equal to <span style="color:#FF6549;">30%</span> of her Attack. When Selena enters <span style="color:#FF6549;">Capriccio Zone</span> and heals her allies, excess healing above full HP converts to <span style="color:#FF6549;">Musical Protection</span>, lasting for 3 seconds. When Selena is in <span style="color:#FF6549;">Capriccio Zone</span>, she gains a <span style="color:#FF6549;">10%</span> increase in Dark DMG.
<!-------SSS Passive-------->
<!-------SSS Passive-------->
|SSS Rank=
|SSS Rank=
|SSS Rank Detail=Passive: Amplifier Class skill effect increases by 100%, Dark Radiation’s Dark DMG increases by 20%. Core Passive - [Core Passive name] Extra DMG Bonus increases by 20%. Capriccio Zone’s healing ability lasts for 5 seconds more.
|SSS Rank Detail=Passive: Amplifier Class skill effect increases by <span style="color:#FF6549;">100%</span>, <span style="color:#FF6549;">Dark Radiation</span>’s Dark DMG increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Core Passive - [Core Passive name]</span> Extra DMG Bonus increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Capriccio Zone</span>’s healing ability lasts for 5 seconds more.
<!-------SSS+ Passive------->
<!-------SSS+ Passive------->
|SSS+ Rank=
|SSS+ Rank=
|SSS+ Rank Detail=Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. Signature Move - [Signature Move name] Extra DMG Bonus increases by 50%.
|SSS+ Rank Detail=Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. <span style="color:#FF6549;">Signature Move - [Signature Move name]</span> Extra DMG Bonus increases by 50%.
}}
}}
{{Character Bottom Nav}}
{{Character Bottom Nav}}

Revision as of 14:55, 13 November 2021

← Liv: Empyrea Pulao: Dragontoll →
100%

Debuts in the XXX patch. · Rank: S-Rank · Class: Amplifier · Element: Physical (10%) Dark (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

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Physical (10%) Dark (90%)
Selena
Capriccio
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Review
1973
281
409
195
S-Rank
Amplifier
Sarastro
WGAA
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File:PP--1.png File:PP--2.png

Skills & Passives

Red Orb

RedOrbName

Selena rushes forward and pierces the target, dealing 168% / 336% / 504% Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 90% Dark DMG.
Yellow Orb

YellowOrbName

Selena brandishes her sword, dealing 112% / 224% / 336% Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 144% Dark DMG.
Blue Orb

BlueOrbName

Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing 182% / 364% / 546% Physical DMG. 3-Pings convert Physical DMG to Dark DMG.
Basic Attack

BasicAttackName

Basic Attack: Selena continuously attacks with her flute-sword, dealing 976% Physical DMG.
Core

Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates Ensemble - Reverb and Red/Yellow/Blue Orbs deal 620% / 410% / 600% Dark DMG. When Selena expends Shooting Star Orbs, moving the directional stick activates Ensemble - Binary Star, dealing 180% Dark DMG and summoning a shadow remnant.

Core Passive:

Signature

Signature Move: Costs 80 Energy. Selena enters Capriccio Zone, increasing her Extra DMG Reduction by 50%. Selena gains 5 Shooting Star Orbs. Every time a Shooting Star Orb is expended, Selena charges toward the target, dealing 160% Dark DMG. When Shooting Star Orbs have been used up, Selena will control all her shadow remnants, activating Ensemble - Binary Star. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing 340% Dark DMG while triggering the zone to explode, dealing a total of 1360%</sapn> Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for 30% of Selena’s Attack every second for 5 seconds. When Capriccio Zone ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence.
QTE

QTE: Selena leaps and blows her flute, dealing 600% Dark DMG and heals for 60% of her attack.
Leader

Leader: Team members’ Attack and HP increases by 10% and 5%.
Class

Amplifier

All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Passive: When Selena enters the field, she recovers HP equal to 30% of her Attack. When Selena enters Capriccio Zone and heals her allies, excess healing above full HP converts to Musical Protection, lasting for 3 seconds. When Selena is in Capriccio Zone, she gains a 10% increase in Dark DMG.
SSS-Rank

Passive: Amplifier Class skill effect increases by 100%, Dark Radiation’s Dark DMG increases by 20%. Core Passive - [Core Passive name] Extra DMG Bonus increases by 20%. Capriccio Zone’s healing ability lasts for 5 seconds more.
SSS+ Rank

Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. Signature Move - [Signature Move name] Extra DMG Bonus increases by 50%.

Related Frames

← Liv: Empyrea Pulao: Dragontoll →