Test:22

From GRAY RAVENS

Debuts in the When Day Breaks patch. · Rank: A-Rank · Class: Tank · Element: Fire (100%)

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

A balanced duel-purpose frame capable of both attack and defense that the Science Council specially designed for the Support Force. It carries many special parts with part of its features adjusted accordingly.
Resistance Reduction - Able to reduce the Resistance of enemies.
Ignition - Launches the enemy into the Combustible status and ignites them.
Ignition - The frame's condensed nitrogen has been replaced with a newly created chemical material with an optimized ignition process, making it easier to set the target on fire and deal damage to it over time through attacks.
Fire (100%)
Bridget
Ardeo
March 20
172cm
60kg
A
24
Review
2011
310
449
191
A-Rank
Tank
Tactical Tonfas
Cestus
Support Force
Tactical Sunglasses

Optimal Weapon: Cestus

ATK increases by 10%. Base DMG of Steel Charge increases by 60%. When Red Orbs are depleted, casting Steel Charge or performing a precise block immediately restores 1 Red Orb. The Combustible Charges produced by Prairie Fire increase by 40%.

Memory Builds ◇ Bridget: Ardeo

A list of recommended builds for Bridget: Ardeo can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Build switching is easier when placing 2-set Memories in top slots.
Builds below show placements for ease of switching sets. Placements that optimize stats may differ.
Weapon Harmony builds are now the meta. Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.

Memory Placement
01
02
03
04
05
06
Shakespeare x4 / Einsteina x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
ATK: ATK +15

Bottom Resonance Slot (2):
Solar Reactor: Signature Move Level +1
Key Notes
  • Sub-DPS build when Ardeo is SSS-Rank or higher
Usage
Details
  • Can use Tank resonance instead instead to capitalize on Ardeo's Fire Resistance reduction and compliment the main DPS for the team

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
ATK: ATK +15

Bottom Resonance Slot (2):
Tank: Class Skill Level +1
Key Notes
  • Support-oriented build with another team member using 4-set Shakespeare
Usage
Details
  • General-purpose build for most content

Weapon Resonance ◇ Bridget: Ardeo

Recommended 6★ weapon resonances for Bridget: Ardeo can be found here listed in order of priority.


1. Diode Torch
Inflicts Embers effect upon dealing Fire DMG. Embers: reduces the target's Fire Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s. Repeated triggering refreshes the duration.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Diode Torch

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 1
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Steel Charge

Fearless Fighter – At Least 1 Red Orb + Press and Hold Red Orb + Release Red Orb
Starts charging upon pressing and holding a Red Orb, then performs a shield bash upon releasing it, consuming 1/2/3 Red Orb(s) based on the charging time to deal 140% / 180% / 240% Fire DMG. Additionally, applies Scorching Invasion on the target, reducing the target's Fire Resistance.
- Fearless Fighter will convert up to 50 Fortification Points into Flash Points for each Red Orb consumed. Bridget: Ardeo can have up to 300 Flash Points. Each converted Fortification Point increases the Base DMG of Fearless Fighter by 1.5% and restores 0.6 Signature Energy to Ardeo.
- Scorching Invasion reduces the target’s Fire Resistance by 10% for 8s.

Detect and Counter – Take Hit During Fearless Fighter
Upon taking a hit during charging, automatically performs a counterattack. Bridget: Ardeo leaps up and smashes the ground, spending up to 3 Red Orbs, recovering 90 Signature Energy, and dealing 180% Fire DMG. Additionally, applies Scorching Invasion on the target, reducing the target's Fire Resistance. Gains Super Armor and 50% DMG Reduction during so.
If she takes a hit during the precast of the charge, the counterattack becomes a rapid assault instead. Bridget unleashes a wave of flame forward, dealing an additional 60% Fire DMG. Becomes Invincible during so.
- Detect and Counter will convert up to 150 Fortification Points into Flash Points. Bridget can have up to 300 Flash Points. Each converted Fortification Points will increase the Base DMG of Detect and Counter by 1.5%.
- Detect and Counter is always considered a 3-Ping.
- Scorching Invasion reduces the target’s Fire Resistance by 10% for 8s.
Yellow Orb

Flying Sparks

Automatically performs Combo 1 of this skill upon switching in.
Whirlwind Kick
Flying Sparks Combos are always considered 1-Pings without consuming Yellow Orbs or restoring Signature Energy.
- Upon receiving Yellow Orbs, Ardeo will convert them into Red or Blue Orbs randomly.

Combo 1 – Not in Flying Sparks Combo + Tap Yellow Orb
Kicks the target, dealing 160% Fire DMG. Can combo into Whirling Strike - Combo 3.

Combo 2 – Complete Combo 1 + Tap Yellow Orb
Leaps and unleashes multiple kicks at the target, dealing 200% Fire DMG. Can combo into Whirling Strike - Final Combo.

Final Combo – Complete Combo 2 + Tap Yellow Orb
Swings the tonfas upward with great strength and pulls in targets, dealing 300% Fire DMG and activating all available Yellow QTEs. Gains Super Armor and 30% DMG Reduction during so.
- Special effect: Convert all Red Orbs into Blue Orbs.
Blue Orb

Steadfast Foundation

Enthalpy Released – At Least 1 Blue Orb + Energy Shield in Hand + Ping Blue Orb
Hurls the Energy Shield, which continues to pull in enemies as it travels, spending up to 3 Blue Orbs and dealing 120% / 240% / 360% Fire DMG..

Enthalpy Merged – Energy Shield on the Field + Tap Blue Orb
Summons the Energy Shield back and deals 120% / 240% / 360% Fire DMG to enemies on its path based on the number of Blue Orbs spent when hurling the Energy Shield.

Prairie Fire – At Least 8 Blue Orbs (including Enthalpy Released) + Press and Hold Blue Orb
Spends all Blue Orbs to unleash the power of Ignition. Each Blue Orb spent will deal 50% Fire DMG, recover 25 Signature Energy, and produce 250 Combustible Charges. Gains Super Armor during so.
Basic Attack

Whirling Strike

Combo 1 - Not in Whirling Strike Combo + Tap Basic Attack
Turns and strikes the target, dealing 40% Fire DMG.

Combo 2 - Complete Combo 1 + Tap Basic Attack
Strikes the target with cross attacks, dealing 60% Fire DMG. Can combo into Flying Sparks - Combo 2.

Combo 3 - Complete Combo 2 + Tap Basic Attack
Leaps and hits the target with an uppercut, dealing 100% Fire DMG.

Combo 4 - Complete Combo 3 + Tap Basic Attack
Wields the tonfas to pull in the target and performs consecutive attacks, dealing 140% Fire DMG. Can combo into Flying Sparks - Final Combo.

Final Combo - Complete Combo 4 + Tap Basic Attack
Performs thrust attack on the target with the tonfas, dealing 200% Fire DMG. Gains Super Armor and 30% DMG Reduction during so.
- Special Effect: Gains 3 Red Orbs.
Core

Surefooted

Fortify - Not Moving + Press and Hold Dodge
Bridget: Ardeo blocks the attack with her Tactical Tonfas. She cannot move or restore Dodge Gauge during so, and Dodge Gauge is consumed based on the DMG prevented and her max HP when hit (Dodge Gauge is not consumed on a precise block).
- If there is enough Dodge Gauge, Bridget: Ardeo is immune to the hit upon a successful block. Otherwise, she gains 50% DMG Reduction for the hit instead.
- After a successful block, recovers 100 Fortification Points, and an additional 50 Fortification Points on a precise block. Bridget can have up to 300 Fortification Points.
- When she enters the battlefield, restores her Fortification Points to 150 if it is below 150.

Discharge
After being thrown, the Energy Shield will stay on the field and gain 6 Durability.
- Flying Sparks and Whirling Strike can launch the Energy Shield, recovering 50 Fortification Points and consuming 1 Durability.
- The Energy Shield can trigger Detect and Counter and Fortify, consuming 1 Durability.
- Triggers available Matrix upon an Extreme Dodge on the Energy Shield.
- When Bridget: Ardeo recovers the Energy Shield, she receives a shield equal to 30% of her Max HP and gains 1 Blue Orb.

Effect: Ignition
Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks.
Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% (Tank Skills will not be triggered) every second for 10s.
- The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.
Signature

Solar Reactor

Signature Move — 200 Energy + Tap Signature
Thrusts the tonfas into the ground and triggers a firestorm at the cost of all Flash Points, dealing 300% Fire DMG. Becomes Invincible during so and activates all available QTEs.
- Each Flash Point will increase the Base DMG of Solar Reactor by 1.5%.
-Solar Reactor will convert Combustible into Ignition of equal stacks.
QTE

Shattering Punch

Dashes forward and pulls in targets, dealing 600% Fire DMG. Additionally, applies Scorching Invasion on the target, reducing the target's Fire Resistance.
- Scorching Invasion reduces the target’s Fire Resistance by 10% for 8s.
Leader

Solidarity

Increases DEF of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Dissipating Haze

Level 1 — Unlocked at S5
Base DMG of Flying Sparks and Whirling Strike increases by 100%.
- Bridget: Ardeo gains 2 additional Red Orbs and 2 additional Blue Orbs when she enters the field.

Level 2 — Unlocked at SS
Each Fortification Point will increase the Base DMG of Steel Charge by 1%.
Always recovers 150 Fortification Points after a successful block. Recovers an additional 150 Fortification Points upon entering the battlefield.
SSS-Rank

Seeking Truth

Level 1 — Unlocked at SS3
Base DMG of Steadfast Foundation increases by 80%.
Final Combo of Flying Sparks and Whirling Strike also applies Scorching Invasion, reducing the target's Fire DMG Resistance for 8s.

Level 2 — Unlocked at SSS
Each Flash Point will additionally increase the Base DMG of Solar Reactor by 1%.
Ignition DMG from Ardeo increases by 30%.
Scorching Invasion inflicted by Ardeo can further reduce the target's Fire DMG Resistance by 5%.
SSS+ Rank

Weight of Life

Level 1 – Unlocked at SSS3
Extra DMG Bonus of Steel Charge increases by 40%.

Level 2 — Unlocked at SSS6
Extra DMG Bonus of Steadfast Foundation increases by 60%.

Level 3 — Unlocked at SSS+
Extra DMG Bonus of Solar Reactor increases by 40%.
Ignition DMG from Ardeo increases by 30%.

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