Test:51

From GRAY RAVENS

Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. · Rank: A-Rank · Class: Attacker · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection.
Physical (100%)
Bianca
Zero
21 Nov
172cm
57kg
A
25
Review
1212
182
334
166
A-Rank
Attacker
Bow
Ramiel
P. Force
Lily Brooch

Memory Builds ◇ Bianca: Zero

A list of recommended builds for Bianca: Zero can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Patton x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Signature - Rain of Destiny: Signature Move Level + 1 x6
Key Notes
  • Bianca: Zero's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set

Weapon Resonance ◇ Bianca: Zero

Recommended 6★ weapon resonances for Bianca: Zero can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
  • Leave Glorious Afterglow for last.
  • Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.

Skills & Passives

Red Orb

Point Shooting

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills 1/3 of this character's Core Passive.
Shoots 1/2/3 arrows in a row based on the number of orbs pinged. Each arrow deals 200% Physical DMG.
Yellow Orb

Wing Shot

Shoots 5/5/7 energy arrows forward, dealing 30% / 60% / 90% Physical DMG and recovers 1/2/3 Energy when hitting targets based on the number of orbs pinged.
Blue Orb

Bow Draw

Imbues weapon with energy. Basic Attacks will shoot extra 1/2/3 arrows per attack (max 7/20/42) that deals 20% / 30% / 40% Physical DMG based on the number of orbs pinged. Lasts 4/6/8 seconds.
Basic Attack

Fast Draw

Basic Attack: Quickly shoots 9 arrows at the target, dealing 580% Physical DMG in total.
Core

Quiver of Mercy

Core Passive: After any 3-Ping, 1 energy arrow will be stored in the quiver (max 3 stored.) All arrows will be released when using the next Signature Move. Each energy arrow deals 100% Extra Physical DMG twice.
Signature

Signature - Rain of Destiny

Signature Move: Costs 60 Energy and fires a rain of arrows at the target area. Each arrow deals 200% Physical DMG.
QTE

Rain of Hunt

QTE: Bianca leaps into the air and shoots 5 times at the target. Each shot deals 60% Physical DMG and will always be critical.
Leader

Leader - Eliminator

Passive: Critical DMG of all party members increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Resolution

Passive: Extra DMG Bonus of Basic Attack increases by 15%.
SSS-Rank

Ruthless

Passive: Critical DMG increases by 30%.
SSS+ Rank

Decisiveness

Passive: Extra DMG Bonus of Signature Move increases by 20%.

Trivial

1. Save your 3-ping Blue last after you’ve exhausted Red & Yellow orbs. Blue orb boosts your basic attack and thus it is more valuable to use when you are about to run out of orbs and have to resort to basic attacks to generate more.

2. Do NOT use ultimate twice in a row without building up its 3 charge points first.

3. Red orb only hits the first target on its flight path, even if it’s in front of your current target. For example: 1-2-3-4. If you’re firing from position 1, targeting position 4, the skill will hit position 2.

4. Yellow hits multiple targets in an arc in front of her (25 degree).

5. Ult can hit multiple targets in a small AOE.

Team Compositions

Tanks:

The go-to Tank of Lightning team. Chrome Arclight can perform as a sub-dps for when you have exhausted all of Bianca Veritas orbs. His Core grants you some shield, and his mobility - especially during Ultimate - allows for more survivability.


The premium Tank of Lightning team in the future. Vera Garnet, once arrived, will be the primary DPS of Lightning team and takes most field time, while Bianca Veritas will turn into Sub-DPS role for when Vera Garnet ran out of orbs.


Off-element, alternative Tanks if you just want to apply 2pc Gloria debuff. Bring 4 pc Da Vinci on them, and equip your Support with 4 pc Guinevere and 2 pc Samantha for extra damage boost.

Supports:

The go-to Support of Lightning team.

Alternative Supports if you just want the healing. Use 2pc Gloria for extra Elemental resistance down, or Guinevere for sheer healing.