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<!--------------------------------------------------------------------------
- Infobox
|Class=Support
|-
|Information= This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions-andmissions—and is particularly skilled at information gathering and hacking.
|SpecialitySpecialty= '''Heal''' -— Able to heal allies. <br>'''Hack''' — Able to hack enemies, dealing massive DMG
Hack - Able to hack enemies, dealing massive DMG
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|Psychological Age=Unknown
|Activation=30 Jan
|Height=160cm (Includingwith Bootsboots)
|Weight=129.9kg
|Vital Fluid=Unknown
|Army=NierAutomata
|Weapon=9S
|Signature Weapon=Cruel Oath Kai- Mod
|Gift=--Lunar Tear
|-
|Rank Text=S-Rank
|Class Text=Support
|Weapon Text=--Katana
|Signature Text=C. Oath KaiMod
|Army Text=YoRHa
|Gift Text=--Lunar Tear
}}
{{FAQ
|Image=Weapon-CruelOathMod-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Cruel Oath - Mod]]
|Answer= Increases Physical DMG and Healing effects by {{o|15%}}, also doubles the effects of Leader Skill. After triggering {{o|Overclock Indicator}}, swapping cooldown for 2B and A2 decreases by {{o|1s}} and they gain 1 random Signal Orb.}}
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- PP Recommended Memory Sets
- Builds
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{{:Build:9S}}
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- Skills
|Weapon=9S
|- <!--Orbs-->
|Red Orb=R010: Laser — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=FiresUses athe laserPOD usingto theunleash podLaser, dealing <spanPhysical style="color:#FF6549;"DMG in a straight line. <br>- Deals {{o|200% / 400 / 600%</span>}} Physical DMG in total based on the number of orbs pinged.
|Yellow Orb=A110: Slow — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=UnleashesUses the POD to unleash Slow to create a decelerationcircular fieldregion usingto thedeal pod,Physical dealingDMG <spanto style="color:#FF6549;"enemies within and slow them. <br>- Deals {{o|190% / 380% / 570%</span>}} Physical DMG andin haltingtotal allbased enemieson withinthe number of orbs pinged. <br>- Slows the areaenemies for {{o|0.6 / 1.2 / 2.4}}s based on the number of orbs secondspinged.
|Blue Orb=A080: Wave — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=UnleashesUses the POD to unleash Wave, creating an expanding electric ringwave in front that deals Physical DMG to enemies and usingheals the pod,allies dealingit <spanhits. style="color:#FF6549;"<br>- Deals {{o|180% / 360% / 540%</span>}} Physical DMG toin targetstotal whobased comeon intothe contactnumber withof theorbs ringpinged. while<br>- alliesHeals arethe healedallies for <span style="color:#FF6549;">{{o|40% / 80% / 120%</span>}} of 9S's ATK based on the number of orbs attackpinged.
|- <!--Abilities-->
|Basic=Aero Blade
|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. <br>- Deals {{o|860%}} Physical OMG in total. <br>- Gains a random Signal Orb every {{o|2.5}}s while 9S is on the battlefield.<br><br>'''Sprinting State — {{b|Tap Dodge, then move}}'''<br>Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. <br>- Sprint Attack deals {{o|240%}} Physical DMG.
|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds.
|Signature=Hacking Sequence
|Signature Detail='''Signature Move: Costs— {{b|80 Energy. Commences+ hackingTap onSignature}}'''<br>Attempts to hack the targetenemy. DealUpon <spansuccessful style="color:#FF6549;">2600%</span>hacking, deals Physical DMG whento the hacktarget. is successful.<Brbr>(Minigame- canDeals be{{o|2600%}} toggledPhysical to skipDMG in the Character Skills page)total.
|QTE=QTETactical Hacking
|QTE Detail=QTE: Hacks ainto friendlyan ally target on the battlefield to heal and healsrepair, forrestoring <spanthe style="color:#FF6549;"ally's HP. <br>- Restores HP equal to {{o|100%</span>}} of 9S's attackATK.
|- <!--Passives-->
|Core=Overclock Strike
|Core Detail=<span'''Core style="color:#6db135;">AutomaticallyPassive uses— this{{b|At attackleast upon50 switchOverclock Energy + Any 3-in.</span> Ping}}'''<br>CoreGains Passive:{{o|Overclock StartsEnergy}} at the battlestart withof 100the <span style="color:#FF6549;">Overclock Energy</span> pointsbattle. WhenDuring a 3-Ping, isif performedthere andis whensufficient <span style="color:#FF6549;">{{o|Overclock Energy</span> is greater than 50}}, consumes 50 <span style="color:#FF6549;">{{o|Overclock Energy</span>}} andto gainsgenerate an <span style="color:#FF6549;">{{o|Overclock Indicator Orb</span>}} of the corresponding color (up to 1) on the rightmost sideright of the orbSignal Orb bar. (possession{{o|Overclock limitEnergy}} ofregenerates 1)over time. 20<br>- Gains {{o|100 Overclock Energy}} at the pointsstart of <spanthe style="color:#FF6549;"battle. <br>- During a 3-Ping, if there is more than {{o|50 Overclock Energy}}, consumes {{o|50 Overclock Energy}} to gain {{o|Overclock Indicator}}. </spanbr>- is{{o|Overclock generatedEnergy}} regenerates by 20 every second (up tpmax 100).<br><br>'''Core PressingPassive the— <span{{b|Ping style="color:#FF6549;">Overclock Indicator Orb}}'''</spanbr>Tapping the {{o|Overclock Indicator}} will expendconsume all existing orbs of the same color, summoningand summon a POD to unleash amultiple barrageprojectiles ofthat bullets,deal dealingPhysical 100%DMG /(pinging 200%{{o|Overclock /Indicator}} 300%</span>is Physicalnot DMGconsidered a ping). (ExpendingIf <spanthe style="color:#FF6549;">{{o|Overclock Indicator}} effect pings more than 3 Signal Orbs</span>, isgains uniquea andnumber doesof notrandom followSignal Orbs equal to the normalexcess orbnumber rules)of orbs pinged. IfWhen 9S leaves the numberfield, ofreduces Signalhis Orbsswap expendedcooldown fromaccording <spanto style="color:#FF6549;">how many times {{o|Overclock Indicator}} has been triggered. </spanbr>- exceedsDeals 3{{o|100% seconds,/ a200% random/ amount300%}} ofPhysical excessDMG orbsin aretotal returned.based Theon swapthe cooldownnumber of otherorbs characterspinged. is<br>- reducedEach by{{o|Overclock 1Indicator}} secondtriggered forreduces eachhis <spanswap style="color:#FF6549;">Overclockcooldown Indicator</span>by performed{{o|1}}s, (up to {{o|4 seconds)}}s.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderScan SkillDomain
|Leader Detail=On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by {{o|8%}} and {{o|10%}}.
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and <span style="color:#FF6549;">10%</span> DMG received.
|SS Rank=SSFlowers Passivefor Machines
|SS Rank Detail=Passive:Increases Possessionthe limitmax of <span style="color:#FF6549;">{{o|Overclock Indicator</span>}} is increasedcount by {{o|1}}. Gains a1 random <span style="color:#FF6549;">Overclock Indicator Orb</span>to whenthe enteringright of the fieldOrbs bar when 9S is switched in every time. QTE and Blue Orbs will apply E-Drug togrant 2B and A2 on the team an {{o|E-Drug}}.<Br><span style="color:#FF6549;">{{o|E-Drug</span>}}: Increases Physical DMG increases by <span style="color:#FF6549;">{{o|10%</span>}} for {{o|8 seconds}}s.
|SSS Rank=SSSSurvival Passiveor...
|SSS Rank Detail=Passive: Signal Orb generationrecovery speedinterval is increasedreduced to {{o|1.5}}s. secondsWhile on standby, 9S will continue to recover Signal Orbs. <spanPhysical DMG Bonus of style="color:#FF6549;">{{o|Overclock Indicator</span> DMG}} increases by <span style="color:#FF6549;">{{o|50%</span>}}. <span style="color:#FF6549;">{{o|E-Drug</span>}}'s effect increases to <span style="color:#FF6549;">{{o|20%</span>}}, forand 12its secondsduration increases to {{o|12}}s.
|SSS+ Rank=SSS+Childhood's PassiveEnd
|SSS+ Rank Detail=Passive: Triggering <span style="color:#FF6549;">{{o|Overclock Indicator</span>}} makes grants9S invincible for {{o|0.3}}s secondsand of invulnerability andincreases Physical DMG increases by <span style="color:#FF6549;">{{o|10%</span>}} for {{o|5 seconds.}}s (Effect is increased to <span style="color:#FF6549;">20%</span> whenif 2B and A2 are also in the team, this effect increases to {{o|20%}}).
}}
<!-----------------------------------------------------
- TEAM COMP
------------------------------------------------------->{{Header Full|Team Composition}}
The way the NieR team is used depends on how much you've invested into each character.
<tabber>
|-|Full Team Rotation=
==== Full Team Rotation ====
Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.
{{Team Position Leader|Blue|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Leader. </span> <br> S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x2 OR [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2<br> SSS-Rank/+: [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x4 / [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2}}
{{Team Position|Red|9S|Detail= S-Rank: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 <br> SSS-Rank/+: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 }}
{{Team Position|Yellow|A2|Detail= S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> SSS-Rank/+: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 }}
|-|A2 Solo Carry=
==== A2 Solo Carry ====
This is the composition you'll usually use when [[A2]] is at SSS-Rank with her 6★ weapon and both [[2B]] and [[9S]] are at S-Rank with 5★ weapons. [[A2]] will be on the field at all times.
{{Team Position|Blue|9S|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 2B). </span><br> [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x4 / [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern Festival: Reunion]] x2 OR [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]] x2 (if no Lantern Festival: Reunion)<br> Should generally remain off-field.}}
{{Team Position|Red|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 9S). </span><br>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> Should generally remain off-field.}}
{{Team Position Leader|Yellow|A2|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Leader. </span><br> [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] x2 <br> A2 will spend most of her time on-field.}}
</tabber>
<!--------------------------------------------------------------------------
- Videos
--------------------------------------------------------------------------->
{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S YoRHa No.9 Type S|300px]]
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S モーション集 Moveset|300px]]
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- Bottom Nav
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{{Character Bottom Nav}}
__INDEX__
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