[[File:Dialogue-9S-Icon.png|50%]]
{{Blank Space}}</p>
{{#css:.question-img {
background-color: #323242;
} }}
<!--------------------------------------------------------------------------
- Infobox
|Class=Support
|-
|Information= This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions-andmissions—and is particularly skilled at information gathering and hacking.
|SpecialitySpecialty='''Heal''' — Able to heal allies.<br>'''Hack''' — Able to hack enemies, dealing massive DMG
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|Psychological Age=Unknown
|Activation=30 Jan
|Height=160cm {{Mobile Hide|(Includingwith Bootsboots)}}
|Weight=129.9kg
|Vital Fluid=Unknown
|Army=NierAutomata
|Weapon=9S
|Signature Weapon=Cruel Oath Kai- Mod
|Gift=Lunar Tear
|-
|Class Text=Support
|Weapon Text=Katana
|Signature Text=C. Oath KaiMod
|Army Text=YoRHa
|Gift Text=Lunar Tear
}}
{{FAQ
|Image=Weapon-CruelOathMod-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Cruel Oath - Mod]]
|Answer= Increases Physical DMG and Healing effects by {{o|15%}}, also doubles the effects of Leader Skill. After triggering {{o|Overclock Indicator}}, swapping cooldown for 2B and A2 decreases by {{o|1s}} and they gain 1 random Signal Orb.}}
<!--------------------------------------------------------------------------
- PP Recommended Memory Sets
- Builds
--------------------------------------------------------------------------->
{{:Build:9S}}
<!--------------------------------------------------------------------------
- Skills
|Weapon=9S
|- <!--Orbs-->
|Red Orb=R010: Laser — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Uses the POD to unleash Laser, dealing <spanPhysical style="color:#FF6549;"DMG in a straight line. <br>- Deals {{o|200% / 400 / 600%</span>}} Physical DMG in a straight linetotal based on the number of orbs pinged.
|Yellow Orb=A110: Slow — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Uses the POD to unleash Slow to create a circular region, slowingto deal Physical DMG to enemies within byand <spanslow style="color:#FF6549;">0them.6/1.2/2.4s </spanbr>- andDeals dealing <span style="color:#FF6549;">{{o|190% / 380% / 570%</span>}} Physical DMG toin total based on the number of orbs pinged. <br>- Slows the enemies withinfor {{o|0.6 / 1.2 / 2.4}}s based on the number of orbs pinged.
|Blue Orb=A080: Wave — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Uses the POD to unleash Wave, creating an expanding electric wave in front. Basedthat ondeals thePhysical numberDMG ofto orbsenemies pinged,and heals the allies it inflictshits. <span style="color:#FF6549;"br>- Deals {{o|180% / 360% / 540%</span>}} Physical DMG toin enemiestotal andbased recoverson HPthe tonumber alliesof itorbs hitspinged. equal<br>- toHeals <spanthe style="color:#FF6549;">allies for {{o|40% / 80% / 120%</span>}} of 9S's ATK based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=Aero Blade
|Basic Attack Detail='''Basic Attack: — {{b|Tap Basic Attack}}'''<br>Unleashes a series of attacks forward, dealing aPhysical totalDMG. ofBasic <spanAttacks style="color:#FF6549;">860%</span>cannot Physicalrecover DMG.Signal UponOrbs; evadinginstead, 9S will entergains a Sprintingrandom State.Signal WhileOrb sprinting, Basicperiodically Attackswhile releasehe Sprintis Attacks,on dealingthe a total ofbattlefield. <span style="color:#FF6549;"br>240- Deals {{o|860%</span>}} Physical DMG.OMG Basicin Attacks cannot recovertotal. Signal<br>- Orbs. RegenerateGains a random Signal OrbsOrb every {{o|2.5s5}}s while 9S is on the battlefield.<br><br>'''Sprinting State — {{b|Tap Dodge, then move}}'''<br>Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. <br>- Sprint Attack deals {{o|240%}} Physical DMG.
|Signature=Hacking Sequence
|Signature Detail='''Signature Move: Consumes— {{b|80 Signature Energy to+ attemptTap Signature}}'''<br>Attempts to hack the enemy. IfUpon successful hacking, Hackingdeals SequencePhysical willDMG dealto <spanthe style="color:#FF6549;"target. <br>- Deals {{o|2600%</span>}} Physical DMG toin the targettotal.
|QTE=Tactical Hacking
|QTE Detail=QTE: Hacks and healsinto an ally target on the battlefield to heal and repair, recoveringrestoring the ally's HP. <br>- Restores HP equal to <span style="color:#FF6549;">{{o|100%</span>}} of 9S's ATK.
|- <!--Passives-->
|Core=Overclock Strike
|Core Detail=<span'''Core style="color:#6db135;">AutomaticallyPassive uses— this{{b|At attackleast upon50 switchOverclock Energy + Any 3-in.</span> Ping}}'''<br>CoreGains Passive:{{o|Overclock AtEnergy}} at the start of the battle, gain 100 <span style="color:#FF6549;">Overclock Energy</span>. During a 3-Ping, if <spanthere style="color:#FF6549;">is sufficient {{o|Overclock Energy</span> exceeds 50}}, reduceconsumes <span style="color:#FF6549;">{{o|Overclock Energy</span>}} byto 50 and gaingenerate the <span style="color:#FF6549;">{{o|Overclock Indicator</span>}} of the corresponding color (maxup to 1) on the right of the Signal Orb bar. {{o|Overclock Energy}} regenerates over time. <spanbr>- style="color:#FF6549;"Gains {{o|100 Overclock Energy}} at the start of the battle. <br>- During a 3-Ping, if there is more than {{o|50 Overclock Energy}}, consumes {{o|50 Overclock Energy}} to gain {{o|Overclock Indicator}}. </spanbr>- {{o|Overclock Energy}} regenerates by 20 pts. every second (max 100).<br><br>'''Core TapPassive the— <span{{b|Ping style="color:#FF6549;">Overclock Indicator}}'''</spanbr>Tapping tothe {{o|Overclock Indicator}} will spendconsume all orbs of the same color and summon a POD to unleash multiple projectiles that deal <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Pingingpinging <span style="color:#FF6549;">{{o|Overclock Indicator</span>}} is not considered a ping). If the <span style="color:#FF6549;">{{o|Overclock Indicator</span>}} effect pings more than 3 Signal Orbs, gaingains a number of random Signal Orbs equal to additionalthe excess number of orbs pinged. When 9S leaves the field, reducereduces his swap cooldown according to how many times <span style="color:#FF6549;">{{o|Overclock Indicator}} has been triggered. <br>- Deals {{o|100% /span 200% / 300%}} Physical DMG in total based on the number of orbs pinged. <br>- isEach {{o|Overclock Indicator}} triggered (1sreduces perhis triggerswap cooldown by {{o|1}}s, maxup 4s)to {{o|4}}s.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Scan Domain
|Leader Detail=On yourthe team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2's Physical DMG increasesincrease by <span style="color:#FF6549;">{{o|8%</span>,}} and they gain <span style="color:#FF6549;">{{o|10%</span> Extra DMG Reduction}}.
|SS Rank=Flowers for Machines
|SS Rank Detail=Passive:Increases Increasethe max <span style="color:#FF6549;">{{o|Overclock Indicator</span>}} count by <span style="color:#FF6549;">{{o|1</span>}}. GainGains 1 random Overclock Indicator Orb to the right of the Orbs bar when switching9S tois 9Sswitched in every time. QTE and Blue Orbs will grant 2B and A2 on yourthe team withan <span style="color:#FF6549;">{{o|E-drug</span>Drug}}. <span style="color:#FF6549;">{{o|E-drug</span>Drug}}: Increases Physical DMG by <span style="color:#FF6549;">{{o|10%</span>}} for <span style="color:#FF6549;">8s</span>{{o|8}}s.
|SSS Rank=Survival or...
|SSS Rank Detail=Passive: Signal Orb recovery interval is reduced to <span style="color:#FF6549;">{{o|1.5s</span>5}}s. While on standby, 9S will continue to recover Signal Orbs. <spanPhysical style="color:#FF6549;">DMG Bonus of {{o|Overclock Indicator</span>}} DMG is increasedincreases by <span style="color:#FF6549;">{{o|50%</span>}}. <span style="color:#FF6549;">{{o|E-drug</span> effectsDrug}}'s areeffect increasedincreases to <span style="color:#FF6549;">{{o|20%</span>}}, and its duration is increasedincreases to 12s{{o|12}}s.
|SSS+ Rank=Childhood's End
|SSS+ Rank Detail=Passive:Triggering Triggers <span style="color:#FF6549;">{{o|Overclock Indicator</span>}} tomakes become9S invincible or <spanfor style="color:#FF6549;">{{o|0.3s</span>3}}s and increaseincreases Physical DMG by <span style="color:#FF6549;">{{o|10%</span>}} for <span style="color:#FF6549;">5s</span>{{o|5}}s (Ifif 2B and A2 are onalso yourin the team, this effect increases to <span style="color:#FF6549;">{{o|20%</span>}}).
}}
<!-----------------------------------------------------
</tabber>
<!--------------------------------------------------------------------------
- Videos
--------------------------------------------------------------------------->
{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S YoRHa No.9 Type S|300px]]
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S モーション集 Moveset|300px]]
<!--------------------------------------------------------------------------
- Bottom Nav
--------------------------------------------------------------------------->
{{Character Bottom Nav}}
__INDEX__
|