|
|
(18 intermediate revisions by 9 users not shown) |
Line 10: |
Line 10: |
|
[[File:Dialogue-9S-Icon.png|50%]] |
|
[[File:Dialogue-9S-Icon.png|50%]] |
|
{{Blank Space}}</p> |
|
{{Blank Space}}</p> |
|
|
{{#css:.question-img { |
|
|
background-color: #323242; |
|
|
} }} |
|
<!-------------------------------------------------------------------------- |
|
<!-------------------------------------------------------------------------- |
|
- Infobox |
|
- Infobox |
Line 20: |
Line 23: |
|
|Class=Support |
|
|Class=Support |
|
|- |
|
|- |
|
|Information= This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions-and is particularly skilled at information gathering and hacking. |
|
|Information= This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. |
|
|Speciality= Heal - Able to heal allies. <br> |
|
|Specialty='''Heal''' — Able to heal allies<br>'''Hack''' — Able to hack enemies, dealing massive DMG |
|
Hack - Able to hack enemies, dealing massive DMG |
|
|
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
|
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
|
|+ |
|
|+ |
Line 28: |
Line 30: |
|
|Psychological Age=Unknown |
|
|Psychological Age=Unknown |
|
|Activation=30 Jan |
|
|Activation=30 Jan |
|
|Height=160cm (Including Boots) |
|
|Height=160cm (with boots) |
|
|Weight=129.9kg |
|
|Weight=129.9kg |
|
|Vital Fluid=Unknown |
|
|Vital Fluid=Unknown |
Line 39: |
Line 41: |
|
|Army=NierAutomata |
|
|Army=NierAutomata |
|
|Weapon=9S |
|
|Weapon=9S |
|
|Signature Weapon=Cruel Oath Kai |
|
|Signature Weapon=Cruel Oath - Mod |
|
|Gift=-- |
|
|Gift=Lunar Tear |
|
|- |
|
|- |
|
|Rank Text=S |
|
|Rank Text=S-Rank |
|
|Class Text=Support |
|
|Class Text=Support |
|
|Weapon Text=-- |
|
|Weapon Text=Katana |
|
|Signature Text=C. Oath Kai |
|
|Signature Text=C. Oath Mod |
|
|Army Text=YoRHa |
|
|Army Text=YoRHa |
|
|Gift Text=-- |
|
|Gift Text=Lunar Tear |
|
}} |
|
}} |
|
|
{{FAQ |
|
|
|Image=Weapon-CruelOathMod-Icon.png |
|
|
|Size= 60x60px |
|
|
|Question= Optimal Weapon: [[Cruel Oath - Mod]] |
|
|
|Answer= Increases Physical DMG and Healing effects by {{o|15%}}, also doubles the effects of Leader Skill. After triggering {{o|Overclock Indicator}}, swapping cooldown for 2B and A2 decreases by {{o|1s}} and they gain 1 random Signal Orb.}} |
|
<!-------------------------------------------------------------------------- |
|
<!-------------------------------------------------------------------------- |
|
- PP Recommended Memory Sets |
|
- PP Recommended Memory Sets |
Line 57: |
Line 64: |
|
- Builds |
|
- Builds |
|
---------------------------------------------------------------------------> |
|
---------------------------------------------------------------------------> |
|
{{:Build:9S}} |
|
{{Build:9S}} |
|
<!-------------------------------------------------------------------------- |
|
<!-------------------------------------------------------------------------- |
|
- Skills |
|
- Skills |
Line 68: |
Line 75: |
|
|Weapon=9S |
|
|Weapon=9S |
|
|- <!--Orbs--> |
|
|- <!--Orbs--> |
|
|Red Orb=R010: Laser |
|
|Red Orb=R010: Laser — '''{{b|Ping Red Orb}}''' |
|
|Red Orb Detail=Uses the POD to unleash Laser, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG in a straight line based on the number of orbs pinged. |
|
|Red Orb Detail=Uses the POD to unleash Laser, dealing Physical DMG in a straight line. <br>- Deals {{o|200% / 400 / 600%}} Physical DMG in total based on the number of orbs pinged. |
|
|Yellow Orb=A110: Slow |
|
|Yellow Orb=A110: Slow — '''{{b|Ping Yellow Orb}}''' |
|
|Yellow Orb Detail=Uses the POD to unleash Slow to create a circular region, slowing enemies within by <span style="color:#FF6549;">0.6/1.2/2.4s</span> and dealing <span style="color:#FF6549;">190%/380%/570%</span> Physical DMG to enemies within based on the number of orbs pinged. |
|
|Yellow Orb Detail=Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. <br>- Deals {{o|190% / 380% / 570%}} Physical DMG in total based on the number of orbs pinged. <br>- Slows the enemies for {{o|0.6 / 1.2 / 2.4}}s based on the number of orbs pinged. |
|
|Blue Orb=A080: Wave |
|
|Blue Orb=A080: Wave — '''{{b|Ping Blue Orb}}''' |
|
|Blue Orb Detail=Uses the POD to unleash Wave, creating an expanding electric wave in front. Based on the number of orbs pinged, it inflicts <span style="color:#FF6549;">180%/360%/540%</span> Physical DMG to enemies and recovers HP to allies it hits equal to <span style="color:#FF6549;">40%/80%/120%</span> of 9S' ATK. |
|
|Blue Orb Detail=Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. <br>- Deals {{o|180% / 360% / 540%}} Physical DMG in total based on the number of orbs pinged. <br>- Heals the allies for {{o|40% / 80% / 120%}} of 9S's ATK based on the number of orbs pinged. |
|
|- <!--Abilities--> |
|
|- <!--Abilities--> |
|
|Basic=Aero Blade |
|
|Basic=Aero Blade |
|
|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Upon evading, 9S will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks cannot recover Signal Orbs. Regenerate a random Signal Orbs every 2.5s while 9S is on the battlefield. |
|
|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. <br>- Deals {{o|860%}} Physical OMG in total. <br>- Gains a random Signal Orb every {{o|2.5}}s while 9S is on the battlefield.<br><br>'''Sprinting State — {{b|Tap Dodge, then move}}'''<br>Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. <br>- Sprint Attack deals {{o|240%}} Physical DMG. |
|
|Signature=Hacking Sequence |
|
|Signature=Hacking Sequence |
|
|Signature Detail=Signature Move: Consumes 80 Signature Energy to attempt to hack the enemy. If successful, Hacking Sequence will deal <span style="color:#FF6549;">2600%</span> Physical DMG to the target. |
|
|Signature Detail='''Signature Move — {{b|80 Energy + Tap Signature}}'''<br>Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. <br>- Deals {{o|2600%}} Physical DMG in total. |
|
|QTE=Tactical Hacking |
|
|QTE=Tactical Hacking |
|
|QTE Detail=QTE: Hacks and heals an ally target on the battlefield, recovering the ally's HP equal to <span style="color:#FF6549;">100%</span> of 9S' ATK. |
|
|QTE Detail=Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. <br>- Restores HP equal to {{o|100%}} of 9S's ATK. |
|
|- <!--Passives--> |
|
|- <!--Passives--> |
|
|Core=Overclock Strike |
|
|Core=Overclock Strike |
|
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: At the start of the battle, gain 100 <span style="color:#FF6549;">Overclock Energy</span>. During a 3-Ping, if <span style="color:#FF6549;">Overclock Energy</span> exceeds 50, reduce <span style="color:#FF6549;">Overclock Energy</span> by 50 and gain the <span style="color:#FF6549;">Overclock Indicator</span> of the corresponding color (max 1) on the right of the Signal Orb bar. <span style="color:#FF6549;">Overclock Energy</span> regenerates by 20 pts. every second (max 100). Tap the <span style="color:#FF6549;">Overclock Indicator</span> to spend all orbs of the same color and summon a POD to unleash multiple projectiles that deal <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Pinging <span style="color:#FF6549;">Overclock Indicator</span> is not considered a ping). If the <span style="color:#FF6549;">Overclock Indicator</span> effect pings more than 3 Signal Orbs, gain a number of random Signal Orbs equal to additional orbs pinged. When 9S leaves the field, reduce his swap cooldown according to how many times <span style="color:#FF6549;">Overclock Indicator</span> is triggered (1s per trigger, max 4s). |
|
|Core Detail='''Core Passive — {{b|At least 50 Overclock Energy + Any 3-Ping}}'''<br>Gains {{o|Overclock Energy}} at the start of the battle. During a 3-Ping, if there is sufficient {{o|Overclock Energy}}, consumes {{o|Overclock Energy}} to generate {{o|Overclock Indicator}} of the corresponding color (up to 1) on the right of the Signal Orb bar. {{o|Overclock Energy}} regenerates over time. <br>- Gains {{o|100 Overclock Energy}} at the start of the battle. <br>- During a 3-Ping, if there is more than {{o|50 Overclock Energy}}, consumes {{o|50 Overclock Energy}} to gain {{o|Overclock Indicator}}. <br>- {{o|Overclock Energy}} regenerates by 20 every second (max 100).<br><br>'''Core Passive — {{b|Ping Overclock Indicator}}'''<br>Tapping the {{o|Overclock Indicator}} will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging {{o|Overclock Indicator}} is not considered a ping). If the {{o|Overclock Indicator}} effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times {{o|Overclock Indicator}} has been triggered. <br>- Deals {{o|100% / 200% / 300%}} Physical DMG in total based on the number of orbs pinged. <br>- Each {{o|Overclock Indicator}} triggered reduces his swap cooldown by {{o|1}}s, up to {{o|4}}s. |
|
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
|
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
|
|Leader=Scan Domain |
|
|Leader=Scan Domain |
|
|Leader Detail=On your team, 2B, 9S, and A2's Physical DMG increases by <span style="color:#FF6549;">8%</span>, and they gain <span style="color:#FF6549;">10%</span> Extra DMG Reduction. |
|
|Leader Detail=On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by {{o|8%}} and {{o|10%}}. |
|
|SS Rank=Flowers for Machines |
|
|SS Rank=Flowers for Machines |
|
|SS Rank Detail=Passive: Increase max <span style="color:#FF6549;">Overclock Indicator</span> count by <span style="color:#FF6549;">1</span> point. Each character swap will spend the orb to the furthest right to gain 1 point on the Overclock Indicator. QTE and Blue Orbs will grant 2B and A2 on your team with <Br><span style="color:#FF6549;">E-Drug</span>. <Br><span style="color:#FF6549;">E-Drug</span>: Increases Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">8s</span>. |
|
|SS Rank Detail=Increases the max {{o|Overclock Indicator}} count by {{o|1}}. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an {{o|E-Drug}}. {{o|E-Drug}}: Increases Physical DMG by {{o|10%}} for {{o|8}}s. |
|
|SSS Rank=Survival or... |
|
|SSS Rank=Survival or... |
|
|SSS Rank Detail=Passive: Signal Orb recovery interval is reduced to <span style="color:#FF6549;">1.5s</span>. While on standby, 9S will continue to recover Signal Orbs. <span style="color:#FF6549;">Overclock Indicator</span> DMG is increased by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-Drug</span> effects are increased to <span style="color:#FF6549;">20%</span>, and its duration is increased to 12s. |
|
|SSS Rank Detail=Signal Orb recovery interval is reduced to {{o|1.5}}s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of {{o|Overclock Indicator}} increases by {{o|50%}}. {{o|E-Drug}}'s effect increases to {{o|20%}}, and its duration increases to {{o|12}}s. |
|
|SSS+ Rank=Childhood's End |
|
|SSS+ Rank=Childhood's End |
|
|SSS+ Rank Detail=Passive: Triggers <span style="color:#FF6549;">Overclock Indicator</span> to become invincible or <span style="color:#FF6549;">0.3s</span> and increase Physical DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">5s</span> (If 2B and A2 are on your team, effect increases to <span style="color:#FF6549;">20%</span>). |
|
|SSS+ Rank Detail=Triggering {{o|Overclock Indicator}} makes 9S invincible for {{o|0.3}}s and increases Physical DMG by {{o|10%}} for {{o|5}}s (if 2B and A2 are also in the team, this effect increases to {{o|20%}}). |
|
}} |
|
}} |
|
|
<!----------------------------------------------------- |
|
|
- TEAM COMP |
|
|
------------------------------------------------------->{{Header Full|Team Composition}} |
|
|
The way the NieR team is used depends on how much you've invested into each character. |
|
|
|
|
|
<tabber> |
|
|
|
|
|
|-|Full Team Rotation= |
|
|
|
|
|
==== Full Team Rotation ==== |
|
|
Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field. |
|
|
{{Team Position Leader|Blue|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Leader. </span> <br> S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x2 OR [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2<br> SSS-Rank/+: [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x4 / [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2}} |
|
|
{{Team Position|Red|9S|Detail= S-Rank: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 <br> SSS-Rank/+: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 }} |
|
|
{{Team Position|Yellow|A2|Detail= S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> SSS-Rank/+: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 }} |
|
|
|
|
|
|-|A2 Solo Carry= |
|
|
|
|
|
==== A2 Solo Carry ==== |
|
|
This is the composition you'll usually use when [[A2]] is at SSS-Rank with her 6★ weapon and both [[2B]] and [[9S]] are at S-Rank with 5★ weapons. [[A2]] will be on the field at all times. |
|
|
{{Team Position|Blue|9S|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 2B). </span><br> [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x4 / [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern Festival: Reunion]] x2 OR [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]] x2 (if no Lantern Festival: Reunion)<br> Should generally remain off-field.}} |
|
|
{{Team Position|Red|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 9S). </span><br>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> Should generally remain off-field.}} |
|
|
{{Team Position Leader|Yellow|A2|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Leader. </span><br> [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] x2 <br> A2 will spend most of her time on-field.}} |
|
|
|
|
|
</tabber> |
|
|
<!-------------------------------------------------------------------------- |
|
|
- Videos |
|
|
---------------------------------------------------------------------------> |
|
|
{{Header Full|Videos}} |
|
|
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S YoRHa No.9 Type S|300px]] |
|
|
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】9S モーション集 Moveset|300px]] |
|
|
<!-------------------------------------------------------------------------- |
|
|
- Bottom Nav |
|
|
---------------------------------------------------------------------------> |
|
{{Character Bottom Nav}} |
|
{{Character Bottom Nav}} |
|
__INDEX__ |
|
__INDEX__ |