Camu: Crocotta: Difference between revisions
From GRAY RAVENS
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(changed camu's skill names) |
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· Rank: S-Rank |
· Rank: S-Rank |
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· Class: |
· Class: Vanguard |
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· Element: Physical (20%) Dark (80%) |
· Element: Physical (20%) Dark (80%) |
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[[File:Dialogue-Crocotta-Icon.png|50%]] |
[[File:Dialogue-Crocotta-Icon.png|50%]] |
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|Frame=Crocotta |
|Frame=Crocotta |
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|Rank=S |
|Rank=S |
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|Class= |
|Class=Vanguard |
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|- |
|- |
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|Information=-- <br> -- |
|Information=-- <br> -- |
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|- |
|- |
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|Rank Text=S-Rank |
|Rank Text=S-Rank |
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|Class Text= |
|Class Text=Vanguard |
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|Weapon Text=C. Grtswd. |
|Weapon Text=C. Grtswd. |
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|Signature Text=Thanatos |
|Signature Text=Thanatos |
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{{Character Skills |
{{Character Skills |
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|Frame=Crocotta |
|Frame=Crocotta |
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|Class= |
|Class=Vanguard |
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|Profession= |
|Profession=Vanguard |
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|Weapon=CompositerGreatsword |
|Weapon=CompositerGreatsword |
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=LeaderName |
|Leader=LeaderName |
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|Leader Detail=All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Attack of |
|Leader Detail=All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Vanguards increases by <span style="color:#FF6549;">5%</span>. |
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|SS Rank=SSRankName |
|SS Rank=SSRankName |
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|SS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds when expending Yellow Orbs. |
|SS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds when expending Yellow Orbs. |
Revision as of 13:57, 19 January 2022
← Vera: Rozen | Rosetta: Rigor → |
Camu
Crocotta
Activation Date
23 Oct
Height
180cm
Weight
72kg
Vital Fluid Type
B
Mental Age
19
Stat
Review
HP
1954
DEF
274
ATK
433
CRIT
192
Rank
S-Rank
Class
Vanguard
Weapon
C. Grtswd.
Signature
Thanatos
Faction
Str. Hawk
Gift
--
Skills & Passives
Red Orb
Rampage | |
---|---|
Performs a spinning attack and launches the enemy, dealing 2 instances of 300% / 600% / 900% Physical DMG. DMG is converted to Dark element when it is a 3-Ping.
Berserk Mode: Swiftly deals 2 instances of 520% Dark DMG, followed by a heavy attack dealing 520% Dark DMG. |
Yellow Orb
Destruction | |
---|---|
Rushes and slashes twice, dealing a total of 280% / 560% / 840% Physical DMG. DMG is converted to Dark element when it is a 3-Ping.
Berserk Mode: Crushes the enemy in a flash, dealing 360% Dark DMG, followed by rising spikes from the ground, dealing 600% Dark DMG. |
Blue Orb
Rapid Claw | |
---|---|
Immediately breaks out of incoming attacks, dealing 270% / 540% / 810% Physical DMG to the surroundings. Gains 5% / 10% / 15% HP worth of shield for 5 seconds. DMG is converted to Dark element when it is a 3-Ping.
Berserk Mode: Pulls the enemy towards self, striking twice and dealing a total of 920% Dark DMG. |
Basic Attack
BasicAttackName | |
---|---|
Basic Attack: Continuously attacks, dealing a total of 800% Physical DMG.
Berserk mode: Continuously performs swift attacks, dealing a total of 1240% Dark DMG. |
Core
Surging Madness | |
---|---|
Core Passive: Attack increases by 80% while in Catastrophe Zones. Gains 1 stack of Rage during 3-Pings, up to a maximum of 3 stacks. 3-Pings grant 8 Energy during 3 stacks of Rage. All stacks are consumed when entering Berserk Mode, granting 6% / 12% / 20% DMG increase for the duration. | |
Signature
Instinct Unlocked | |
---|---|
Signature move: Expends 80 energy to enter Berserk Mode and gain a Berserk gauge. Gains invincibility during the transition and mode. Dark DMG is increased by 20%. Utilizes special Red, Yellow and Blue Signal Orbs, all are considered as 3-Pings. Only 1 of each may be present at any time. Orbs will be generated again 2 seconds from expending them, up to 3 times. The gauge will drain over time as well as when DMG is taken. The gauge freezes when Matrix is triggered. Exit Berserk mode when the gauge is empty. |
QTE
QTEName | |
---|---|
QTE: Rushes towards the enemy, clawing at them for a total of 640% Dark DMG. |
Leader
LeaderName | |
---|---|
All team members' Dark DMG increases by 10%, Attack of Vanguards increases by 5%. |
Class
Vanguard | |
---|---|
Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed. |
Awakening
Ultima Awaken | |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
SSRankName | |
---|---|
Passive: DMG increases by 10% for 8 seconds when expending Yellow Orbs. |
SSS-Rank
SSSRankName | |
---|---|
Passive: DMG increases by 15% during Berserk mode. Gain 80 Energy and 3 stacks of Frenzy at the start of the battle. |
SSS+ Rank
SSSPlusRankName | |
---|---|
Passive: 3-Ping DMG increases by 20%. |
← Vera: Rozen | Rosetta: Rigor → |