Camu: Crocotta: Difference between revisions

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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Rampage
|Red Orb=Rampage
|Red Orb Detail=Performs a spinning attack and launches the enemy, dealing 2 instances of <span style="color:#FF6549;">300% / 600% / 900% </span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping.
|Red Orb Detail=Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits for <span style="color:#FF6549;">300% / 600% / 900% </span> Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping).
Berserk Mode: Swiftly deals 2 instances of <span style="color:#FF6549;">520%</span> Dark DMG, followed by a heavy attack dealing <span style="color:#FF6549;">520%</span> Dark DMG.
Berserk Mode: Launches 2 swift attacks that deal <span style="color:#FF6549;">520%</span> Dark DMG in total and a heavy attack that deals <span style="color:#FF6549;">520%</span> Dark DMG.
|Yellow Orb=Destruction
|Yellow Orb=Destruction
|Yellow Orb Detail=Rushes and slashes twice, dealing a total of <span style="color:#FF6549;">280% / 560% / 840%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping.
|Yellow Orb Detail=Dashes forward and slashes the enemies twice, dealing <span style="color:#FF6549;">280% / 560% / 840%</span> Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping).
Berserk Mode: Crushes the enemy in a flash, dealing <span style="color:#FF6549;">360%</span> Dark DMG, followed by rising spikes from the ground, dealing <span style="color:#FF6549;">600%</span> Dark DMG.
Berserk Mode: Teleports to an enemy and deals <span style="color:#FF6549;">360%</span> Dark DMG, then conjures spikes from the ground to deal <span style="color:#FF6549;">600%</span> Dark DMG.
|Blue Orb=Rapid Claw
|Blue Orb=Rapid Claw
|Blue Orb Detail=Immediately breaks out of incoming attacks, dealing <span style="color:#FF6549;">270% / 540% / 810%</span> Physical DMG to the surroundings. Gains <span style="color:#FF6549;">5% / 10% / 15%</span> HP worth of shield for 5 seconds. DMG is converted to Dark element when it is a 3-Ping.
|Blue Orb Detail=Interrupts enemy attacks instantly, dealing <span style="color:#FF6549;">270% / 540% / 810%</span> area Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping) and gaining a shield equal to <span style="color:#FF6549;">5% / 10% / 15%</span> of maximum HP for 5s.
Berserk Mode: Pulls the enemy towards self, striking twice and dealing a total of <span style="color:#FF6549;">920% </span> Dark DMG.
Berserk Mode: Pulls the enemy to the front, dealing 2 hits for <span style="color:#FF6549;">920% </span> Dark DMG in total.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=Phantom
|Basic Attack Detail=Basic Attack: Continuously attacks, dealing a total of <span style="color:#FF6549;">800%</span> Physical DMG.
|Basic Attack Detail=Launches consecutive attacks that deal <span style="color:#FF6549;">800%</span> Physical DMG in total.
Berserk mode: Continuously performs swift attacks, dealing a total of <span style="color:#FF6549;">1240%</span> Dark DMG.
Berserk mode: Launches swift attacks that deal <span style="color:#FF6549;">1240%</span> Dark DMG in total.
|Signature=Instinct Unlocked
|Signature=Instinct Unlocked
|Signature Detail=Signature move: Costs 80 energy to enter Berserk Mode (immune to DMG during this moment).
|Signature Detail=Signature move: Expends 80 energy to enter Berserk Mode and gain a Berserk gauge. Gains invincibility during the transition and mode. Dark DMG is increased by <span style="color:#FF6549;">20%</span>. Utilizes special Red, Yellow and Blue Signal Orbs, all are considered as 3-Pings. Only 1 of each may be present at any time. Orbs will be generated again 2 seconds from expending them, up to 3 times. The gauge will drain over time as well as when DMG is taken. The gauge freezes when Matrix is triggered. Exit Berserk mode when the gauge is empty.

|QTE=QTEName
When in Berserk mode, a Dark Impulse gauge will appear.
|QTE Detail=QTE: Rushes towards the enemy, clawing at them for a total of <span style="color:#FF6549;">640%</span> Dark DMG.
Camu gains Super Armor and Dark DMG increases by <span style="color:#FF6549;">20%</span>.

Red, Yellow, and Blue Signal Orbs are replaced by special ones.

Only 1 orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs (3 orbs at most) will regenerate in 2s.

Except in Matrix, Dark Impulse will be consumed over time and whenever it nullifies DMG taken by Camu. When it is emptied, Camu exits Berserk mode.
|QTE=Deadly Claw
|QTE Detail=QTE: Charges at the enemy and claws them for <span style="color:#FF6549;">640%</span> Dark DMG in total.
|- <!--Passives-->
|- <!--Passives-->
|Core=Surging Madness
|Core=Surging Madness
|Core Detail=Core Passive: Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks.) Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping.
|Core Detail=Core Passive: Attack increases by <span style="color:#FF6549;">80%</span> while in Catastrophe Zones. Gains 1 stack of Rage during 3-Pings, up to a maximum of 3 stacks. 3-Pings grant 8 Energy during 3 stacks of Rage. All stacks are consumed when entering Berserk Mode, granting <span style="color:#FF6549;">6% / 12% / 20%</span> DMG increase for the duration.
When he enters the Berserk mode, he will consume all Madness stacks and gain <span style="color:#FF6549;">6% / 12% / 20%</span> DMG bonus based on the number of Madness stacks consumed.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderName
|Leader=Striking Rhythm
|Leader Detail=All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Vanguards increases by <span style="color:#FF6549;">5%</span>.
|Leader Detail=All members' Dark DMG increases by <span style="color:#FF6549;">10%</span>. ATK of Vanguard Transcendants increases by <span style="color:#FF6549;">5%</span>.
|SS Rank=SSRankName
|SS Rank=Infectious Despair
|SS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds when expending Yellow Orbs.
|SS Rank Detail=Passive: When pinging Yellow Orbs, Extra DMG Bonus increases by <span style="color:#FF6549;">10%</span> for 8s.
|SSS Rank=SSSRankName
|SSS Rank=Accelerated Death
|SSS Rank Detail=Passive: DMG increases by <span style="color:#FF6549;">15%</span> during Berserk mode. Gain 80 Energy and 3 stacks of Frenzy at the start of the battle.
|SSS Rank Detail=Passive: When in Berserk mode, Extra DMG Bonus increases by <span style="color:#FF6549;">15%</span>. At the start of the battle, gains 80 Energy and 3 stacks of Madness.
|SSS+ Rank=SSSPlusRankName
|SSS+ Rank=Corruptive Dominance
|SSS+ Rank Detail=Passive: 3-Ping DMG increases by <span style="color:#FF6549;">20%</span>.
|SSS+ Rank Detail=Passive: DMG of 3-Ping skills increases by <span style="color:#FF6549;">20%</span>.
}}
}}
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{{Core String:Crocotta}}
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Revision as of 07:58, 31 January 2022

← Vera: Rozen Rosetta: Rigor →
100%

Debuts in the Grand Blue patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (20%) Dark (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones.
Physical (20%) Dark (80%)
Camu
Crocotta
23 Oct
180cm
72kg
B
19
Review
1954
274
433
192
S-Rank
Vanguard
Grtswd. (T)
Thanatos
Str. Hawk
Media Player

Koya

Skills & Passives

Red Orb

Rampage

Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits for 300% / 600% / 900% Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping).

Berserk Mode: Launches 2 swift attacks that deal 520% Dark DMG in total and a heavy attack that deals 520% Dark DMG.

Yellow Orb

Destruction

Dashes forward and slashes the enemies twice, dealing 280% / 560% / 840% Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping).

Berserk Mode: Teleports to an enemy and deals 360% Dark DMG, then conjures spikes from the ground to deal 600% Dark DMG.

Blue Orb

Rapid Claw

Interrupts enemy attacks instantly, dealing 270% / 540% / 810% area Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping) and gaining a shield equal to 5% / 10% / 15% of maximum HP for 5s.

Berserk Mode: Pulls the enemy to the front, dealing 2 hits for 920% Dark DMG in total.

Basic Attack

Phantom

Launches consecutive attacks that deal 800% Physical DMG in total.

Berserk mode: Launches swift attacks that deal 1240% Dark DMG in total.

Core

Surging Madness

Core Passive: Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks.) Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping.

When he enters the Berserk mode, he will consume all Madness stacks and gain 6% / 12% / 20% DMG bonus based on the number of Madness stacks consumed.

Signature

Instinct Unlocked

Signature move: Costs 80 energy to enter Berserk Mode (immune to DMG during this moment).

When in Berserk mode, a Dark Impulse gauge will appear. Camu gains Super Armor and Dark DMG increases by 20%.

Red, Yellow, and Blue Signal Orbs are replaced by special ones.

Only 1 orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs (3 orbs at most) will regenerate in 2s.

Except in Matrix, Dark Impulse will be consumed over time and whenever it nullifies DMG taken by Camu. When it is emptied, Camu exits Berserk mode.

QTE

Deadly Claw

QTE: Charges at the enemy and claws them for 640% Dark DMG in total.
Leader

Striking Rhythm

All members' Dark DMG increases by 10%. ATK of Vanguard Transcendants increases by 5%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Infectious Despair

Passive: When pinging Yellow Orbs, Extra DMG Bonus increases by 10% for 8s.
SSS-Rank

Accelerated Death

Passive: When in Berserk mode, Extra DMG Bonus increases by 15%. At the start of the battle, gains 80 Energy and 3 stacks of Madness.
SSS+ Rank

Corruptive Dominance

Passive: DMG of 3-Ping skills increases by 20%.
Hidden Skill
Surging Madness
Any 3-Ping
Technique
Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed.
← Vera: Rozen Rosetta: Rigor →