Changyu: Qilin: Difference between revisions

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<p style="display:none;">Debuts in the Lost Chapter patch.
<p style="display:none;">Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.


· Rank: A-Rank
· Rank: A-Rank
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- Infobox
- Infobox
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{{Character
{{Character
|Name=Changyu
|Name=Changyu
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|Class=Tank
|Class=Tank
|-
|-
|Information=Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.
|Information=-- <br> --
|Specialty=Melee - Uses follow-up skills to deal DMG and accumulate Energy<br>Tank - Deals continuous DMG after performing a Signature Move
|Speciality=-- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
|+
|+
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|Weapon=Gauntlets
|Weapon=Gauntlets
|Signature Weapon=Baji
|Signature Weapon=Baji
|Gift=--
|Gift=Copper Coin
|-
|-
|Rank Text=A
|Rank Text=A-Rank
|Class Text=Tank
|Class Text=Tank
|Weapon Text=Gauntlets
|Weapon Text=Gauntlets
|Signature Text=Baji
|Signature Text=Baji
|Army Text=ACA
|Army Text=ACA
|Gift Text=--}}
|Gift Text=Copper Coin}}
{{FAQ
|Image=Weapon-Baji-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Baji]]
|Answer= Ice DMG increases by {{o|15%}}. Creates {{o|Mirror Crystals}} for {{o|8s}} after casting {{o|Flowing Whirlpool}} or QTE skill.}}
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- PP Recommended Memory Sets
- PP Recommended Memory Sets
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{{Recommended Memory Sets | 2}}
{{Recommended Memory Sets | 2}}
<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Zuwenyuan-Icon-1.png|25x25px|link=]][[Zu Wenyuan]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]</center>
<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Zuwenyuan-Icon-1.png|25x25px|link=]][[Zu Wenyuan]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]</center>
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- Builds
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{{:Build:Qilin}}
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- Skills
- Skills
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|Weapon=Gauntlets
|Weapon=Gauntlets
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Deep Wyrm Strike — '''{{b|Ping Red Orb}}'''
|Red Orb=RedOrbName
|Red Orb Detail=Swiftly attacks the front twice, dealing <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing <span style="color:#FF6549;">400%</span> Ice DMG and target's speed is reduced.
|Red Orb Detail=Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. <br>- Deals {{o|200% / 400% / 400%}} Physical DMG based on the number of orbs pinged. <br>- The heavy blow deals {{o|400%}} Ice DMG.
|Yellow Orb=YellowOrbName
|Yellow Orb=Skyward Kick — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Dashes towards the target and performs an upwards kick, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Ice element when it is a 3-Ping.
|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br>- Deals {{o|220% / 440% / 660%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=Air-Cracking Palm — '''{{b|Ping Blue Orb}}'''
|Blue Orb=BlueOrbName
|Blue Orb Detail=Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a {{o|Crystal Ice Mirror}} on the ground. The enemies inside the {{o|Crystal Ice Mirror}} have their movement speed decreased, and are affected by {{o|Frost Corrosion}} which reduces their Ice Resistance. A new {{o|Crystal Ice Mirror}} will replace the old one. <br>- The slam deals {{o|100% / 150% / 200%}} Physical DMG to the enemies based on the number of orbs pinged.<br> - Enemies inside the {{o|Crystal Ice Mirror}} have their movement speed reduced by {{o|30%}}. <br>- {{o|Crystal Ice Mirror}} lasts {{o|4 / 6 / 8s}} based on the number of orbs pinged. <br>- {{o|Frost Corrosion}} reduces the enemy's Ice Resistance by {{o|5%}} and lasts {{o|8s}} (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
|Blue Orb Detail=Strikes the ground, dealing <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an <span style="color:#FF6549;">Ice Mirror</span> for 4/6/8 seconds after striking the ground. Enemies within the <span style="color:#FF6549;">Ice Mirror</span> has <span style="color:#FF6549;">30%</span> reduced Movement Speed and <span style="color:#FF6549;">5%</span> reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 <span style="color:#FF6549;">Ice Mirror</span> can be present at any time and is replaced with the newest one, if any.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Sea Serpent Thrash — {{b|Tap Basic Attack}}
|Basic=BasicAttackName
|Basic Attack Detail=Basic Attack: Attacks swiftly with the gauntlets, dealing a total of <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG.
|Basic Attack Detail=Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. <br>- Deals {{o|320%}} Physical DMG and {{o|810%}} Ice DMG in total.
|Signature=SignatureMoveName
|Signature=Signature - Selfless State
|Signature Detail='''Signature Move — {{b|60 Energy + Tap Signature}}'''<br>Once activated, enters the {{o|Selfless State}}. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during {{o|Selfless State}} recover Dodge Gauge. Ice DMG increases when in Matrix. <br>- During {{o|Selfless State}}, DEF and Ice DMG increase by {{o|20%}}. <br>- Triggering Matrix and successful dodge during {{o|Selfless State}} recover {{o|100}} Dodge Gauge. <br>- During {{o|Selfless State}}, Ice DMG increases by {{o|20%}} in Matrix.<br><br>'''Sonic Blast — {{b|Selfless State + Tap Follow-Up Orb}}'''<br>In {{o|Selfless State}}, tap the Follow-Up Orb to consume Signature Energy and cast {{o|Sonic Blast}}, dealing Ice DMG. {{o|Sonic Blast}} and Basic Attack after dodge will start from the 4th hit. <br>- Deals {{o|360%}} Ice DMG in total. <br>- Casting {{o|Sonic Blast}} consumes {{o|15}} Signature Energy.<br><br>'''Flowing Whirlpool — {{b|Selfless State + After the 3rd / 4th hit of Basic Attack + Tap Follow-Up Orb repeatedly}}'''<br>After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform {{o|Flowing Whirlpool}}, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting {{o|Flowing Whirlpool}}. <br>- Deals {{o|980%}} Ice DMG in total. <br>- Each hit of Flowing Whirlpool consumes {{o|7 / 7 / 7 / 7 / 10}} Signature Energy respectively.<br><br>'''Signature Move — {{b|Selfless State + 60 Energy + Tap Signature}}'''<br>Tapping the Signature button again in {{o|Selfless State}} will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave {{o|Selfless State}}. <br>- Consumes 60 Signature Energy to leave {{o|Selfless State}} and returns 4 random Signal Orbs.
|Signature Detail=Signature Move: When Signature Move Energy reaches 60 points, <span style="color:#FF6549;">Formless Style</span> can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by <span style="color:#FF6549;">20%</span>. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and <span style="color:#FF6549;">Formless Style</span> is cancelled. During <span style="color:#FF6549;">Formless Style</span>, pressing the Follow-up Attack Orb will consume 15 Energy to perform a <span style="color:#FF6549;">Rupture</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes <span style="color:#FF6549;">Circulating Tide</span>, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing <span style="color:#FF6549;">980%</span> Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during <span style="color:#FF6549;">Formless Style</span>, Ice DMG increases by <span style="color:#FF6549;">20%</span> during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing <span style="color:#FF6549;">Rupture</span>.
|QTE=QTEName
|QTE=Flashing Breaker
|QTE Detail=QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of <span style="color:#FF6549;">500%</span> Ice DMG and target is slowed for a short duration.
|QTE Detail=Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. <br>- Deals {{o|510%}} Ice DMG in total.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=Follow-Up
|Core Detail='''Core Passive — {{b|Any 3-Ping + Ping Follow-Up Orb}}'''<br>At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.<br><br>'''Core Passive — {{b|Red 3-Ping + Ping Follow-Up Orb}}'''<br>Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. <br>- Deals {{o|500%}} Ice DMG in total.<br><br>'''Core Passive — {{b|Blue 3-Ping + Ping Follow-Up Orb}}'''<br>Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. <br>- Deals {{o|300%}} AOE Ice DMG. <br>- {{o|Crystal Ice Mirror}} lasts 8s.<br><br>'''Core Passive — {{b|Yellow 3-Ping + Ping Follow-Up Orb}}'''<br><span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. <br>- Deals {{o|400%}} AOE Ice DMG.
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Gains a <span style="color:#FF6549;">Follow-up Attack</span> Orb at the start of battle. The Orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.
Red Follow-up: Strikes with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack continues from the 4th sequence after that.<br><br>Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.<br><br>Blue Follow-up: Deals <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the target's speed for a short duration and leaves behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span>.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=Leader - Will of Protection
|Leader Detail=All team members' DEF increases by <span style="color:#FF6549;">15%</span>.
|Leader Detail=Increases DEF of all members by {{o|15%}}.
|SS Rank=SSPassiveName
|SS Rank=Frozen Palm
|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>.
|SS Rank Detail=Ice DMG and DEF increase by {{o|15%}} when in the {{o|Selfless State}}.
|SSS Rank=SSSPassiveName
|SSS Rank=Art of the Arctic
|SSS Rank Detail=The Ice Resistance Reduction of Changyu: Qilin's {{o|Frost Corrosion}} increases to {{o|10%}}. {{o|Air-Cracking Palm}} will increase his Ice DMG by {{o|10%}} for {{o|4 / 6 / 8s}} based on the number of orbs pinged.
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice Resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue Orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=Water Mirror
|SSS+ Rank Detail=When enemies are hit by Follow-Up skills or {{o|Flowing Whirlpool}}, their Ice Resistance decreases by {{o|5%}} for {{o|8s }}and Changyu: Qilin's Ice DMG increases by {{o|20%}} for {{o|8s}}.
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's Ice Resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.
}}
}}
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{{Header Full|How to play}}
=====Qilin - Fundamentals=====
* Perform 3-Pings to light up the <span style="color:#888888;">Follow-Up Orb</span> in orb slot 1, then ping the lit-up <span style="color:#888888;">Follow-Up Orb</span> to deal additional Ice DMG
** The <span style="color:#888888;">Follow-Up Orb</span> will only light up for around 1.1 seconds after reaching specific points in each 3-Ping attack animation

* Activate Signature Move to enter <span style="color:#E4DCAA;">Selfless State</span>, boosting DEF and Ice DMG, and converting all existing Signal Orbs into additional Signature Energy
** The <span style="color:#888888;">Follow-Up Orb</span> will turn white and can be cast to fire '''Sonic Blast''', a ranged Ice DMG projectile
** After the 3rd or 4th Basic Attack sequence, the <span style="color:#888888;">Follow-Up Orb</span> will light up, and can be repeatedly cast to perform up to 5 sequences of <span style="color:#A4CFFF;">Flowing Whirlpool</span>, summoning a barrage of fist strikes in a wide frontal area
** <span style="color:#E4DCAA;">Selfless State</span> ends when all Signature Energy is consumed or when Signature Move is manually toggled off, granting 4 random Signal Orbs in the process
=====Qilin - Additional Information=====
* Triggering <span style="color:#A4CFFF;">Flowing Whirlpool</span> will activate all QTEs if they are not on cooldown

* The final heavy blow of the <span style="color:#FF476D;">Red Orb 3-Ping</span> and the <span style="color:#888888;">Follow-Up Orb</span> after a <span style="color:#00A0FF;">Blue Orb 3-Ping</span> will temporarily freeze enemies hit

* The <span style="color:#888888;">Follow-Up Orb</span> after a <span style="color:#D4B920;">Yellow Orb 3-Ping</span> will gather enemies together
** Qilin will perform this attack when switched in

* <span style="color:#A4CFFF;">Flowing Whirlpool</span> will weakly gather enemies during the fist barrage

* <span style="color:#A4CFFF;">Flowing Whirlpool</span> and all <span style="color:#888888;">Follow-Up Orbs</span> that follow a 3-Ping have Super Armor

* Qilin can store up to 120 Signature Energy for use in <span style="color:#E4DCAA;">Selfless State</span>
** Each '''Sonic Blast''' costs 15 Signature Energy
** All 5 sequences of <span style="color:#A4CFFF;">Flowing Whirlpool</span> cost 38 Signature Energy in total
** If Qilin has less Signature Energy remaining than what an attack costs, he will still complete the full attack sequence and exit <span style="color:#E4DCAA;">Selfless State</span> immediately afterwards

* Basic Attacks in <span style="color:#E4DCAA;">Selfless State</span> do not generate Signal Orbs nor Signature Energy
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- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Changyu Qilin Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Chang Yu Kirin Moveset ジョウウ モーション集|300px]]
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{{Character Bottom Nav}}
{{Character Bottom Nav}}
__INDEX__

Latest revision as of 16:35, 19 February 2024

← Rosetta: Rigor Qu: Pavo →
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Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. · Rank: A-Rank · Class: Tank · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.
Melee - Uses follow-up skills to deal DMG and accumulate Energy
Tank - Deals continuous DMG after performing a Signature Move
Physical (20%) Ice (80%)
Changyu
Qilin
7 Apr
157cm
51kg
A
16
Review
1545
227
288
141
A-Rank
Tank
Gauntlets
Baji
ACA
Copper Coin

Optimal Weapon: Baji

Ice DMG increases by 15%. Creates Mirror Crystals for 8s after casting Flowing Whirlpool or QTE skill.

Memory Builds ◇ Changyu: Qilin

A list of recommended builds for Changyu: Qilin can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Changyu: Qilin's main build
  • Ultima Awakening Set
Usage
Details
  • QTE Support for Ice teams
  • General-use set
Memory Placement
01
02
03
04
05
06
Chen Jiyuan x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Niche build
Usage
  • High difficulty content
Details
  • Sub-DPS set
  • Qilin's QTE hits come out very slowly, so this is not recommended as a QTE support set.
Memory Placement
01
02
03
04
05
06
Gloria x2 / Lantern Festival: Reunion x 2 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Niche build
Usage
Details
  • QTE support set
  • The other character uses Da Vinci to allow Double QTE Triggers as well.
    • Double QTE Trigger: activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect).

Weapon Resonance ◇ Changyu: Qilin

Recommended 6★ weapon resonances for Changyu: Qilin can be found here listed in order of priority.


1. Bose Hyperflow
Inclicts Chilly effect upon dealing Ice damage. Chilly: reduces the target's Ice resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Bose Hyperflow

MEDIUM:

  • Resonant Echo
  • Dead Line Timing

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 1
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Deep Wyrm Strike — Ping Red Orb

Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.
- Deals 200% / 400% / 400% Physical DMG based on the number of orbs pinged.
- The heavy blow deals 400% Ice DMG.
Yellow Orb

Skyward Kick — Ping Yellow Orb

Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).
- Deals 220% / 440% / 660% Physical DMG based on the number of orbs pinged.
Blue Orb

Air-Cracking Palm — Ping Blue Orb

Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.
- The slam deals 100% / 150% / 200% Physical DMG to the enemies based on the number of orbs pinged.
- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.
- Crystal Ice Mirror lasts 4 / 6 / 8s based on the number of orbs pinged.
- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).
Basic Attack

Sea Serpent Thrash — Tap Basic Attack

Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.
- Deals 320% Physical DMG and 810% Ice DMG in total.
Core

Follow-Up

Core Passive — Any 3-Ping + Ping Follow-Up Orb
At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.

Core Passive — Red 3-Ping + Ping Follow-Up Orb
Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.
- Deals 500% Ice DMG in total.

Core Passive — Blue 3-Ping + Ping Follow-Up Orb
Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.
- Deals 300% AOE Ice DMG.
- Crystal Ice Mirror lasts 8s.

Core Passive — Yellow 3-Ping + Ping Follow-Up Orb
Automatically uses this attack upon switch-in.
Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.
- Deals 400% AOE Ice DMG.
Signature

Signature - Selfless State

Signature Move — 60 Energy + Tap Signature
Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.
- During Selfless State, DEF and Ice DMG increase by 20%.
- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.
- During Selfless State, Ice DMG increases by 20% in Matrix.

Sonic Blast — Selfless State + Tap Follow-Up Orb
In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.
- Deals 360% Ice DMG in total.
- Casting Sonic Blast consumes 15 Signature Energy.

Flowing Whirlpool — Selfless State + After the 3rd / 4th hit of Basic Attack + Tap Follow-Up Orb repeatedly
After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.
- Deals 980% Ice DMG in total.
- Each hit of Flowing Whirlpool consumes 7 / 7 / 7 / 7 / 10 Signature Energy respectively.

Signature Move — Selfless State + 60 Energy + Tap Signature
Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.
- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs.
QTE

Flashing Breaker

Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.
- Deals 510% Ice DMG in total.
Leader

Leader - Will of Protection

Increases DEF of all members by 15%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Frozen Palm

Ice DMG and DEF increase by 15% when in the Selfless State.
SSS-Rank

Art of the Arctic

The Ice Resistance Reduction of Changyu: Qilin's Frost Corrosion increases to 10%. Air-Cracking Palm will increase his Ice DMG by 10% for 4 / 6 / 8s based on the number of orbs pinged.
SSS+ Rank

Water Mirror

When enemies are hit by Follow-Up skills or Flowing Whirlpool, their Ice Resistance decreases by 5% for 8s and Changyu: Qilin's Ice DMG increases by 20% for 8s.

How to play

Qilin - Fundamentals
  • Perform 3-Pings to light up the Follow-Up Orb in orb slot 1, then ping the lit-up Follow-Up Orb to deal additional Ice DMG
    • The Follow-Up Orb will only light up for around 1.1 seconds after reaching specific points in each 3-Ping attack animation
  • Activate Signature Move to enter Selfless State, boosting DEF and Ice DMG, and converting all existing Signal Orbs into additional Signature Energy
    • The Follow-Up Orb will turn white and can be cast to fire Sonic Blast, a ranged Ice DMG projectile
    • After the 3rd or 4th Basic Attack sequence, the Follow-Up Orb will light up, and can be repeatedly cast to perform up to 5 sequences of Flowing Whirlpool, summoning a barrage of fist strikes in a wide frontal area
    • Selfless State ends when all Signature Energy is consumed or when Signature Move is manually toggled off, granting 4 random Signal Orbs in the process
Qilin - Additional Information
  • Triggering Flowing Whirlpool will activate all QTEs if they are not on cooldown
  • The final heavy blow of the Red Orb 3-Ping and the Follow-Up Orb after a Blue Orb 3-Ping will temporarily freeze enemies hit
  • The Follow-Up Orb after a Yellow Orb 3-Ping will gather enemies together
    • Qilin will perform this attack when switched in
  • Flowing Whirlpool will weakly gather enemies during the fist barrage
  • Flowing Whirlpool and all Follow-Up Orbs that follow a 3-Ping have Super Armor
  • Qilin can store up to 120 Signature Energy for use in Selfless State
    • Each Sonic Blast costs 15 Signature Energy
    • All 5 sequences of Flowing Whirlpool cost 38 Signature Energy in total
    • If Qilin has less Signature Energy remaining than what an attack costs, he will still complete the full attack sequence and exit Selfless State immediately afterwards
  • Basic Attacks in Selfless State do not generate Signal Orbs nor Signature Energy

Videos

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