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|Weapon=Gauntlets |
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|Weapon=Gauntlets |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Deep Wyrm Strike |
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|Red Orb=Deep Wyrm Strike — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Launches 2 quick attacks forward to deal <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing <span style="color:#FF6549;">400%</span> Ice DMG and reducing enemies' Movement Speed. |
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|Red Orb Detail=Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. <br>- Deals {{o|200% / 400% / 400%}} Physical DMG based on the number of orbs pinged. <br>- The heavy blow deals {{o|400%}} Ice DMG. |
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|Yellow Orb=Skyward Kick |
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|Yellow Orb=Skyward Kick — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it back, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged. |
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|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br>- Deals {{o|220% / 440% / 660%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Air-Cracking Palm |
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|Blue Orb=Air-Cracking Palm — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Hammers the ground to deal <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. The palm strike will leave a <span style="color:#FF6549;">Crystal Ice Mirror</span> on the ground for <span style="color:#FF6549;">4 / 6 / 8</span>s based on the number of orbs pinged. The enemies inside the <span style="color:#FF6549;">Crystal Ice Mirror</span> have their Movement Speed decreased by <span style="color:#FF6549;">30%</span>, and are affected by <span style="color:#FF6549;">Frost Corrosion</span> which reduces their Ice Resistance by <span style="color:#FF6549;">5%</span> for 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). A new <span style="color:#FF6549;">Crystal Ice Mirror</span> will replace the old one. |
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|Blue Orb Detail=Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a {{o|Crystal Ice Mirror}} on the ground. The enemies inside the {{o|Crystal Ice Mirror}} have their movement speed decreased, and are affected by {{o|Frost Corrosion}} which reduces their Ice Resistance. A new {{o|Crystal Ice Mirror}} will replace the old one. <br>- The slam deals {{o|100% / 150% / 200%}} Physical DMG to the enemies based on the number of orbs pinged.<br> - Enemies inside the {{o|Crystal Ice Mirror}} have their movement speed reduced by {{o|30%}}. <br>- {{o|Crystal Ice Mirror}} lasts {{o|4 / 6 / 8s}} based on the number of orbs pinged. <br>- {{o|Frost Corrosion}} reduces the enemy's Ice Resistance by {{o|5%}} and lasts {{o|8s}} (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Sea Serpent Thrash |
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|Basic=Sea Serpent Thrash — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Basic Attack: Proficient in martial arts, Changyu: Qilin pummels the enemies with his gauntlets to deal <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG in total. |
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|Basic Attack Detail=Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. <br>- Deals {{o|320%}} Physical DMG and {{o|810%}} Ice DMG in total. |
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|Signature=Signature - Selfless State |
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|Signature=Signature - Selfless State |
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|Signature Detail=Signature Move: Changyu can enter the <span style="color:#FF6549;">Selfless State</span> when Energy reaches 60. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-up Orb and restores 5 Energy for each orb removed. DEF and Ice DMG increase by <span style="color:#FF6549;">20%</span>. The Follow-up Orb will not be grayed out. When tapped, consumes 15 Energy to throw a <span style="color:#FF6549;">Sonic Blast</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Tap it repeatedly after the 3rd and 4th hit of Basic Attack to perform <span style="color:#FF6549;">Flowing Whirlpool</span>, a storm of quick attacks that each blow consumes 7 / 7 / 7 / 7 / 10 Energy and deal <span style="color:#FF6549;">980%</span> Ice DMG in total (during which Super Armor is granted). Triggering Matrix and successful dodge recover 100 Dodge Gauge. When in Matrix, Ice DMG increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Sonic Blast</span> and Basic Attack after dodge start from the 4th hit. To end the <span style="color:#FF6549;">Selfless State</span>, tap the Signature Move button again, which will consume 60 Energy, gray out the Follow-up Orb, and return 4 random Signal Orbs. |
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|Signature Detail='''Signature Move — {{b|60 Energy + Tap Signature}}'''<br>Once activated, enters the {{o|Selfless State}}. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during {{o|Selfless State}} recover Dodge Gauge. Ice DMG increases when in Matrix. <br>- During {{o|Selfless State}}, DEF and Ice DMG increase by {{o|20%}}. <br>- Triggering Matrix and successful dodge during {{o|Selfless State}} recover {{o|100}} Dodge Gauge. <br>- During {{o|Selfless State}}, Ice DMG increases by {{o|20%}} in Matrix.<br><br>'''Sonic Blast — {{b|Selfless State + Tap Follow-Up Orb}}'''<br>In {{o|Selfless State}}, tap the Follow-Up Orb to consume Signature Energy and cast {{o|Sonic Blast}}, dealing Ice DMG. {{o|Sonic Blast}} and Basic Attack after dodge will start from the 4th hit. <br>- Deals {{o|360%}} Ice DMG in total. <br>- Casting {{o|Sonic Blast}} consumes {{o|15}} Signature Energy.<br><br>'''Flowing Whirlpool — {{b|Selfless State + After the 3rd / 4th hit of Basic Attack + Tap Follow-Up Orb repeatedly}}'''<br>After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform {{o|Flowing Whirlpool}}, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting {{o|Flowing Whirlpool}}. <br>- Deals {{o|980%}} Ice DMG in total. <br>- Each hit of Flowing Whirlpool consumes {{o|7 / 7 / 7 / 7 / 10}} Signature Energy respectively.<br><br>'''Signature Move — {{b|Selfless State + 60 Energy + Tap Signature}}'''<br>Tapping the Signature button again in {{o|Selfless State}} will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave {{o|Selfless State}}. <br>- Consumes 60 Signature Energy to leave {{o|Selfless State}} and returns 4 random Signal Orbs. |
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|QTE=Flashing Breaker |
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|QTE=Flashing Breaker |
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|QTE Detail=QTE: Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of <span style="color:#FF6549;">500%</span> Ice DMG in total and reducing the target's Movement Speed. |
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|QTE Detail=Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. <br>- Deals {{o|510%}} Ice DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Follow-Up |
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|Core=Follow-Up |
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|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: At the start of battle, gains a grayed-out Follow-Up Orb (cannot be triggered or pinged). It will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.<br>Red Follow-Up: Use an overhead kick to deal <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. <br> Blue Follow-Up: Conjures ice lances from the ground around to deal <span style="color:#FF6549;">300%</span> Ice DMG and reduce enemies' Movement Speed, leaving a <span style="color:#FF6549;">Crystal Ice Mirror</span> for 8s. <br> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together, then they explode to deal <span style="color:#FF6549;">400%</span> area Ice DMG. |
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|Core Detail='''Core Passive — {{b|Any 3-Ping + Ping Follow-Up Orb}}'''<br>At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.<br><br>'''Core Passive — {{b|Red 3-Ping + Ping Follow-Up Orb}}'''<br>Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. <br>- Deals {{o|500%}} Ice DMG in total.<br><br>'''Core Passive — {{b|Blue 3-Ping + Ping Follow-Up Orb}}'''<br>Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. <br>- Deals {{o|300%}} AOE Ice DMG. <br>- {{o|Crystal Ice Mirror}} lasts 8s.<br><br>'''Core Passive — {{b|Yellow 3-Ping + Ping Follow-Up Orb}}'''<br><span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. <br>- Deals {{o|400%}} AOE Ice DMG. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Leader - Will of Protection |
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|Leader=Leader - Will of Protection |
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|Leader Detail=All party members' DEF increases by <span style="color:#FF6549;">15%</span>. |
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|Leader Detail=Increases DEF of all members by {{o|15%}}. |
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|SS Rank=Frozen Palm |
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|SS Rank=Frozen Palm |
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|SS Rank Detail=Passive: Ice DMG and DEF increase by <span style="color:#FF6549;">15%</span> when in the <span style="color:#FF6549;">Selfless State</span>. |
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|SS Rank Detail=Ice DMG and DEF increase by {{o|15%}} when in the {{o|Selfless State}}. |
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|SSS Rank=Art of the Arctic |
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|SSS Rank=Art of the Arctic |
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|SSS Rank Detail=Passive: The Ice Resistance Reduction of Changyu: Qilin's <span style="color:#FF6549;">Frost Corrosion</span> increases to <span style="color:#FF6549;">10%</span>. <span style="color:#FF6549;">Air-Cracking Palm</span> will increase Ice DMG by <span style="color:#FF6549;">10%</span> for <span style="color:#FF6549;">4 / 6 / 8</span>s based on the number of orbs pinged. |
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|SSS Rank Detail=The Ice Resistance Reduction of Changyu: Qilin's {{o|Frost Corrosion}} increases to {{o|10%}}. {{o|Air-Cracking Palm}} will increase his Ice DMG by {{o|10%}} for {{o|4 / 6 / 8s}} based on the number of orbs pinged. |
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|SSS+ Rank=Water Mirror |
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|SSS+ Rank=Water Mirror |
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|SSS+ Rank Detail=Passive: When enemies are hit by Follow-Up skills or <span style="color:#FF6549;">Flowing Whirlpool</span>, their Ice Resistance decreases by <span style="color:#FF6549;">5%</span> for 8s and Changyu: Qilin's Ice DMG increases by <span style="color:#FF6549;">20%</span> for 8s. |
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|SSS+ Rank Detail=When enemies are hit by Follow-Up skills or {{o|Flowing Whirlpool}}, their Ice Resistance decreases by {{o|5%}} for {{o|8s }}and Changyu: Qilin's Ice DMG increases by {{o|20%}} for {{o|8s}}. |
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- Gameplay Tips |
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{{Header Full|How to play}} |
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=====Qilin - Fundamentals===== |
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* Perform 3-Pings to light up the <span style="color:#888888;">Follow-Up Orb</span> in orb slot 1, then ping the lit-up <span style="color:#888888;">Follow-Up Orb</span> to deal additional Ice DMG |
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** The <span style="color:#888888;">Follow-Up Orb</span> will only light up for around 1.1 seconds after reaching specific points in each 3-Ping attack animation |
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* Activate Signature Move to enter <span style="color:#E4DCAA;">Selfless State</span>, boosting DEF and Ice DMG, and converting all existing Signal Orbs into additional Signature Energy |
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** The <span style="color:#888888;">Follow-Up Orb</span> will turn white and can be cast to fire '''Sonic Blast''', a ranged Ice DMG projectile |
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** After the 3rd or 4th Basic Attack sequence, the <span style="color:#888888;">Follow-Up Orb</span> will light up, and can be repeatedly cast to perform up to 5 sequences of <span style="color:#A4CFFF;">Flowing Whirlpool</span>, summoning a barrage of fist strikes in a wide frontal area |
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** <span style="color:#E4DCAA;">Selfless State</span> ends when all Signature Energy is consumed or when Signature Move is manually toggled off, granting 4 random Signal Orbs in the process |
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=====Qilin - Additional Information===== |
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* Triggering <span style="color:#A4CFFF;">Flowing Whirlpool</span> will activate all QTEs if they are not on cooldown |
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* The final heavy blow of the <span style="color:#FF476D;">Red Orb 3-Ping</span> and the <span style="color:#888888;">Follow-Up Orb</span> after a <span style="color:#00A0FF;">Blue Orb 3-Ping</span> will temporarily freeze enemies hit |
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* The <span style="color:#888888;">Follow-Up Orb</span> after a <span style="color:#D4B920;">Yellow Orb 3-Ping</span> will gather enemies together |
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** Qilin will perform this attack when switched in |
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* <span style="color:#A4CFFF;">Flowing Whirlpool</span> will weakly gather enemies during the fist barrage |
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* <span style="color:#A4CFFF;">Flowing Whirlpool</span> and all <span style="color:#888888;">Follow-Up Orbs</span> that follow a 3-Ping have Super Armor |
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* Qilin can store up to 120 Signature Energy for use in <span style="color:#E4DCAA;">Selfless State</span> |
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** Each '''Sonic Blast''' costs 15 Signature Energy |
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** All 5 sequences of <span style="color:#A4CFFF;">Flowing Whirlpool</span> cost 38 Signature Energy in total |
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** If Qilin has less Signature Energy remaining than what an attack costs, he will still complete the full attack sequence and exit <span style="color:#E4DCAA;">Selfless State</span> immediately afterwards |
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* Basic Attacks in <span style="color:#E4DCAA;">Selfless State</span> do not generate Signal Orbs nor Signature Energy |
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- Videos |
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- Videos |