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{{Character Top Nav}} |
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{{Character Top Nav}} |
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- Embed Data (Do Not Edit) |
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<p style="display:none;">Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. |
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<div style="height: 13px;"></div> |
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· Rank: A-Rank |
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· Class: Tank |
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· Element: Physical (20%) Ice (80%) |
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[[File:Dialogue-Qilin-Icon.png|50%]] |
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{{Blank Space}}</p> |
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<div style="height: 13px;"></div >--> |
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{{Character |
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{{Character |
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|Name=Changyu |
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|Name=Changyu |
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|Frame=Kirin |
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|Frame=Qilin |
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|Rank=A |
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|Rank=A |
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|Class=Tank |
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|Class=Tank |
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|Information=Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. |
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|Information=-- <br> -- |
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|Specialty=Melee - Uses follow-up skills to deal DMG and accumulate Energy<br>Tank - Deals continuous DMG after performing a Signature Move |
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|Speciality=-- <br> -- |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%) |
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|Army=AkdilekTradingUnion |
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|Army=AkdilekTradingUnion |
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|Weapon=Gauntlets |
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|Weapon=Gauntlets |
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|Signature Weapon=-- |
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|Signature Weapon=Baji |
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|Gift=-- |
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|Gift=Copper Coin |
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|Rank Text=A |
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|Rank Text=A-Rank |
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|Class Text=Tank |
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|Class Text=Tank |
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|Weapon Text=Gauntlets |
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|Weapon Text=Gauntlets |
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|Signature Text=-- |
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|Signature Text=Baji |
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|Army Text=ATU |
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|Army Text=ACA |
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|Gift Text=-- |
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|Gift Text=Copper Coin}} |
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{{FAQ |
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|Image=Weapon-Baji-Icon.png |
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<div style="height: 13px;"></div> |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Baji]] |
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|Answer= Ice DMG increases by {{o|15%}}. Creates {{o|Mirror Crystals}} for {{o|8s}} after casting {{o|Flowing Whirlpool}} or QTE skill.}} |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets | 2}} |
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<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-Zuwenyuan-Icon-1.png|25x25px|link=]][[Zu Wenyuan]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]]</center> |
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- Builds |
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{{:Build:Qilin}} |
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{{Recommended Memory Sets|2}} |
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- Skills |
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- Skills |
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{{Header Full|Skills & Passives}} |
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{{Header Full|Skills & Passives}} |
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{{Character Skills |
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{{Character Skills |
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|Frame=Kirin |
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|Frame=Qilin |
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|Class=Tank |
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|Class=Tank |
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|Profession=Tank |
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|Profession=Tank |
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|Weapon=Gauntlets |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Deep Wyrm Strike — '''{{b|Ping Red Orb}}''' |
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|Red Orb=RedOrbName |
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|Red Orb Detail=Swiftly attack the front twice, dealing <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG. During a 3-Ping, charge up for a short time after the two initial hits and follow up with a heavy attack, dealing <span style="color:#FF6549;">400%</span> Ice DMG and target's speed is reduced. |
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|Red Orb Detail=Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. <br>- Deals {{o|200% / 400% / 400%}} Physical DMG based on the number of orbs pinged. <br>- The heavy blow deals {{o|400%}} Ice DMG. |
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|Yellow Orb=YellowOrbName |
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|Yellow Orb=Skyward Kick — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Dash towards the target and perform an upwards kick, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Ice element when it is a 3-Ping. |
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|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br>- Deals {{o|220% / 440% / 660%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Air-Cracking Palm — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb=BlueOrbName |
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|Blue Orb Detail=Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a {{o|Crystal Ice Mirror}} on the ground. The enemies inside the {{o|Crystal Ice Mirror}} have their movement speed decreased, and are affected by {{o|Frost Corrosion}} which reduces their Ice Resistance. A new {{o|Crystal Ice Mirror}} will replace the old one. <br>- The slam deals {{o|100% / 150% / 200%}} Physical DMG to the enemies based on the number of orbs pinged.<br> - Enemies inside the {{o|Crystal Ice Mirror}} have their movement speed reduced by {{o|30%}}. <br>- {{o|Crystal Ice Mirror}} lasts {{o|4 / 6 / 8s}} based on the number of orbs pinged. <br>- {{o|Frost Corrosion}} reduces the enemy's Ice Resistance by {{o|5%}} and lasts {{o|8s}} (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). |
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|Blue Orb Detail=Strike the ground, dealing <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG to enemies within the 4m radius. DMG is converted to Ice element when it is a 3-Ping. Leave behind an <span style="color:#FF6549;">Ice Mirror</span> for 4/6/8 seconds after striking the ground. Enemies within the <span style="color:#FF6549;">Ice Mirror</span> has <span style="color:#FF6549;">30%</span> reduced movement speed and <span style="color:#FF6549;">5%</span> reduced Ice resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 <span style="color:#FF6549;">Ice Mirror</span> can be present at any time and is replaced with the newest one, if any. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Sea Serpent Thrash — {{b|Tap Basic Attack}} |
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|Basic=BasicAttackName |
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|Basic Attack Detail=Attack swiftly with the gauntlets, dealing a total of <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG. |
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|Basic Attack Detail=Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. <br>- Deals {{o|320%}} Physical DMG and {{o|810%}} Ice DMG in total. |
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|Signature=SignatureMoveName |
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|Signature=Signature - Selfless State |
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|Signature Detail='''Signature Move — {{b|60 Energy + Tap Signature}}'''<br>Once activated, enters the {{o|Selfless State}}. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during {{o|Selfless State}} recover Dodge Gauge. Ice DMG increases when in Matrix. <br>- During {{o|Selfless State}}, DEF and Ice DMG increase by {{o|20%}}. <br>- Triggering Matrix and successful dodge during {{o|Selfless State}} recover {{o|100}} Dodge Gauge. <br>- During {{o|Selfless State}}, Ice DMG increases by {{o|20%}} in Matrix.<br><br>'''Sonic Blast — {{b|Selfless State + Tap Follow-Up Orb}}'''<br>In {{o|Selfless State}}, tap the Follow-Up Orb to consume Signature Energy and cast {{o|Sonic Blast}}, dealing Ice DMG. {{o|Sonic Blast}} and Basic Attack after dodge will start from the 4th hit. <br>- Deals {{o|360%}} Ice DMG in total. <br>- Casting {{o|Sonic Blast}} consumes {{o|15}} Signature Energy.<br><br>'''Flowing Whirlpool — {{b|Selfless State + After the 3rd / 4th hit of Basic Attack + Tap Follow-Up Orb repeatedly}}'''<br>After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform {{o|Flowing Whirlpool}}, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting {{o|Flowing Whirlpool}}. <br>- Deals {{o|980%}} Ice DMG in total. <br>- Each hit of Flowing Whirlpool consumes {{o|7 / 7 / 7 / 7 / 10}} Signature Energy respectively.<br><br>'''Signature Move — {{b|Selfless State + 60 Energy + Tap Signature}}'''<br>Tapping the Signature button again in {{o|Selfless State}} will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave {{o|Selfless State}}. <br>- Consumes 60 Signature Energy to leave {{o|Selfless State}} and returns 4 random Signal Orbs. |
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|Signature Detail=When ultimate energy reaches 60 points, <span style="color:#FF6549;">Formless Style</span> can be accessed. All orbs apart from the Follow-up Attack orb will be removed. Each orb removed grants 5 points of ultimate energy. The Follow-up Attack orb is permanently lit. Defense and ice DMG increases by <span style="color:#FF6549;">20%</span>. Orbs cannot be generated in this state. Activating the ultimate button again will deduct 60 ultimate energy, the Follow-up Attack orb greys out, 4 random signal orbs are returned and <span style="color:#FF6549;">Formless Style</span> is cancelled. During <span style="color:#FF6549;">Formless Style</span>, pressing the Follow-up Attack button will consume 15 energy to perform a <span style="color:#FF6549;">Rupture</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Pressing the Follow-up Attack button after the 3rd or 4th Basic Attack sequence unleashes<span style="color:#FF6549;">Circulating Tide</span>, striking rapidly with each sequence costing 7/7/7/7/10 ultimate energy, dealing <span style="color:#FF6549;">980%</span> Ice DMG in total. Gain Super Armor during the move. Recover 100 evasion points when successfully dodging during <span style="color:#FF6549;">Formless Style</span>, Ice DMG increases by <span style="color:#FF6549;">20%</span> during Matrix. Proceed straight to the 4th Basic Attack sequences after dodging or performing <span style="color:#FF6549;">Rupture</span>. |
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|QTE=QTEName |
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|QTE=Flashing Breaker |
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|QTE Detail=Instantaneously appear at the target's location and smash downwards doing 5 hits, dealing a total of <span style="color:#FF6549;">500%</span> Ice DMG and target is slowed for a short duration. |
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|QTE Detail=Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. <br>- Deals {{o|510%}} Ice DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=CorePassiveName |
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|Core=Follow-Up |
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|Core Detail='''Core Passive — {{b|Any 3-Ping + Ping Follow-Up Orb}}'''<br>At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.<br><br>'''Core Passive — {{b|Red 3-Ping + Ping Follow-Up Orb}}'''<br>Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. <br>- Deals {{o|500%}} Ice DMG in total.<br><br>'''Core Passive — {{b|Blue 3-Ping + Ping Follow-Up Orb}}'''<br>Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. <br>- Deals {{o|300%}} AOE Ice DMG. <br>- {{o|Crystal Ice Mirror}} lasts 8s.<br><br>'''Core Passive — {{b|Yellow 3-Ping + Ping Follow-Up Orb}}'''<br><span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. <br>- Deals {{o|400%}} AOE Ice DMG. |
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|Core Detail=Core Passive: Gain a <span style="color:#FF6549;">Follow-up Attack</span> orb at the start of battle. The orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> orb will flash after any 3-Ping is performed; there will be a short duration to activate the orb. Different orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves. |
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Red follow-up: Strike with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic combo continues from the 4th sequence after that. |
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Yellow follow-up: Shuffle backwards and pull nearby enemies towards the condensed ice. Deal <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters. |
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Blue follow-up: Deal <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the targets's speed for a short duration and leave behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span> |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=LeaderSkillName |
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|Leader=Leader - Will of Protection |
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|Leader Detail=All team members' DEF increases by <span style="color:#FF6549;">15%</span>. |
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|Leader Detail=Increases DEF of all members by {{o|15%}}. |
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|SS Rank=SSPassiveName |
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|SS Rank=Frozen Palm |
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|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>. |
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|SS Rank Detail=Ice DMG and DEF increase by {{o|15%}} when in the {{o|Selfless State}}. |
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|SSS Rank=SSSPassiveName |
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|SSS Rank=Art of the Arctic |
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|SSS Rank Detail=The Ice Resistance Reduction of Changyu: Qilin's {{o|Frost Corrosion}} increases to {{o|10%}}. {{o|Air-Cracking Palm}} will increase his Ice DMG by {{o|10%}} for {{o|4 / 6 / 8s}} based on the number of orbs pinged. |
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|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds. |
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|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank=Water Mirror |
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|SSS+ Rank Detail=When enemies are hit by Follow-Up skills or {{o|Flowing Whirlpool}}, their Ice Resistance decreases by {{o|5%}} for {{o|8s }}and Changyu: Qilin's Ice DMG increases by {{o|20%}} for {{o|8s}}. |
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|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's ice resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds.}} |
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- Gameplay Tips |
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{{Header Full|How to play}} |
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=====Qilin - Fundamentals===== |
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* Perform 3-Pings to light up the <span style="color:#888888;">Follow-Up Orb</span> in orb slot 1, then ping the lit-up <span style="color:#888888;">Follow-Up Orb</span> to deal additional Ice DMG |
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** The <span style="color:#888888;">Follow-Up Orb</span> will only light up for around 1.1 seconds after reaching specific points in each 3-Ping attack animation |
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* Activate Signature Move to enter <span style="color:#E4DCAA;">Selfless State</span>, boosting DEF and Ice DMG, and converting all existing Signal Orbs into additional Signature Energy |
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** The <span style="color:#888888;">Follow-Up Orb</span> will turn white and can be cast to fire '''Sonic Blast''', a ranged Ice DMG projectile |
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** After the 3rd or 4th Basic Attack sequence, the <span style="color:#888888;">Follow-Up Orb</span> will light up, and can be repeatedly cast to perform up to 5 sequences of <span style="color:#A4CFFF;">Flowing Whirlpool</span>, summoning a barrage of fist strikes in a wide frontal area |
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** <span style="color:#E4DCAA;">Selfless State</span> ends when all Signature Energy is consumed or when Signature Move is manually toggled off, granting 4 random Signal Orbs in the process |
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=====Qilin - Additional Information===== |
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* Triggering <span style="color:#A4CFFF;">Flowing Whirlpool</span> will activate all QTEs if they are not on cooldown |
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* The final heavy blow of the <span style="color:#FF476D;">Red Orb 3-Ping</span> and the <span style="color:#888888;">Follow-Up Orb</span> after a <span style="color:#00A0FF;">Blue Orb 3-Ping</span> will temporarily freeze enemies hit |
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* The <span style="color:#888888;">Follow-Up Orb</span> after a <span style="color:#D4B920;">Yellow Orb 3-Ping</span> will gather enemies together |
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** Qilin will perform this attack when switched in |
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* <span style="color:#A4CFFF;">Flowing Whirlpool</span> will weakly gather enemies during the fist barrage |
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* <span style="color:#A4CFFF;">Flowing Whirlpool</span> and all <span style="color:#888888;">Follow-Up Orbs</span> that follow a 3-Ping have Super Armor |
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* Qilin can store up to 120 Signature Energy for use in <span style="color:#E4DCAA;">Selfless State</span> |
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** Each '''Sonic Blast''' costs 15 Signature Energy |
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** All 5 sequences of <span style="color:#A4CFFF;">Flowing Whirlpool</span> cost 38 Signature Energy in total |
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** If Qilin has less Signature Energy remaining than what an attack costs, he will still complete the full attack sequence and exit <span style="color:#E4DCAA;">Selfless State</span> immediately afterwards |
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* Basic Attacks in <span style="color:#E4DCAA;">Selfless State</span> do not generate Signal Orbs nor Signature Energy |
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<!-------------------------------------------------------------------------- |
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- Videos |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】Changyu Qilin Showcase|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】Chang Yu Kirin Moveset ジョウウ モーション集|300px]] |
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<!-------------------------------------------------------------------------- |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |
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__INDEX__ |