Changyu: Qilin: Difference between revisions
From GRAY RAVENS
Content added Content deleted
Spectrazzz (talk | contribs) mNo edit summary |
Spectrazzz (talk | contribs) (added info + speciallity) |
||
Line 3:
- Embed Data (Do Not Edit)
--------------------------------------------------------------------------->
<p style="display:none;">
· Rank: A-Rank
Line 20:
|Class=Tank
|-
|Information=Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.
|Speciality=Meele - Uses follow-up skills to deal DMG and accumulate Energy <br> - Tank - Deals continuous DMG after performing a Signature Move
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
|+
|
Revision as of 03:23, 26 April 2022
← Rosetta: Rigor | Qu: Pavo → |
Information
Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.
Specialty
Element
![](http://static.miraheze.org/pgrwiki/thumb/7/70/Element-Physical-Icon-White.png/25px-Element-Physical-Icon-White.png)
![](http://static.miraheze.org/pgrwiki/thumb/a/a9/Element-Ice-Icon-White.png/25px-Element-Ice-Icon-White.png)
![](http://static.miraheze.org/pgrwiki/thumb/3/32/PP-Qilin-1.png/300px-PP-Qilin-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/a/a6/PP-Qilin-2.png/300px-PP-Qilin-2.png)
![](http://static.miraheze.org/pgrwiki/thumb/0/08/Memory-DaVinci-Icon-1.png/25px-Memory-DaVinci-Icon-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/5/53/Memory-Einsteina-Icon-1.png/25px-Memory-Einsteina-Icon-1.png)
Skills & Passives
Red Orb
![]() |
Deep Wyrm Strike |
---|---|
Swiftly attacks the front twice, dealing 200% / 400% / 400% Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing 400% Ice DMG and target's speed is reduced. |
Yellow Orb
![]() |
Skyward Kick |
---|---|
Dashes towards the target and performs an upwards kick, dealing 220% / 440% / 660% Physical DMG. DMG is converted to Ice element when it is a 3-Ping. |
Blue Orb
![]() |
Air-Cracking Palm |
---|---|
Strikes the ground, dealing 100% / 150% / 200% Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an Ice Mirror for 4/6/8 seconds after striking the ground. Enemies within the Ice Mirror has 30% reduced Movement Speed and 5% reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 Ice Mirror can be present at any time and is replaced with the newest one, if any. |
Basic Attack
![]() |
Sea Serpent Thrash |
---|---|
Basic Attack: Attacks swiftly with the gauntlets, dealing a total of 320% Physical DMG and 810% Ice DMG. |
Core
![]() |
Core Passive |
---|---|
Automatically uses this attack upon switch-in. Core Passive: Gains a Follow-up Attack Orb at the start of battle. The Orb is usually greyed out (disabled). The Follow-up Attack Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different Follow-up Attack moves. Red Follow-up: Strikes with the back, dealing 500% Ice DMG. Basic Attack continues from the 4th sequence after that. | |
Signature
![]() |
Signature - Selfless State |
---|---|
Signature Move: When Signature Move Energy reaches 60 points, Formless Style can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by 20%. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and Formless Style is cancelled. During Formless Style, pressing the Follow-up Attack Orb will consume 15 Energy to perform a Rupture, dealing 360% Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes Circulating Tide, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing 980% Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during Formless Style, Ice DMG increases by 20% during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing Rupture. |
QTE
![]() |
QTE |
---|---|
QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of 500% Ice DMG and target is slowed for a short duration. |
Leader
![]() |
Leader Skill |
---|---|
All team members' DEF increases by 15%. |
Class
![]() |
Tank |
---|---|
Attacks reduce the target's Extra DMG Reduction by 20% for 5s. |
Awakening
![]() |
Ultima Awaken |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
![]() |
SS-Passive |
---|---|
Passive: Ice DMG and DEF increases by 15% during Formless Style. |
SSS-Rank
![]() |
SSS-Passive |
---|---|
Passive: Ice Mirror's Ice Resistance reduction is strengthened to 10%. Blue Orbs grant an increased 10% Ice DMG to self for 4/6/8 seconds. |
SSS+ Rank
![]() |
SSS+ Passive |
---|---|
Passive: Follow-up Attack and Circulating Tide reduces target's Ice Resistance by 5% for 8 seconds. Follow-up Attack and Circulating Tide grants an increased 20% Ice DMG to Changyu for 8 seconds. |
← Rosetta: Rigor | Qu: Pavo → |