Changyu: Qilin: Difference between revisions
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb=RedOrbName |
|Red Orb=RedOrbName |
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|Red Orb Detail=Swiftly |
|Red Orb Detail=Swiftly attacks the front twice, dealing <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing <span style="color:#FF6549;">400%</span> Ice DMG and target's speed is reduced. |
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|Yellow Orb=YellowOrbName |
|Yellow Orb=YellowOrbName |
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|Yellow Orb Detail= |
|Yellow Orb Detail=Dashes towards the target and performs an upwards kick, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Ice element when it is a 3-Ping. |
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|Blue Orb=BlueOrbName |
|Blue Orb=BlueOrbName |
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|Blue Orb Detail= |
|Blue Orb Detail=Strikes the ground, dealing <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an <span style="color:#FF6549;">Ice Mirror</span> for 4/6/8 seconds after striking the ground. Enemies within the <span style="color:#FF6549;">Ice Mirror</span> has <span style="color:#FF6549;">30%</span> reduced Movement Speed and <span style="color:#FF6549;">5%</span> reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 <span style="color:#FF6549;">Ice Mirror</span> can be present at any time and is replaced with the newest one, if any. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic=BasicAttackName |
|Basic=BasicAttackName |
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|Basic Attack Detail=Attack swiftly with the gauntlets, dealing a total of <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG. |
|Basic Attack Detail=Basic Attack: Attacks swiftly with the gauntlets, dealing a total of <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG. |
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|Signature=SignatureMoveName |
|Signature=SignatureMoveName |
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|Signature Detail=When |
|Signature Detail=Signature Move: When Signature Move Energy reaches 60 points, <span style="color:#FF6549;">Formless Style</span> can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by <span style="color:#FF6549;">20%</span>. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and <span style="color:#FF6549;">Formless Style</span> is cancelled. During <span style="color:#FF6549;">Formless Style</span>, pressing the Follow-up Attack Orb will consume 15 Energy to perform a <span style="color:#FF6549;">Rupture</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashes<span style="color:#FF6549;">Circulating Tide</span>, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing <span style="color:#FF6549;">980%</span> Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during <span style="color:#FF6549;">Formless Style</span>, Ice DMG increases by <span style="color:#FF6549;">20%</span> during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing <span style="color:#FF6549;">Rupture</span>. |
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|QTE=QTEName |
|QTE=QTEName |
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|QTE Detail=Instantaneously |
|QTE Detail=QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of <span style="color:#FF6549;">500%</span> Ice DMG and target is slowed for a short duration. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core=CorePassiveName |
|Core=CorePassiveName |
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|Core Detail=Core Passive: |
|Core Detail=Core Passive: Gains a <span style="color:#FF6549;">Follow-up Attack</span> Orb at the start of battle. The Orb is usually greyed out (disabled). The <span style="color:#FF6549;">Follow-up Attack</span> Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different <span style="color:#FF6549;">Follow-up Attack</span> moves.<Br>Red Follow-up: Strikes with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack continues from the 4th sequence after that.<Br>Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters.<Br>Blue Follow-up: Deals <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the targets's speed for a short duration and leaves behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span>. |
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Red follow-up: Strike with the back, dealing <span style="color:#FF6549;">500%</span> Ice DMG. Basic combo continues from the 4th sequence after that. |
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Yellow follow-up: Shuffle backwards and pull nearby enemies towards the condensed ice. Deal <span style="color:#FF6549;">400%</span> AOE Ice DMG as the ice shatters. |
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Blue follow-up: Deal <span style="color:#FF6549;">300%</span> Ice DMG with an icicle attack, reducing the targets's speed for a short duration and leave behind 8 seconds of <span style="color:#FF6549;">Ice Mirror</span> |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=LeaderSkillName |
|Leader=LeaderSkillName |
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|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>. |
|SS Rank Detail=Passive: Ice DMG and DEF increases by <span style="color:#FF6549;">15%</span> during <span style="color:#FF6549;">Formless Style</span>. |
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|SSS Rank=SSSPassiveName |
|SSS Rank=SSSPassiveName |
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|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice |
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Ice Mirror</span>'s Ice Resistance reduction is strengthened to <span style="color:#FF6549;">10%</span>. Blue Orbs grant an increased <span style="color:#FF6549;">10%</span> Ice DMG to self for 4/6/8 seconds. |
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|SSS+ Rank=SSSPlusPassiveName |
|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's |
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> reduces target's Ice Resistance by <span style="color:#FF6549;">5%</span> for 8 seconds. <span style="color:#FF6549;">Follow-up Attack</span> and <span style="color:#FF6549;">Circulating Tide</span> grants an increased <span style="color:#FF6549;">20%</span> Ice DMG to Changyu for 8 seconds. |
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}} |
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{{Character Bottom Nav}} |
{{Character Bottom Nav}} |
Revision as of 15:16, 6 November 2021
← Rosetta: Rigor | Qu: Pavo → |
Information
--
--
--
Specialty
Element
Physical (20%) Ice (80%)
Changyu
Kirin
Activation Date
7 Apr
Height
157cm
Weight
51kg
Vital Fluid Type
A
Mental Age
16
Stat
Review
HP
1545
DEF
227
ATK
288
CRIT
141
Rank
A
Class
Tank
Weapon
Gauntlets
Signature
--
Faction
ATU
Gift
--
Skills & Passives
Red Orb
RedOrbName | |
---|---|
Swiftly attacks the front twice, dealing 200% / 400% / 400% Physical DMG. During a 3-Ping, charges up for a short time after the two initial hits and follows up with a heavy attack, dealing 400% Ice DMG and target's speed is reduced. |
Yellow Orb
YellowOrbName | |
---|---|
Dashes towards the target and performs an upwards kick, dealing 220% / 440% / 660% Physical DMG. DMG is converted to Ice element when it is a 3-Ping. |
Blue Orb
BlueOrbName | |
---|---|
Strikes the ground, dealing 100% / 150% / 200% Physical DMG to enemies within the 4 meter radius. DMG is converted to Ice element when it is a 3-Ping. Leaves behind an Ice Mirror for 4/6/8 seconds after striking the ground. Enemies within the Ice Mirror has 30% reduced Movement Speed and 5% reduced Ice Resistance for 8 seconds. Duration is constantly renewed within the field. Only 1 Ice Mirror can be present at any time and is replaced with the newest one, if any. |
Basic Attack
BasicAttackName | |
---|---|
Basic Attack: Attacks swiftly with the gauntlets, dealing a total of 320% Physical DMG and 810% Ice DMG. |
Core
CorePassiveName | |
---|---|
Core Passive: Gains a Follow-up Attack Orb at the start of battle. The Orb is usually greyed out (disabled). The Follow-up Attack Orb will flash after any 3-Ping is performed; there will be a short duration to activate the Orb. Different Orb colours will result in different Follow-up Attack moves. Red Follow-up: Strikes with the back, dealing 500% Ice DMG. Basic Attack continues from the 4th sequence after that. Yellow Follow-up: Shuffles backwards and pulls nearby enemies towards the condensed ice. Deals 400% AOE Ice DMG as the ice shatters. Blue Follow-up: Deals 300% Ice DMG with an icicle attack, reducing the targets's speed for a short duration and leaves behind 8 seconds of Ice Mirror. | |
Signature
SignatureMoveName | |
---|---|
Signature Move: When Signature Move Energy reaches 60 points, Formless Style can be accessed. All orbs apart from the Follow-up Attack Orb will be removed. Each orb removed grants 5 points of Signature Move Energy. The Follow-up Attack Orb is permanently lit. DEF and Ice DMG increases by 20%. Orbs cannot be generated in this state. Activating the Signature Move button again will deduct 60 Signature Move Energy, the Follow-up Attack Orb greys out, 4 random Signal Orbs are returned and Formless Style is cancelled. During Formless Style, pressing the Follow-up Attack Orb will consume 15 Energy to perform a Rupture, dealing 360% Ice DMG. Pressing the Follow-up Attack Orb after the 3rd or 4th Basic Attack sequence unleashesCirculating Tide, striking rapidly with each sequence costing 7/7/7/7/10 Signature Move Energy, dealing 980% Ice DMG in total. Gains Super Armor during the move. Recovers 100 evasion points when successfully dodging during Formless Style, Ice DMG increases by 20% during Matrix. Proceeds straight to the 4th Basic Attack sequence after dodging or performing Rupture. |
QTE
QTEName | |
---|---|
QTE: Instantaneously appears at the target's location and smashes downwards doing 5 hits, dealing a total of 500% Ice DMG and target is slowed for a short duration. |
Leader
LeaderSkillName | |
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All team members' DEF increases by 15%. |
Class
Tank | |
---|---|
Attacks reduce the target's Extra DMG Reduction by 20% for 5s. |
Awakening
Ultima Awaken | |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
SSPassiveName | |
---|---|
Passive: Ice DMG and DEF increases by 15% during Formless Style. |
SSS-Rank
SSSPassiveName | |
---|---|
Passive: Ice Mirror's Ice Resistance reduction is strengthened to 10%. Blue Orbs grant an increased 10% Ice DMG to self for 4/6/8 seconds. |
SSS+ Rank
SSSPlusPassiveName | |
---|---|
Passive: Follow-up Attack and Circulating Tide reduces target's Ice Resistance by 5% for 8 seconds. Follow-up Attack and Circulating Tide grants an increased 20% Ice DMG to Changyu for 8 seconds. |
← Rosetta: Rigor | Qu: Pavo → |