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|Red Orb Detail=Launches 2 quick attacks forward to deal <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing <span style="color:#FF6549;">400%</span> Ice DMG and reducing enemies' Movement Speed. |
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|Red Orb Detail=Launches 2 quick attacks forward to deal <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing <span style="color:#FF6549;">400%</span> Ice DMG and reducing enemies' Movement Speed. |
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|Yellow Orb=Skyward Kick |
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|Yellow Orb=Skyward Kick |
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|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it back, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orb pinged. |
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|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it back, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged. |
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|Blue Orb=Air-Cracking Palm |
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|Blue Orb=Air-Cracking Palm |
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|Blue Orb Detail=Hammers the ground to deal <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. The palm strike will leave a <span style="color:#FF6549;">Crystal Ice Mirror</span> for <span style="color:#FF6549;">4 / 6 / 8</span>s based on the number of orbs pinged. The enemies inside the <span style="color:#FF6549;">Crystal Ice Mirror</span> have their Movement Speed decreased by <span style="color:#FF6549;">30%</span>, and are affected by <span style="color:#FF6549;">Frost Corrosion</span> which reduces their Ice Resistance by <span style="color:#FF6549;">5%</span> for 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). A new <span style="color:#FF6549;">Crystal Ice Mirror</span> will replace the old one. |
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|Blue Orb Detail=Hammers the ground to deal <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. The palm strike will leave a <span style="color:#FF6549;">Crystal Ice Mirror</span> on the ground for <span style="color:#FF6549;">4 / 6 / 8</span>s based on the number of orbs pinged. The enemies inside the <span style="color:#FF6549;">Crystal Ice Mirror</span> have their Movement Speed decreased by <span style="color:#FF6549;">30%</span>, and are affected by <span style="color:#FF6549;">Frost Corrosion</span> which reduces their Ice Resistance by <span style="color:#FF6549;">5%</span> for 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). A new <span style="color:#FF6549;">Crystal Ice Mirror</span> will replace the old one. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Sea Serpent Thrash |
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|Basic=Sea Serpent Thrash |
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|Basic Attack Detail=Basic Attack: Proficient in martial arts, Changyu pummels the enemies with his gauntlets to deal <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG. |
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|Basic Attack Detail=Basic Attack: Proficient in martial arts, Changyu: Qilin pummels the enemies with his gauntlets to deal <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG in total. |
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|Signature=Signature - Selfless State |
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|Signature=Signature - Selfless State |
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|Signature Detail=Signature Move: Changyu can enter the <span style="color:#FF6549;">Selfless State</span> when Energy reaches 60. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-up Orb and restores 5 Energy for each orb removed. DEF and Ice DMG increase by <span style="color:#FF6549;">20%</span>. The Follow-up Orb will not be grayed out. When tapped, consumes 15 Energy to throw a <span style="color:#FF6549;">Sonic Blast</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Tap it repeatedly after the 3rd and 4th hit of B ATK to perform <span style="color:#FF6549;">Flowing Whirlpool</span>, a storm of quick attacks that each blow consumes 7 / 7 / 7 / 7 / 10 Energy and deal <span style="color:#FF6549;">980%</span> Ice DMG in total (during which Super Armor is granted). Triggering Matrix and successful dodge recover 100 Dodge Gauge. When in Matrix, Ice DMG increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Sonic Blast</span> and B ATK after dodge start from the 4th hit. To end the <span style="color:#FF6549;">Selfless State</span>, tap the Signature Move button again, which will consume 60 Energy, gray out the Follow-up Orb, and return 4 random Signal Orbs. |
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|Signature Detail=Signature Move: Changyu can enter the <span style="color:#FF6549;">Selfless State</span> when Energy reaches 60. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-up Orb and restores 5 Energy for each orb removed. DEF and Ice DMG increase by <span style="color:#FF6549;">20%</span>. The Follow-up Orb will not be grayed out. When tapped, consumes 15 Energy to throw a <span style="color:#FF6549;">Sonic Blast</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Tap it repeatedly after the 3rd and 4th hit of Basic Attack to perform <span style="color:#FF6549;">Flowing Whirlpool</span>, a storm of quick attacks that each blow consumes 7 / 7 / 7 / 7 / 10 Energy and deal <span style="color:#FF6549;">980%</span> Ice DMG in total (during which Super Armor is granted). Triggering Matrix and successful dodge recover 100 Dodge Gauge. When in Matrix, Ice DMG increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Sonic Blast</span> and Basic Attack after dodge start from the 4th hit. To end the <span style="color:#FF6549;">Selfless State</span>, tap the Signature Move button again, which will consume 60 Energy, gray out the Follow-up Orb, and return 4 random Signal Orbs. |
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|QTE=Flashing Breaker |
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|QTE=Flashing Breaker |
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|QTE Detail=QTE: Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of <span style="color:#FF6549;">500%</span> Ice DMG in total and reducing the target's Movement Speed. |
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|QTE Detail=QTE: Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of <span style="color:#FF6549;">500%</span> Ice DMG in total and reducing the target's Movement Speed. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Follow-Up |
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|Core=Follow-Up |
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|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: At the start of the battle, gains a grayed-out Follow-up Orb (cannot be triggered or pinged). It will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.<br> |
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|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: At the start of battle, gains a grayed-out Follow-Up Orb (cannot be triggered or pinged). It will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.<br>Red Follow-Up: Use an overhead kick to deal <span style="color:#FF6549;">500%</span> Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. <br> Blue Follow-Up: Conjures ice lances from the ground around to deal <span style="color:#FF6549;">300%</span> Ice DMG and reduce enemies' Movement Speed, leaving a <span style="color:#FF6549;">Crystal Ice Mirror</span> for 8s. <br> Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together, then they explode to deal <span style="color:#FF6549;">400%</span> area Ice DMG. |
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Red Follow-Up: Use an overhead kick to deal <span style="color:#FF6549;">500%</span> Ice DMG. B ATK after Red Follow-Up starts from the 4th hit. <br> Blue Follow-up: Conjures ice lances from the ground around to deal <span style="color:#FF6549;">300%</span> Ice DMG and reduce enemies' Movement Speed, leaving a <span style="color:#FF6549;">Crystal Ice Mirror</span> for 8s. <br> Yellow Follow-Up: Leaps backwards and conjures ice pieces to pull nearby enemies together, then they explode to deal <span style="color:#FF6549;">400%</span> area Ice DMG. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Leader - Will of Protection |
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|Leader=Leader - Will of Protection |