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|Weapon=Gauntlets |
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|Weapon=Gauntlets |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Deep Wyrm Strike |
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|Red Orb=Deep Wyrm Strike — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Launches 2 quick attacks forward to deal <span style="color:#FF6549;">200% / 400% / 400%</span> Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing <span style="color:#FF6549;">400%</span> Ice DMG and reducing enemies' Movement Speed. |
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|Red Orb Detail=Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. <br>- Deals {{o|200% / 400% / 400%}} Physical DMG based on the number of orbs pinged. <br>- The heavy blow deals {{o|400%}} Ice DMG. |
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|Yellow Orb=Skyward Kick |
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|Yellow Orb=Skyward Kick — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it back, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged. |
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|Yellow Orb Detail=Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br>- Deals {{o|220% / 440% / 660%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Air-Cracking Palm |
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|Blue Orb=Air-Cracking Palm — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Hammers the ground to deal <span style="color:#FF6549;">100% / 150% / 200%</span> Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. The palm strike will leave a <span style="color:#FF6549;">Crystal Ice Mirror</span> on the ground for <span style="color:#FF6549;">4 / 6 / 8</span>s based on the number of orbs pinged. The enemies inside the <span style="color:#FF6549;">Crystal Ice Mirror</span> have their Movement Speed decreased by <span style="color:#FF6549;">30%</span>, and are affected by <span style="color:#FF6549;">Frost Corrosion</span> which reduces their Ice Resistance by <span style="color:#FF6549;">5%</span> for 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). A new <span style="color:#FF6549;">Crystal Ice Mirror</span> will replace the old one. |
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|Blue Orb Detail=Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a {{o|Crystal Ice Mirror}} on the ground. The enemies inside the {{o|Crystal Ice Mirror}} have their movement speed decreased, and are affected by {{o|Frost Corrosion}} which reduces their Ice Resistance. A new {{o|Crystal Ice Mirror}} will replace the old one. <br>- The slam deals {{o|100% / 150% / 200%}} Physical DMG to the enemies based on the number of orbs pinged.<br> - Enemies inside the {{o|Crystal Ice Mirror}} have their movement speed reduced by {{o|30%}}. <br>- {{o|Crystal Ice Mirror}} lasts {{o|4 / 6 / 8s}} based on the number of orbs pinged. <br>- {{o|Frost Corrosion}} reduces the enemy's Ice Resistance by {{o|5%}} and lasts {{o|8s}} (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Sea Serpent Thrash |
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|Basic=Sea Serpent Thrash — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Basic Attack: Proficient in martial arts, Changyu: Qilin pummels the enemies with his gauntlets to deal <span style="color:#FF6549;">320%</span> Physical DMG and <span style="color:#FF6549;">810%</span> Ice DMG in total. |
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|Basic Attack Detail=Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. <br>- Deals {{o|320%}} Physical DMG and {{o|810%}} Ice DMG in total. |
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|Signature=Signature - Selfless State |
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|Signature=Signature - Selfless State |
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|Signature Detail=Signature Move: Changyu can enter the <span style="color:#FF6549;">Selfless State</span> when Energy reaches 60. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-up Orb and restores 5 Energy for each orb removed. DEF and Ice DMG increase by <span style="color:#FF6549;">20%</span>. The Follow-up Orb will not be grayed out. When tapped, consumes 15 Energy to throw a <span style="color:#FF6549;">Sonic Blast</span>, dealing <span style="color:#FF6549;">360%</span> Ice DMG. Tap it repeatedly after the 3rd and 4th hit of Basic Attack to perform <span style="color:#FF6549;">Flowing Whirlpool</span>, a storm of quick attacks that each blow consumes 7 / 7 / 7 / 7 / 10 Energy and deal <span style="color:#FF6549;">980%</span> Ice DMG in total (during which Super Armor is granted). Triggering Matrix and successful dodge recover 100 Dodge Gauge. When in Matrix, Ice DMG increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Sonic Blast</span> and Basic Attack after dodge start from the 4th hit. To end the <span style="color:#FF6549;">Selfless State</span>, tap the Signature Move button again, which will consume 60 Energy, gray out the Follow-up Orb, and return 4 random Signal Orbs. |
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|Signature Detail='''Signature Move — {{b|60 Energy + Tap Signature}}'''<br>Once activated, enters the {{o|Selfless State}}. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during {{o|Selfless State}} recover Dodge Gauge. Ice DMG increases when in Matrix. <br>- During {{o|Selfless State}}, DEF and Ice DMG increase by {{o|20%}}. <br>- Triggering Matrix and successful dodge during {{o|Selfless State}} recover {{o|100}} Dodge Gauge. <br>- During {{o|Selfless State}}, Ice DMG increases by {{o|20%}} in Matrix.<br><br>'''Sonic Blast — {{b|Selfless State + Tap Follow-Up Orb}}'''<br>In {{o|Selfless State}}, tap the Follow-Up Orb to consume Signature Energy and cast {{o|Sonic Blast}}, dealing Ice DMG. {{o|Sonic Blast}} and Basic Attack after dodge will start from the 4th hit. <br>- Deals {{o|360%}} Ice DMG in total. <br>- Casting {{o|Sonic Blast}} consumes {{o|15}} Signature Energy.<br><br>'''Flowing Whirlpool — {{b|Selfless State + After the 3rd / 4th hit of Basic Attack + Tap Follow-Up Orb repeatedly}}'''<br>After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform {{o|Flowing Whirlpool}}, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting {{o|Flowing Whirlpool}}. <br>- Deals {{o|980%}} Ice DMG in total. <br>- Each hit of Flowing Whirlpool consumes {{o|7 / 7 / 7 / 7 / 10}} Signature Energy respectively.<br><br>'''Signature Move — {{b|Selfless State + 60 Energy + Tap Signature}}'''<br>Tapping the Signature button again in {{o|Selfless State}} will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave {{o|Selfless State}}. <br>- Consumes 60 Signature Energy to leave {{o|Selfless State}} and returns 4 random Signal Orbs. |
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|QTE=Flashing Breaker |
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|QTE=Flashing Breaker |
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|QTE Detail=QTE: Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of <span style="color:#FF6549;">500%</span> Ice DMG in total and reducing the target's Movement Speed. |
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|QTE Detail=QTE: Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of <span style="color:#FF6549;">500%</span> Ice DMG in total and reducing the target's Movement Speed. |