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{{Character
|Name=Haicma
|Frame=Veiled StarStarveil
|Rank=S
|Class=Vanguard
|-
|Information=A machinemechanoid from the “ChurchChurch of Machine” whoMachina operatesthat onroams Earth in ordersearch to findof the Sage MachinaSagemachina. UnlikeCompared thewith other machinesmechanoids, she seems to have a differentother reasonreasons for seekingpursuing outthis the “sage"Sage".”
|Specialty= '''Crowd Control''' —- ImmobilizeFreezes enemies byto freezingrestrain themtheir actions. <br>'''Burst''' — CanDeals dealmassive largeDMG amountsin ofa damageshort quicklytime.
<!-- '''Crowd Control''' — Immobilize enemies by freezing them.<br>'''Burst''' — Can deal large amounts of damage quickly. -->
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (10%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (90%)
|+
|CRIT=182
|-
|Army=UnidentifiedChurch of the Mechanics
|Weapon=Scythe
|Signature Weapon=Galatea
|Gift=Deluxe Picture Book Collection
|-
|Rank Text=S-Rank
|Weapon Text=Scythe
|Signature Text=Galatea
|Army Text=UnidentifiedChurch of Machina
|Gift Text=Picture Book
}}
{{FAQ
|Image=Weapon-Galatea-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Galatea]]
|Answer= {{o|Bitter Frost}} deals {{o|20%}} more Base DMG. {{o|Bitterfrost Level}}'s Energy acquisition speed increases by {{o|100%}}.}}
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- Recommended Memory Sets
|Weapon=Scythe
|- <!--Orbs-->
|Red Orb=Gravity Matrix — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Haicma spins aroundSpins and pulls enemiesin towardssurrounding herselfenemies, dealing <spanPhysical style="color:#FF6549;"DMG (Ice DMG instead on a 3-Ping). <br>- Deals {{o|300% / 600% / 900%</span>}} Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
|Yellow Orb=Frostbite Leap — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail= ChargesDashes attoward targetthe enemy, dealing <spanPhysical style="color:#FF6549;"DMG (Ice DMG instead on a 3-Ping). <br>- Deals {{o|300% / 600% / 900%</span>}} Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
|Blue Orb=Chain Reflection — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=SwingsSlashes scytheand deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing <spanIce style="color:#FF6549;"DMG. <br>- The slash deals {{o|100% / 200% / 300%</span>}} Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3<br>-Ping). HaicmaThe then jumps backwards and sweeps a waveray of frost alongdeals the way, dealing <span style="color:#FF6549;">300{{o|200% / 600400% / 900600%</span>}} Ice DMG based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=Sinusoidal Blade — {{b|Tap Basic Attack}}
|Basic Attack Detail=BasicAttacks Attack:with Swingsthe scytheScythe, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Deals {{o|860%</span>}} Physical DMG in total.
|Signature=SignatureFrost-Treated MoveBlade
|Signature Detail='''Frost-Treated Blade — {{b|Critical Point: 30 Energy + Tap Signature}}'''<br>Casts {{o|Frost-Treated Blade: Critical Point}}, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the {{o|Froststream Level}}.<br><br>'''Frost-Treated Blade: Quench — {{b|Has Froststream Level + Tap Signature}}'''<br>Tap the Signature button again to cast {{o|Frost-Treated Blade: Quench}}, dealing DMG and giving all enemies {{o|Frozen Status}} for a period of time based on the {{o|Froststream Level}}. Remove {{o|Frozen Status}} from enemies when damaging affected enemies with {{o|Bitter Frost}}. <br>- Deals up to {{o|5600%}} DMG based on the Froststream Level. <br>- {{o|Frozen Status}} lasts up to {{o|5}}s.
|Signature Detail=Signature Move: Costs 30 Energy. Releases <span style="color:#FF6549;">Frost Tempered Blade - Sub Zero</span> and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards <span style="color:#FF6549;">Frost Flow Progress</span>. Tapping the Signature Move button again to release <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span>, dealing up to <span style="color:#FF6549;">5600%</span> Ice DMG, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated, causing all enemies to enter <span style="color:#FF6549;">Frozen State</span> up to 5 seconds, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated. If enemies in <span style="color:#FF6549;">Frozen State</span> is damaged by <span style="color:#FF6549;">Bitter Cold</span>, <span style="color:#FF6549;">Frozen State</span> will be interrupted.
|QTE=QTERimefall
|QTE Detail=LandsComes down from the skyabove and launchescreates a fieldFrost ofTerrain, frostdealing towardsIce theDMG. target,<br>- dealingDeals <span style="color:#FF6549;">{{o|900%</span>}} Ice DMG.
|- <!--Passives-->
|Core=CoreHuntress' PassiveCommand
|Core Detail='''Bitter Frost — {{b|Press and hold Dodge}}'''<br>Press and hold Dodge to activate and charge {{o|Bitterfrost Level}}. Release Dodge when {{o|Bitterfrost Level}} is fully charged to release {{o|Bitter Frost}}, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and {{o|Bitterfrost Level}} will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when {{o|Bitterfrost Level}} is activated. <br>- Deals {{o|1400%}} Ice DMG. <br>- Flash has a {{o|1.5}}s cooldown. <br>- When {{o|Bitterfrost Level}} is activated, Extra DMG Reduction increases by {{o|50%}}.
|Core Detail=
|Leader=Leader Skill- Hidden Star▼
Press and hold the dodge button to activate <span style="color:#FF6549;">Bitter Cold Progress</span>. Once the energy gauge is full, release the dodge button to perform <span style="color:#FF6549;">Bitter Cold</span>, dealing <span style="color:#FF6549;">1400%</span> Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough Dodge Gauge. 1.5s cooldown. During <span style="color:#FF6549;">Bitter Cold Progress</span>, Haicma recieves Super Armor and increases Extra DMG Reduction by <span style="color:#FF6549;">50%</span>.
|Leader Detail=Increases Ice DMG of all members by {{o|5%}}. Increases ATK of all Vanguard Uniframes by {{o|10%}}.
|SS Rank=Apocalyptic Heart
|Leader Detail=All members' Ice DMG increases by <span style="color:#FF6549;">5%</span>. ATK of Vanguard increases by <span style="color:#FF6549;">10%</span>.
|SS Rank Detail=The Base DMG of {{o|Frost-Treated Blade: Quench}} increases by {{o|15%}}. {{o|Froststream Level}} recovers {{o|6.7%}} every second.
|SS Rank=SS-Passive
|SSS Rank=Collective Engravement
|SS Rank Detail=Passive: <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span> DMG increases by <span style="color:#FF6549;">15%</span>.<br>Energy towards <span style="color:#FF6549;">Frost Flow Progress</span> generates 6.7% per second.
|SSS Rank Detail= Passive: Ice DMG increases by <span style="color:#FF6549;">{{o|10% </span>}}. Gains {{o|30 }} Signature Energy at the startupon ofentering the battlebattlefield. ▼
|SSS Rank=SSS-Passive
|SSS+ Rank= SSS+Timefall PassiveEmbrace▼
▲|SSS Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">10%</span>. Gains 30 Energy at the start of the battle.
|SSS+ Rank Detail=Gives all enemies {{o|Frozen Status}} upon entering Matrix.
|SSS+ Rank Detail=Passive: Triggering Matrix puts enemies in <span style="color:#FF6549;">Frozen State</span>.
}}
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|Frame=VeiledStar
|-
|Speed Attack=CA - FrostDiamond BreathDust
|Speed Attack Detail=ContinuouslySpeed holdingAttack the- dodgeCA button- willDiamond consumeDust: DodgeUpon Gauge and allow Haicma to evadedodging an enemy’senemy's <span style="color:#FF6549;">All-Outout Attack</span>. Alternatively, if hit by anconsuming enemy’sDodge <spanGauge style="color:#FF6549;">All-Outwhen Attack</span>pressing duringand <spanholding style="color:#FF6549;">Bitter Cold Progress</span>Dodge, Haicmaor willupon accumulategetting anhit icy wind and move in the direction of the joystick. After hittingby an enemy that has unleashed their's <span style="color:#FF6549;">All-Outout Attack</span>, icy windwhen dealscharging <span style="color:#FF6549;">6%/8%/10%/12%Bitterfrost Level</span>, of the target's max HP as Ice DMG and reduces their Execution meter by <span style="colorHaicma:#FF6549;">15%/20%/25%/30%</span> basedStarveil onwill Haicma’samass classFrost rank,Wind and dealsmove <spanit style="color:#FF6549;">300%</span>toward Icethe DMGdirection toof otherthe targetsjoystick.
Depending on the Rank of Haicma: Starveil, hitting the target who performed the <span style="color:#FF6549;">All-out Attack</span> with her Frost Wind will deal Ice DMG equal to <span style="color:#FF6549;">6% / 8% / 10% / 12%</span> of the target's max HP and depletes <span style="color:#FF6549;">15% / 20% / 25% / 30%</span> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <span style="color:#FF6549;">300%</span> Ice DMG.
Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry).
|Finishing Move=EX - BitterGlacial IntermentBurial
|Finishing Move Detail=AfterFinishing reducingMove an- enemy’sEX Execution- meterGlacial toBurial: 0,When tapthe ontarget thehas basican attackempty buttonFinisher Gauge and whileis within range of the target to unleash the Finishing Move <span style="color:#FF6549;">EX - BitterGlacial InternmentBurial</span>., tap Basic Attack to have Haicma: pinsStarveil downsuppress the enemytarget, andannihilating swingsit with her scythe toand decapitatedealing them,surrounding dealingenemies <span style="color:#FF6549;">800%</span> Ice DMG to nearby enemies.
Level 9 — Increases Execution meter reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Execution meter reduction rate to {{o|20%}} (does not apply to Counter and Parry).
|-
|Enhanced Speed Attack Detail=After usingcasting <span style="color:#FF6549;">CA - FrostDiamond BreathDust</span>, Haicma:Starveil recovers <span style="color:#FF6549;">250</span> Dodge Gaugewhile anddetonating detonatesFrost her icy wind toWind, dealdealing an additionalextra <span style="color:#FF6549;">250%</span> Ice DMG to nearbysurrounding targetsenemies.
(Unlock requirement: '''CA - FrostDiamond BreathDust''' reaches Lv 9.)
|Enhanced Team Detail=After any Uniframe in the team uses a Finishing Move, the nextVanguard incomingSkill Vanguardeffect Uniframe'sof Classthe Skillnext entering Uniframe increases by {{o|50%}}, and its duration extends by 15s.
(Unlock requirement: Both '''CA - FrostDiamond BreathDust''' and '''EX - BitterGlacial IntermentBurial''' both reach Lv 18.)
|Enhanced Finishing Move Detail=Increases the Extra DMG Bonus ofincreases by <span style="color:#FF6549;">EX - Bitter Interment100%</span> to nearby enemies bywhen <span style="color:#FF6549;">100%EX - Glacial Burial</span> deals DMG to surrounding enemies. AfterHaicma: Starveil enters Matrix performingafter casting<span style="color:#FF6549;"> EX - BitterGlacial IntermentBurial</span>, Haicma will enter Matrix.
(Unlock requirement: '''EX - BitterGlacial IntermentBurial''' reaches Lv 9.)
}}
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