Haicma: Starveil: Difference between revisions
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(edited haicma's orb descriptions) |
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|Weapon=Scythe |
|Weapon=Scythe |
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb= |
|Red Orb=RedOrbName |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Haicma spins around and pulls enemies towards |
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Haicma spins around and pulls enemies towards herself, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged, dealing Ice DMG instead on a 3-Ping. |
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|Yellow Orb= |
|Yellow Orb=YellowOrbName |
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|Yellow Orb Detail= Charges at target, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged |
|Yellow Orb Detail= Charges at target, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged, dealing Ice DMG instead on a 3-Ping. |
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|Blue Orb= |
|Blue Orb=BlueOrbName |
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|Blue Orb Detail=Swings scythe |
|Blue Orb Detail=Swings scythe, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged, dealing Ice DMG instead on a 3-Ping. Haicma then jumps backwards and sweeps a wave of frost along the way, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Ice DMG based on the number of orbs pinged. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic=Basic Attack |
|Basic=Basic Attack |
Revision as of 02:20, 25 March 2022
← Nanami: Starfarer | Karenina: Scire → |
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Skills & Passives
Red Orb
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RedOrbName |
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Automatically uses a 3-Ping version of this attack upon switch-in. Haicma spins around and pulls enemies towards herself, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged, dealing Ice DMG instead on a 3-Ping. |
Yellow Orb
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YellowOrbName |
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Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged, dealing Ice DMG instead on a 3-Ping. |
Blue Orb
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BlueOrbName |
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Swings scythe, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged, dealing Ice DMG instead on a 3-Ping. Haicma then jumps backwards and sweeps a wave of frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged. |
Basic Attack
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Basic Attack |
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Basic Attack: Swings scythe, dealing 860% Physical DMG in total. |
Core
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Core Passive |
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Press and hold the dodge button to activate Chilly Cold Progress. Once the gauge is full, release the dodge button to perform Chilly Cold, dealing 1400% Ice DMG. If the dodge button in released before the gauge is full, no attack will be performed and the gaguge will slowly decrease. If attacked during gaguge charging, Haicma will jump backwards as long as there's enough dodge stamina. 1.5s cooldown. During Chilly Cold Progress, Haicma recieves Super Armor and increases Extra DMG Reduction by 50%. | |
Signature
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Signature Move |
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Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero, converts all Haicmas attacks to Ice DMG, during this time no Energy can be generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature button again to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress held. As well as Freezing all enemies up to 5 seconds, based on the amount of Frost Flow Progress held. If enemies is damaged of Chilly Cold the frozen effect will be cancelled. |
QTE
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QTE |
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Launches a field of frost towards the target, dealing 900% Ice DMG. |
Leader
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Leader Skill |
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All members' Ice DMG increases by 5%. ATK of Vanguard increases by 10%. |
Class
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Vanguard |
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Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed. |
Awakening
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
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SS Passive |
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Passive: Frost Tempered Blade - Piercing Cold DMG increases by 15%. Energy towards Frost Flow Progress generates 6.7% per second. |
SSS-Rank
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SSS Passive |
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Passive: Ice DMG increases by 10%. Gains 30 Energy at the start of the battle. |
SSS+ Rank
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SSS+ Passive |
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Passive: Freezes all enemies during Matrix. |
← Nanami: Starfarer | Karenina: Scire → |