Haicma: Starveil: Difference between revisions
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|Core=Core Passive
|Core Detail=
Press and hold the dodge button to activate <span style="color:#FF6549;">Bitter Cold Progress</span>. Once the energy gauge is full, release the dodge button to perform <span style="color:#FF6549;">Bitter Cold</span>, dealing <span style="color:#FF6549;">1400%</span> Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough dodge
|Leader=Leader Skill
|Leader Detail=All members' Ice DMG increases by <span style="color:#FF6549;">5%</span>. ATK of Vanguard increases by <span style="color:#FF6549;">10%</span>.
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<!--|Execution Detail=-->
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|Counter Enhancement Detail=After performing <span style="color:#FF6549;">Counter - Frost Breath</span>, Haicma restores 250 dodge
|Team Strengthening Detail=After any Transcendant performs an Execution, the Vanguard Class skill effect will be increased by <span style="color:#FF6549;">50%</span> and extend it's duration with 15s for the next Transcendant to enter the field.
|Execution Enhancement Detail=When dealing DMG to nearby targets with <span style="color:#FF6549;">Execution - Bitter Interment</span>, Extra DMG increases by <span style="color:#FF6549;">100%</span>.<br>After performing <span style="color:#FF6549;">Execution - Bitter Interment</span>, Haicma will enter Matrix.
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Revision as of 01:19, 6 April 2022
← Nanami: Starfarer | Karenina: Scire → |
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Skills & Passives
Red Orb
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Red Orb |
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Automatically uses a 3-Ping version of this attack upon switch-in. Haicma spins around and pulls enemies towards herself, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
Yellow Orb
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Yellow Orb |
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Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
Blue Orb
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Blue Orb |
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Swings scythe, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged. |
Basic Attack
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Basic Attack |
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Basic Attack: Swings scythe, dealing 860% Physical DMG in total. |
Core
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Core Passive |
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Press and hold the dodge button to activate Bitter Cold Progress. Once the energy gauge is full, release the dodge button to perform Bitter Cold, dealing 1400% Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough dodge gauge. 1.5s cooldown. During Bitter Cold Progress, Haicma recieves Super Armor and increases Extra DMG Reduction by 50%. | |
Signature
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Signature Move |
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Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature Move button again to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress energy accumulated, causing all enemies to enter Frozen State up to 5 seconds, based on the amount of Frost Flow Progress energy accumulated. If enemies in Frozen State is damaged by Bitter Cold, Frozen State will be interrupted. |
QTE
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QTE |
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Lands from the sky and launches a field of frost towards the target, dealing 900% Ice DMG. |
Leader
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Leader Skill |
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All members' Ice DMG increases by 5%. ATK of Vanguard increases by 10%. |
Class
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Vanguard |
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Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed. |
Awakening
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
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SS-Passive |
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Passive: Frost Tempered Blade - Piercing Cold DMG increases by 15%. Energy towards Frost Flow Progress generates 6.7% per second. |
SSS-Rank
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SSS-Passive |
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Passive: Ice DMG increases by 10%. Gains 30 Energy at the start of the battle. |
SSS+ Rank
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SSS+ Passive |
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Passive: Triggering Matrix puts enemies in Frozen State. |
Trancendant Exclusive Skills
Speed Attack
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Speed Attack |
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coming soon |
Ultimate
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Finishing Move |
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coming soon |
Enhanced Speed Attack
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Enhanced Speed Attack |
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coming soon |
Enhanced Team
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Enhanced Team |
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coming soon |
Enhanced Finishing Move
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Enhanced Finishing Move |
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coming soon |
← Nanami: Starfarer | Karenina: Scire → |