Haicma: Starveil: Difference between revisions

From GRAY RAVENS
Content added Content deleted
(added red, yellow & blue orb details)
(adding Basic, Signature & QTE details)
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|Yellow Orb Detail= Charges at target, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping).
|Yellow Orb Detail= Charges at target, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping).
|Blue Orb=Blue Orb
|Blue Orb=Blue Orb
|Blue Orb Detail=Swings scythe and dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Futhermore Haicma jumps backwards and sweeps frost along the way dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Ice DMG based on the number of orbs pinged.
|Blue Orb Detail=Swings scythe and dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Futhermore Haicma jumps backwards and sweeps frost along the way, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Ice DMG based on the number of orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Basic Attack
|Basic=Basic Attack
|Basic Attack Detail=Basic Attack: Swings scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG in total.
|Basic Attack Detail=BasicAttackDetail
|Signature=Signature Move
|Signature=Signature Move
|Signature Detail=Signature Move: Costs 30 Energy. Releases <span style="color:#FF6549;">Frost Tempered Blade - Sub Zero</span>, converts all Haicmas attacks to Ice DMG, during this time no Energy can generated. Instead all attacks will generate energy towards <span style="color:#FF6549;">Frost Flow Progress</span>. Tapping the Signature button agian to release <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span>, dealing up to <span style="color:#FF6549;">5600%</span> Ice DMG, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> held. As well as Freezing all enemies up to 5 seconds, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> held. If enemies take DMG from [Core skill] they'll be unfrozen.
|Signature Detail=SignatureMoveDetail
|QTE=QTE
|QTE=QTE
|QTE Detail=Launches a field of frost towards the target, dealing <span style="color:#FF6549;">900%</span> Ice DMG.
|QTE Detail=QTEDetail
|- <!--Passives-->
|- <!--Passives-->
|Core=Core Passive
|Core=Core Passive

Revision as of 17:43, 24 March 2022

← Nanami: Starfarer Karenina: Scire →

Debuts in the The Ark Beyond patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (10%) Ice (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

-- To be Added --
Physical (10%) Ice (90%)
Haicma
Veiled Star
Unknown
166cm
50kg
Unknown
Unknown
Review
1915
301
421
182
S-Rank
Vanguard
Scythe
Galatea
Unidentified
--

Skills & Passives

Red Orb

Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Haicma spins around and pulls enemies towards Haicma, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping.)
Yellow Orb

Yellow Orb

Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping).
Blue Orb

Blue Orb

Swings scythe and dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Futhermore Haicma jumps backwards and sweeps frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged.
Basic Attack

Basic Attack

Basic Attack: Swings scythe, dealing 860% Physical DMG in total.
Core

Core Passive

CorePassiveDetail
Signature

Signature Move

Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero, converts all Haicmas attacks to Ice DMG, during this time no Energy can generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature button agian to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress held. As well as Freezing all enemies up to 5 seconds, based on the amount of Frost Flow Progress held. If enemies take DMG from [Core skill] they'll be unfrozen.
QTE

QTE

Launches a field of frost towards the target, dealing 900% Ice DMG.
Leader

Leader Skill

LeaderSkillDetail
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Passive

SSPassiveDetail
SSS-Rank

SSS Passive

SSSPassiveDetail
SSS+ Rank

SSS+ Passive

SSSPlusPassiveDetail
← Nanami: Starfarer Karenina: Scire →