Haicma: Starveil: Difference between revisions

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|Basic Attack Detail=Basic Attack: Swings scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG in total.
|Basic Attack Detail=Basic Attack: Swings scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG in total.
|Signature=Signature Move
|Signature=Signature Move
|Signature Detail=Signature Move: Costs 30 Energy. Releases <span style="color:#FF6549;">Frost Tempered Blade - Sub Zero</span>, converts all Haicmas attacks to Ice DMG, during this time no Energy can generated. Instead all attacks will generate energy towards <span style="color:#FF6549;">Frost Flow Progress</span>. Tapping the Signature button again to release <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span>, dealing up to <span style="color:#FF6549;">5600%</span> Ice DMG, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> held. As well as Freezing all enemies up to 5 seconds, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> held. If enemies take DMG from [Core skill] they'll be unfrozen.
|Signature Detail=Signature Move: Costs 30 Energy. Releases <span style="color:#FF6549;">Frost Tempered Blade - Sub Zero</span>, converts all Haicmas attacks to Ice DMG, during this time no Energy can generated. Instead all attacks will generate energy towards <span style="color:#FF6549;">Frost Flow Progress</span>. Tapping the Signature button again to release <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span>, dealing up to <span style="color:#FF6549;">5600%</span> Ice DMG, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> held. As well as Freezing all enemies up to 5 seconds, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> held. If enemies take DMG from <span style="color:#FF6549;">Chilly Cold</span> they'll be unfrozen.
|QTE=QTE
|QTE=QTE
|QTE Detail=Launches a field of frost towards the target, dealing <span style="color:#FF6549;">900%</span> Ice DMG.
|QTE Detail=Launches a field of frost towards the target, dealing <span style="color:#FF6549;">900%</span> Ice DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core=Core Passive
|Core=Core Passive
|Core Detail=CorePassiveDetail
|Core Detail=
Press and hold the dodge button to enter <span style="color:#FF6549;">Chilly Cold Progress</span>. Once the gauge is full release the dodge button to perform <span style="color:#FF6549;">Chilly Cold</span>, dealing <span style="color:#FF6549;">1400%</span> Ice DMG. If the dodge button in released before the gauge is full, no attack will be performed and the gaguge will slowly decrease. If attacked during gaguge charging, Haicma will jump backwards as long as there's enough dodge stamina. 1.5s cooldown. During <span style="color:#FF6549;">Chilly Cold Progress</span>, Haicma recieves Super Armor and increases Extra DMG Reduction by <span style="color:#FF6549;">50%</span>.
|Leader=Leader Skill
|Leader=Leader Skill
|Leader Detail=All members' Ice DMG increases by <span style="color:#FF6549;">5%</span>. ATK of Vanguard increases by <span style="color:#FF6549;">10%</span>.
|Leader Detail=LeaderSkillDetail
|SS Rank=SS Passive
|SS Rank=SS Passive
|SS Rank Detail=SSPassiveDetail
|SS Rank Detail=SSPassiveDetail

Revision as of 18:59, 24 March 2022

← Nanami: Starfarer Karenina: Scire →

Debuts in the The Ark Beyond patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (10%) Ice (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

-- To be Added --
Physical (10%) Ice (90%)
Haicma
Veiled Star
Unknown
166cm
50kg
Unknown
Unknown
Review
1915
301
421
182
S-Rank
Vanguard
Scythe
Galatea
Unidentified
--

Skills & Passives

Red Orb

Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Haicma spins around and pulls enemies towards Haicma, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping.)
Yellow Orb

Yellow Orb

Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping).
Blue Orb

Blue Orb

Swings scythe and dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Futhermore Haicma jumps backwards and sweeps frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged.
Basic Attack

Basic Attack

Basic Attack: Swings scythe, dealing 860% Physical DMG in total.
Core

Core Passive

Press and hold the dodge button to enter Chilly Cold Progress. Once the gauge is full release the dodge button to perform Chilly Cold, dealing 1400% Ice DMG. If the dodge button in released before the gauge is full, no attack will be performed and the gaguge will slowly decrease. If attacked during gaguge charging, Haicma will jump backwards as long as there's enough dodge stamina. 1.5s cooldown. During Chilly Cold Progress, Haicma recieves Super Armor and increases Extra DMG Reduction by 50%.
Signature

Signature Move

Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero, converts all Haicmas attacks to Ice DMG, during this time no Energy can generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature button again to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress held. As well as Freezing all enemies up to 5 seconds, based on the amount of Frost Flow Progress held. If enemies take DMG from Chilly Cold they'll be unfrozen.
QTE

QTE

Launches a field of frost towards the target, dealing 900% Ice DMG.
Leader

Leader Skill

All members' Ice DMG increases by 5%. ATK of Vanguard increases by 10%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Passive

SSPassiveDetail
SSS-Rank

SSS Passive

SSSPassiveDetail
SSS+ Rank

SSS+ Passive

SSSPlusPassiveDetail
← Nanami: Starfarer Karenina: Scire →