Haicma: Starveil: Difference between revisions

From GRAY RAVENS
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(edited haicma's orb descriptions)
(edited haicma's basic attack and sig descriptions)
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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=RedOrbName
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Haicma spins around and pulls enemies towards herself, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged, dealing Ice DMG instead on a 3-Ping.
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Haicma spins around and pulls enemies towards herself, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
|Yellow Orb=YellowOrbName
|Yellow Orb=YellowOrbName
|Yellow Orb Detail= Charges at target, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged, dealing Ice DMG instead on a 3-Ping.
|Yellow Orb Detail= Charges at target, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
|Blue Orb=BlueOrbName
|Blue Orb=BlueOrbName
|Blue Orb Detail=Swings scythe, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged, dealing Ice DMG instead on a 3-Ping. Haicma then jumps backwards and sweeps a wave of frost along the way, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Ice DMG based on the number of orbs pinged.
|Blue Orb Detail=Swings scythe, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Ice DMG based on the number of orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Basic Attack
|Basic=BasicAttackName
|Basic Attack Detail=Basic Attack: Swings scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG in total.
|Basic Attack Detail=Basic Attack: Swings scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG in total.
|Signature=Signature Move
|Signature=SignatureMoveName
|Signature Detail=Signature Move: Costs 30 Energy. Releases <span style="color:#FF6549;">Frost Tempered Blade - Sub Zero</span>, converts all Haicmas attacks to Ice DMG, during this time no Energy can be generated. Instead all attacks will generate energy towards <span style="color:#FF6549;">Frost Flow Progress</span>. Tapping the Signature button again to release <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span>, dealing up to <span style="color:#FF6549;">5600%</span> Ice DMG, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> held. As well as Freezing all enemies up to 5 seconds, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> held. If enemies is damaged of <span style="color:#FF6549;">Chilly Cold</span> the frozen effect will be cancelled.
|Signature Detail=Signature Move: Costs 30 Energy. Releases <span style="color:#FF6549;">Frost Tempered Blade - Sub Zero</span> and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards <span style="color:#FF6549;">Frost Flow Progress</span>. Tapping the Signature Move button again to release <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span>, dealing up to <span style="color:#FF6549;">5600%</span> Ice DMG, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated, causing all enemies to enter <span style="color:#FF6549;">Frozen State</span> up to 5 seconds, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated. If enemies in<span style="color:#FF6549;">Frozen State</span> is damaged by <span style="color:#FF6549;">Chilly Cold</span>, <span style="color:#FF6549;">Frozen State</span> will be cancelled.
|QTE=QTE
|QTE=QTEName
|QTE Detail=Launches a field of frost towards the target, dealing <span style="color:#FF6549;">900%</span> Ice DMG.
|QTE Detail=Lands from the sky and launches a field of frost towards the target, dealing <span style="color:#FF6549;">900%</span> Ice DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core=Core Passive
|Core=Core Passive

Revision as of 02:47, 25 March 2022

← Nanami: Starfarer Karenina: Scire →

Debuts in the The Ark Beyond patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (10%) Ice (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

-- To be Added --
Physical (10%) Ice (90%)
Haicma
Veiled Star
Unknown
166cm
50kg
Unknown
Unknown
Review
1915
301
421
182
S-Rank
Vanguard
Scythe
Galatea
Unidentified
--

Skills & Passives

Red Orb

RedOrbName

Automatically uses a 3-Ping version of this attack upon switch-in.
Haicma spins around and pulls enemies towards herself, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
Yellow Orb

YellowOrbName

Charges at target, dealing 300% / 600% / 900% Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping).
Blue Orb

BlueOrbName

Swings scythe, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing 300% / 600% / 900% Ice DMG based on the number of orbs pinged.
Basic Attack

BasicAttackName

Basic Attack: Swings scythe, dealing 860% Physical DMG in total.
Core

Core Passive

Press and hold the dodge button to activate Chilly Cold Progress. Once the gauge is full, release the dodge button to perform Chilly Cold, dealing 1400% Ice DMG. If the dodge button in released before the gauge is full, no attack will be performed and the gaguge will slowly decrease. If attacked during gaguge charging, Haicma will jump backwards as long as there's enough dodge stamina. 1.5s cooldown. During Chilly Cold Progress, Haicma recieves Super Armor and increases Extra DMG Reduction by 50%.
Signature

SignatureMoveName

Signature Move: Costs 30 Energy. Releases Frost Tempered Blade - Sub Zero and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards Frost Flow Progress. Tapping the Signature Move button again to release Frost Tempered Blade - Piercing Cold, dealing up to 5600% Ice DMG, based on the amount of Frost Flow Progress energy accumulated, causing all enemies to enter Frozen State up to 5 seconds, based on the amount of Frost Flow Progress energy accumulated. If enemies inFrozen State is damaged by Chilly Cold, Frozen State will be cancelled.
QTE

QTEName

Lands from the sky and launches a field of frost towards the target, dealing 900% Ice DMG.
Leader

Leader Skill

All members' Ice DMG increases by 5%. ATK of Vanguard increases by 10%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Passive

Passive: Frost Tempered Blade - Piercing Cold DMG increases by 15%.
Energy towards Frost Flow Progress generates 6.7% per second.
SSS-Rank

SSS Passive

Passive: Ice DMG increases by 10%.
Gains 30 Energy at the start of the battle.
SSS+ Rank

SSS+ Passive

Passive: Freezes all enemies during Matrix.
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