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|Information=A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". |
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|Information=A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". |
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|Specialty= '''Control''' — Freezes enemies to restrain their actions. <br>'''Burst''' — Deals massive DMG in a short time. |
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|Specialty= '''Control''' - Freezes enemies to restrain their actions. <br>'''Burst''' — Deals massive DMG in a short time. |
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<!-- '''Crowd Control''' — Immobilize enemies by freezing them.<br>'''Burst''' — Can deal large amounts of damage quickly. --> |
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<!-- '''Crowd Control''' — Immobilize enemies by freezing them.<br>'''Burst''' — Can deal large amounts of damage quickly. --> |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (10%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (90%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (10%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (90%) |
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|Weapon=Scythe |
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|Weapon=Scythe |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Red Orb |
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|Red Orb=Gravity Matrix |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Haicma spins around and pulls enemies towards herself, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Spins and pulls in surrounding enemies, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG. (Ice DMG instead upon a 3-Ping). |
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|Yellow Orb=Yellow Orb |
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|Yellow Orb=Frostbite Leap |
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|Yellow Orb Detail= Charges at target, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Physical DMG based on the number of orbs pinged. (Deals Ice DMG instead on a 3-Ping). |
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|Yellow Orb Detail= Dashes towards the enemy, dealing <span style="color:#FF6549;">300% / 600% / 900%</span>(Ice DMG instead upon a 3-Ping). |
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|Blue Orb=Blue Orb |
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|Blue Orb=Chain Reflection |
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|Blue Orb Detail=Swings scythe, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged (Deals Ice DMG instead on a 3-Ping). Haicma then jumps backwards and sweeps a wave of frost along the way, dealing <span style="color:#FF6549;">300% / 600% / 900%</span> Ice DMG based on the number of orbs pinged. |
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|Blue Orb Detail=Slashes and deals <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG (Ice DMG instead upon a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Ice DMG. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Basic Attack |
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|Basic=Sinusoidal Blade |
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|Basic Attack Detail=Basic Attack: Swings scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG in total. |
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|Basic Attack Detail=Basic Attack: Attacks with her scythe, dealing <span style="color:#FF6549;">860%</span> Physical DMG. |
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|Signature=Signature Move |
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|Signature=Frost - Treated Blade |
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|Signature Detail=Signature Move: Costs 30 Energy. Releases <span style="color:#FF6549;">Frost Tempered Blade - Sub Zero</span> and enchants her scythe, converting all of Haicma's attacks to Ice DMG. During this time no Energy is generated. Instead all attacks will generate energy towards <span style="color:#FF6549;">Frost Flow Progress</span>. Tapping the Signature Move button again to release <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span>, dealing up to <span style="color:#FF6549;">5600%</span> Ice DMG, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated, causing all enemies to enter <span style="color:#FF6549;">Frozen State</span> up to 5 seconds, based on the amount of <span style="color:#FF6549;">Frost Flow Progress</span> energy accumulated. If enemies in <span style="color:#FF6549;">Frozen State</span> is damaged by <span style="color:#FF6549;">Bitter Cold</span>, <span style="color:#FF6549;">Frozen State</span> will be interrupted. |
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|Signature Detail=Signature Move: Consumes 30 Energy to cast <span style="color:#FF6549;">Frost - Treated Blade: Critical Point</span>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Energy does not recover, but all attacks increase the <span style="color:#FF6549;">Froststream Level</span>. Tapping the Signature Move button again will cast <span style="color:#FF6549;">Frost - Treated Blade: Quench</span>, dealing a maximum of <span style="color:#FF6549;">5600%</span> DMG and giving all enemies <span style="color:#FF6549;">Frozen Status</span> for a period of time (maximum 5s) based on the <span style="color:#FF6549;">Froststream Level</span>. Removes <span style="color:#FF6549;">Frozen Status</span> from enemies when damaging affected enemies with <span style="color:#FF6549;">Bitter Frost</span>. |
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|QTE=QTE |
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|QTE=Rimefall |
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|QTE Detail=Lands from the sky and launches a field of frost towards the target, dealing <span style="color:#FF6549;">900%</span> Ice DMG. |
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|QTE Detail=Comes down from above and creates a Frost Terrain, dealing <span style="color:#FF6549;">900%</span> Ice DMG. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Core Passive |
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|Core=Huntress' Command |
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|Core Detail=Core Passive: Press and hold Dodge to activate and charge <span style="color:#FF6549;">Bitterfrost Level</span>. Releasing Dodge when <span style="color:#FF6549;">Bitterfrost Level</span> is fully charged to release {{o|Bitter Frost}}, dealing <span style="color:#FF6549;">1400%</span> Ice DMG. Releasing Dodge before fully charged will result in no attacks, and {{o|Bitterfrost Level}} will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown).Gains Super Armor and increases Extra DMG Reduction by {{o|50%}} when <span style="color:#FF6549;">Bitterfrost Level</span> is activated. |
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|Core Detail= |
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Press and hold the dodge button to activate <span style="color:#FF6549;">Bitter Cold Progress</span>. Once the energy gauge is full, release the dodge button to perform <span style="color:#FF6549;">Bitter Cold</span>, dealing <span style="color:#FF6549;">1400%</span> Ice DMG. If the dodge button is released before the energy gauge is full, no attack will be performed and the energy gauge will slowly go back down. If attacked during gauge charging, Haicma will jump backwards as long as there's enough Dodge Gauge. 1.5s cooldown. During <span style="color:#FF6549;">Bitter Cold Progress</span>, Haicma recieves Super Armor and increases Extra DMG Reduction by <span style="color:#FF6549;">50%</span>. |
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|Leader Detail=Ice DMG of all members increases by <span style="color:#FF6549;">5%</span> and Vanguard Uniframes' ATK increases by <span style="color:#FF6549;">10%</span>. |
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|SS Rank=Apocalyptic Heart |
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|Leader Detail= All members' Ice DMG increases by <span style="color:#FF6549;">5%</span> . ATK of Vanguard increases by <span style="color:#FF6549;">10%</span>. |
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|SS Rank Detail=Passive: Base DMG of <span style="color:#FF6549;">Frost - Treated Blade: Quench</span> increases by <span style="color:#FF6549;">15%</span>. <span style="color:#FF6549;"> Froststream Level</span> recovers 6.7% every second. |
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|SS Rank=SS-Passive |
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|SSS Rank=Collective Engravement |
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|SS Rank Detail=Passive: <span style="color:#FF6549;">Frost Tempered Blade - Piercing Cold</span> DMG increases by <span style="color:#FF6549;">15%</span>. <br>Energy towards <span style="color:#FF6549;"> Frost Flow Progress</span> generates 6.7% per second. |
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|SSS Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">10%</span>. Gains 30 Energy upon deployment. |
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|SSS Rank=SSS-Passive |
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|SSS+ Rank= Timefall Embrace |
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|SSS Rank Detail=Passive: Ice DMG increases by <span style="color:#FF6549;">10%</span>. Gains 30 Energy at the start of the battle. |
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|SSS+ Rank Detail=Passive: Gives all enemies <span style="color:#FF6549;">Frozen Status</span> upon entering Matrix. |
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|SSS+ Rank Detail=Passive: Triggering Matrix puts enemies in <span style="color:#FF6549;">Frozen State</span>. |
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}} |
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}} |
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