Karenina: Ember: Difference between revisions

From GRAY RAVENS
Content added Content deleted
No edit summary
No edit summary
Line 48: Line 48:
|Gift Text=P. Engine
|Gift Text=P. Engine
}}
}}
{{FAQ
|Image=Weapon-FusionDragon-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Fusion Dragon]]
|Answer= Fire DMG increases by {{o|10%}}. Pinging Red Orbs increases Fire DMG by {{o|10%}} for {{o|5s}}. Duration resets every time it is triggered.}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- PP Recommended Memory Sets
- PP Recommended Memory Sets

Revision as of 07:47, 15 October 2023

← Lee: Entropy Nanami: Pulse →
100%

Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way. · Rank: S-Rank · Class: Attacker · Element: Physical (30%) Fire(70%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
Melee - Has strong area attack ability.
Mixed Damage - Able to deal Physical and Elemental DMG.
Physical (30%) Fire (70%)
Karenina
Ember
2 Mar
163cm
42kg
B
16
Review
1820
287
403
191
S-Rank
Attacker
Cannon
F. Dragon
E. Force
P. Engine

Optimal Weapon: Fusion Dragon

Fire DMG increases by 10%. Pinging Red Orbs increases Fire DMG by 10% for 5s. Duration resets every time it is triggered.

Memory Builds ◇ Karenina: Ember

A list of recommended builds for Karenina: Ember can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Shakespeare x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Lightblade Strike x3 + Covering Barrage x3: Red/Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Karenina: Ember's main build
Usage
Details
  • Set suited for Embers with a large amount of field time, as it provides consistent damage
  • Current Global set for most situations, since swapping to Nanami: Pulse or Sophia: Silverfang means a loss in damage output
  • CN set for low investment Embers
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Covering Barrage: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Alternative DPS set
  • Ultima Awakening Set
Usage
Details
  • Primarily a Phantom Pain Cage burst set for now on Global
  • Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by Liv: Empyrea
  • You can keep any Red Orb Resonaces if Phantom Pain Cage is not a priority for you
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Covering Barrage: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
Usage
  • War Zone
  • Norman Revival Plan
  • High difficulty content
Details

Weapon Resonance ◇ Karenina: Ember

Recommended 6★ weapon resonances for Karenina: Ember can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 1
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
  • Leave Glorious Afterglow for last
  • Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances

Skills & Passives

Red Orb

Lightblade Strike

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's Core Passive.
Attacks the targets ahead with crossfire shooting, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged. Gains Super Armor while using this skill. Enhanced: Deals 150% / 300% / 450% Fire DMG per hit based on the number of orbs pinged.
Yellow Orb

Covering Barrage

Leaps forward and hammers the target with a gun. Total damage taken by attacks reduces by 30% while using this skill. Deals 180% / 360% / 540% Physical DMG to nearby targets based on the number of orbs pinged. Enhanced: Deals 270% / 540% / 810% Fire DMG per hit based on the number of orbs pinged.
Blue Orb

Wingman Support

Summons flying laser cannons and deals 6% / 12% / 18% Physical DMG per hit based on the number of orbs pinged. The cannon deals 20% / 40% / 60% Physical DMG per attack based on the number of orbs pinged. If multiple cannons are available, the most powerful one takes priority. Enhanced: Deals 30% / 60% / 90% Fire DMG per hit based on the number of orbs pinged.
Basic Attack

Pressure Unleashed

Basic Attack: Launches consecutive attacks at the target, dealing 720% Physical DMG in total. Enhanced: Basic Attacks deal 720% Fire DMG.
Core

Thermal Armament

Core Passive: When in combat, gains an additional 3% of Thermal Energy per skill level. Thermal Energy can be gained by 3-Pings and using Signature Moves. Becomes Enhanced after the thermal energy reaches 50%. Gains additional effects and 20% Fire DMG Bonus from Signal Orb skills and Basic Attacks. When Enhanced, loses 5% of Thermal Energy per second.
Signature

Signature - Scar of Earth

Signature Move: Costs 100 Energy. Shoots a laser at the ground by 200% Fire DMG and leaves a path of fire for 5 seconds in the end. All enemies in the path take 200% Fire DMG per second.
QTE

Gravity Fall

QTE: Karenina deals 720% Fire DMG at the target.
Leader

Leader - Complete Destruction

When party members are of 3 different classes, ATK increases by 10% and ATK of Attacker increases by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Thermal Radiation

Passive: Extra Fire DMG Bonus increases by 10% after entering Thermal mode.
SSS-Rank

Infinite Potential

Passive: Extra DMG Bonus of Enhanced skills increases by 10%.
SSS+ Rank

Elimination Duty

Passive: Reduces Fire DMG Resistance of enemies that took burning damage from a Signature Move by 15% for 5 seconds.
Hidden Skill
Thermal System
Any 3-Ping
Technique
Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal Mode.

Videos

Related Frames

← Lee: Entropy Nanami: Pulse →