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|Specialty='''Resistance Reduction''' — Able to reduce Elemental Resistance of enemies.<br>'''Burst''' — Can deal large amounts of damage quickly. |
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|Specialty='''Resistance Reduction''' — Able to reduce Elemental Resistance of enemies.<br>'''Burst''' — Can deal large amounts of damage quickly. |
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|Element=[[File:Element-Dark-Icon-White.png|25x25px|link=]]Dark (100%) |
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|Element=[[File:Element-Dark-Icon-White.png|25x25px|link=]]Dark (100%) |
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|Effect=[[File:Effect-Electroconvergence-Icon-White.png|20x20px|link=]] '''Electroconvergence''' - Releases a powerful burst of energy in a short period of time to disrupt the surrounding electric field and scatter charged particles, periodically dealing DMG to the target {{o|(Effect added upon character Leap)}}. |
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|Gift Text=P. Engine |
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|Gift Text=P. Engine |
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{{FAQ |
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|Image=Weapon-Illuminare-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Illuminare]] |
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|Answer= The {{o|Chain Fusion}} effect applied by Karenina: Scire increases by {{o|10%}}. Each time Karenina casts {{o|Radiant Whirlwind}}, she recovers {{o|1}} Energy. The Extra DMG Bonus of {{o|Leap Attack}} increases by {{o|20%}}.}} |
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{{FAQ |
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|Image=CUB-MingYue-Icon.png |
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|Size= 60x60px |
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|Question= Optimal CUB: [[Moonhopper]] |
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|Answer= Moonhopper will smash the enemy down, interrupting enemies’ attacks and dealing DMG. Moonhopper then leaves behind an anti-gravity field, which lasts for 4s. The anti-gravity field deals 100% DMG every 0.5s to enemies inside. In addition, enemies are slowed down and unable to cast skills while inside the anti-gravity field.}} |
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- Builds |
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- Builds |
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{{:Build:Radiant_Daybreak}} |
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{{Build:Radiant_Daybreak}} |
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- Skills |
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- Skills |
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|Weapon=Sledgehammer |
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|Weapon=Sledgehammer |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Comet Propulsion |
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|Red Orb=Comet Propulsion — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Dark DMG to the enemies before her. |
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|Red Orb Detail=Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. <br>- Deals {{o|190% / 380% / 570%}} Dark DMG based on the number of orbs pinged. |
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|Yellow Orb=Gravity Beacon |
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|Yellow Orb=Gravity Beacon |
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|Yellow Orb Detail=Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Dark DMG and inflicting <span style="color:#FF6549;">Chain Fusion</span> on them to reduce their Dark Resistance by <span style="color:#FF6549;">15%</span> for 3s. Meanwhile, Karenina gains an Anti-gravity Shield equal to <span style="color:#FF6549;">3% / 6% / 10%</span> of her max HP. This Anti-gravity Shield can be stacked up to <span style="color:#FF6549;">50%</span> of her max HP. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing damage based on the number of the orbs pinged. |
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|Yellow Orb Detail='''Yellow Orb — {{b|Ping Yellow Orb}}'''<br><span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting {{o|Chain Fusion}} on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of orbs pinged. <br>- Deals {{o|150% / 300% / 450%}} Dark DMG based on the number of orbs pinged. <br>- {{o|Chain Fusion}} reduces the target's Dark Resistance by {{o|15%}} for {{o|3}}s. <br>- Karenina gains an Anti-gravity Shield equal to {{o|3% / 6% / 10%}} of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to {{o|50%}} of her max HP.<br><br>'''Yellow Orb — {{b|While casting Yellow Orb skills + Ping Yellow/Blue Orb}}'''<br>When pinging any Blue or Yellow orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. |
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|Blue Orb=Meteor Track |
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|Blue Orb=Meteor Track |
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|Blue Orb Detail=Karenina: Scire wields the Blast Hammer to transform it into a cannon to fire a gravity shot forward to pull the enemies on the path, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Dark DMG. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and fire a shot again, dealing damage based on the number of the orbs pinged. |
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|Blue Orb Detail='''Blue Orb — {{b|Ping Blue Orb}}'''<br>Karenina: Scire transforms the Blash Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. <br>- Deals {{o|220% / 440% / 660%}} Dark DMG based on the number of orbs pinged.<br><br>'''Blue Orb — {{b|While casting Blue Orb skills + Ping Yellow/Blue Orb}}'''<br>When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Meteor Hammer |
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|Basic=Meteor Hammer — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Basic Attack: Deals <span style="color:#FF6549;">500%</span> Dark DMG in total. |
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|Basic Attack Detail=Deals {{o|500%}} Dark DMG in total. |
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|Signature=Starshatter Horizon |
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|Signature=Starshatter Horizon |
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|Signature Detail=Signature Move: Spends <span style="color:#FF6549;">160</span> Energy to cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <span style="color:#FF6549;">Time Lag Calculation</span> meanwhile. <span style="color:#FF6549;">Starshatter Horizon</span> deals <span style="color:#FF6549;">1200%</span> Dark DMG in total. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. |
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|Signature Detail='''Signature Move — {{b|160 Energy + Tap Signature}}'''<br>Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering {{o|Time Lag Calculation}} meanwhile. {{o|Starshatter Horizon}} deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.<br>- Deals {{o|1200%}} Dark DMG. |
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|QTE=Dawn Fall |
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|QTE=Dawn Fall |
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|QTE Detail=QTE: Karenina: Scire hammers the ground, dealing <span style="color:#FF6549;">600%</span> Dark DMG to enemies within the area and inflicting the <span style="color:#FF6549;">Chain Fusion</span> effect on them to reduce their Dark Resistance by <span style="color:#FF6549;">15%</span> for 12s. |
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|QTE Detail=Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the {{o|Chain Fusion}} effect on them to reduce their Dark Resistance. <br>- Deals {{o|600%}} Dark DMG. <br>- {{o|Chain Fusion}} reduces the target's Dark Resistance by {{o|15%}} for {{o|12}}s. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Space Walk |
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|Core=Space Walk |
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|Core Detail='''Leap Attack — {{b|3-Ping available + Press and hold Basic Attack}}'''<br>When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with {{o|Leap Attack}} that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). <br>- Every set of 3-Ping Orbs consumed grants {{o|20}} Anti-gravity Energy. <br>- While charging, gains {{o|50% / 80% / 90%}} Extra DMG Reduction based on the number of 3-Pings made. <br>- Deals {{o|450%}} Dark DMG when leaping into the air. <br>- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal {{o|200%}} more Base DMG.<br><br>'''Anti-gravity Status — {{b|Cast Leap Attack}}'''<br>Gains Super Armor and {{o|50%}} Extra DMG Reduction while in the Anti-gravity status.<br><br>'''Radiant Whirlwind — {{b|Character is airborne + Tap Basic Attack repeatedly}}'''<br>While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast {{o|Radiant Whirlwind}} that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). <br> - Deals {{o|10%}} Dark DMG. <br><br>'''Gravity Overload — {{b|Triggered when character lands}}'''<br>Upon landing, {{o|Gravity Overload}} will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy, Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity Status with empty Anti-gravity Energy. <br>- Triggering {{o|Gravity Overload}} grants {{o|20}} Signature Energy. <br>- Deals {{o|300%}} Dark DMG. <br>- When there is no less than {{o|20}} Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming {{o|20}} Anti-gravity Energy.<br><br>'''Kinetic Energy — {{b|Automatically accumulated when casting Radiant Whirlwind / Basic Attack speed-up}}'''<br>Each {{o|Radiant Whirlwind}} cast and Basic Attack speed-up will grant Kinetic Energy. Casting {{o|Starshatter Horizon}} will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.<br>- Every {{o|Radiant Whirlwind}} cast grants {{o|7}} Kinetic Energy.<br>- Every Basic Attack speed-up grants {{o|21}} Kinetic Energv<br>- The limit of Kinetic Energy is {{o|999}}.<br>- Casting {{o|Starshatter Horizon}} will consume all the Kinetic Energy with each point consumed granting {{o|0.12%}} more Base DMG, up to {{o|100%}}.<br><br>'''Airborne Spin — {{b|Anti-gravity status + Tap Dodge}}'''<br>When the Anti-gravity status is activated, tapping Dodge casts {{o|Airborne Spin}} by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, {{o|Returning Repulsion}} will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.<br>- Deals {{o|200%}} Dark DMG.<br>- Restores {{o|20}} Anti-gravity Energy and {{o|20}} Signature Energy (can be triggered once per 10s only),<br>- Deals {{o|400%}} Dark DMG.<br>- Restores additional {{o|500}} Dodge Gauge value (can be triggered once per 10s only). |
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|Core Detail=When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting <span style="color:#FF6549;">20</span> Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and <span style="color:#FF6549;">50% / 80% / 90%</span> Extra DMG Reduction based on the number of sets of 3-Ping Orbs consumed. |
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After that, Karenina leaps up into the air with Leap Attack that deals |
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<span style="color:#FF6549;">450%</span> Dark DMG (its Base DMG increases by <span style="color:#FF6549;">200%</span> if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. While in the Anti-gravity status, Karenina gains Super Armor and <span style="color:#FF6549;">50%</span> Extra DMG Reduction; tapping the Basic Attack button repeatedly will cast <span style="color:#FF6549;">Radiant Whirlwind</span> that deals <span style="color:#FF6549;">10%</span> Dark DMG (each Basic Attack increases Karenina's airborne duration and in speed). |
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Upon landing, <span style="color:#FF6549;">Gravity Overload</span> will be triggered to grant <span style="color:#FF6549;">20</span> Signature Energy and deal <span style="color:#FF6549;">300%</span> Dark DMG. If Karenina has more than <span style="color:#FF6549;">20</span> Anti-gravity Energy, she will automatically leap up into the air again by consuming <span style="color:#FF6549;">20</span> Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Each <span style="color:#FF6549;">Radiant Whirlwind</span> and Basic Attack speed-up grant <span style="color:#FF6549;">7</span> and <span style="color:#FF6549;">21</span> Kinetic Energy (up to <span style="color:#FF6549;">999</span>) respectively. Casting <span style="color:#FF6549;">Starshatter Horizon</span> consumes all (up to Kinetic Energy, each increasing Its Base DMG by <span style="color:#FF6549;">0.12%</span>). |
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When the Anti-gravity status is activated, tapping Dodge casts <span style="color:#FF6549;">Airborne Spin</span> bv consuming double Dodge Gauge to pull and knock back nearby enemies, dealing <span style="color:#FF6549;">200%</span> Dark DMG while restoring <span style="color:#FF6549;">20</span> Anti-gravity Energy and <span style="color:#FF6549;">20</span> Signature Energy (can be triggered once per 10s only). |
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Upon a successful dodge, <span style="color:#FF6549;">Returning Repulsion</span> will be cast to pull and knock back nearby enemies, dealing <span style="color:#FF6549;">400%</span> Dark DMG and restoring additional <span style="color:#FF6549;">500</span> Dodge Gauge (can be triggered once per 10s only). When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matric's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). |
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|Leader=Leader - Visionary |
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|Leader=Leader - Visionary |
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|Leader Detail=Dark DMG of all members increases by <span style="color:#FF6549;">10%</span> and Tank Omniframes' DMG increases by <span style="color:#FF6549;">5%</span>. |
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|Leader Detail=Increases Dark DMG of all members by {{o|10%}}. Increases DMG of all Tank Omniframes in the team by {{o|5%}}. |
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|SS Rank=Faint Light |
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|SS Rank=Faint Light |
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|SS Rank Detail='''Level 1''' — {{b|Unlocks at S5}}<br>Karenina: Scire gains an Anti-gravity Shield equal to <span style="color:#FF6549;">10%</span> of max HP for every set of 3-Ping Orbs consumed when charging. |
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|SS Rank Detail='''Level 1 — {{b|Unlocked at S5 Rank}}'''<br>Karenina: Scire gains an Anti-gravity Shield equal to {{o|10%}} of max HP for every set of 3-Ping Orbs consumed when charging. |
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'''Level 2''' — {{b|Unlocks at SS}}<br>Upon dealing damage, also inflicts <span style="color:#FF6549;">Chain Fusion</span> that reduces the target's Dark Resistance by <span style="color:#FF6549;">15%</span> for 3s. When Karenina: Scire enters the charging status, the Signal Orbs will be rearranged in the order of red, blue, and yellow. |
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'''Level 2 — {{b|Unlocked at SS Rank}}'''<br>Upon dealing damage, inflicts a {{o|Chain Fusion}} effect that reduces the target's Dark Resistance by {{o|15%}} for {{o|3}}s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow. |
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|SSS Rank=Banishing Sunglow |
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|SSS Rank=Banishing Sunglow |
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|SSS Rank Detail='''Level 1''' — {{b|Unlocks at SS3}}<br>Gains an extra 3-Ping opportunity triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the Base DMG of the corresponding Leap Attack and Radiant Whirlwind will increase by <span style="color:#FF6549;">400%</span> and <span style="color:#FF6549;">75%</span> respectively. Upon casting <span style="color:#FF6549;">Starshatter Horizon</span>, Karenina: Scire will generate a 15-second <span style="color:#FF6549;">Thermal Field</span>, dealing <span style="color:#FF6549;">75%</span> Dark DMG once and inflicting <span style="color:#FF6549;">Chain Fusion</span> that reduces Dark Resistance by <span style="color:#FF6549;">15%</span> to targets entering the field for 10s. |
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|SSS Rank Detail='''Level 1 — {{b|Unlocked at SS3 Rank}}'''<br>Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack will deal {{o|400%}} more Base DMG, and Radiant Whirlwind will deal {{o|75%}} more Base DMG. Upon casting {{o|Starshatter Horizon}}, Karenina: Scire will generate a {{o|15}}s {{o|Thermal Field}}, dealing {{o|75%}} Dark DMG once to targets entering the field and inflicting them with {{o|Chain Fusion}} that reduces Dark Resistance by {{o|15%}} for {{o|10}}s. |
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'''Level 2''' — {{b|Unlocks at SSS}}<br> |
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'''Level 2 — {{b|Unlocked at SSS Rank}}'''<br> |
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When in the Anti-gravity status, Karenina: Scire deals <span style="color:#FF6549;">10%</span> more Dark DMG. Upon dealing damage, reduces the target's Extra DMG Reduction by <span style="color:#FF6549;">5%</span> for 8s. The duration will refresh whenever it is triggered. Press and hold Basic Attack to make Karenina: Scire start charging and immediately activate QTEs that are not on cooldown. <span style="color:#FF6549;">Radiant Whirlwind</span> will spin faster. |
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When in the Anti-gravity status, Karenina: Scire deals {{o|10%}} more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by {{o|5%}} for {{o|8}}s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. {{o|Radiant Whirlwind}}'s spin speed will automatically increase. |
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|SSS+ Rank=Unquenchable Willpower |
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|SSS+ Rank=Unquenchable Willpower |
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|SSS+ Rank Detail='''Level 1''' — {{b|Unlocks at SSS3}}<br> When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can trigger this once every time they are deployed.) Karenina gains an extra 3-Ping opportunity triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of the corresponding <span style="color:#FF6549;">Leap Attack</span> and <span style="color:#FF6549;">Radiant Whirlwind</span> will increase by <span style="color:#FF6549;">600%</span> and <span style="color:#FF6549;">200%</span> respectively. |
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|SSS+ Rank Detail='''Level 1 — {{b|Unlocked at SSS3 Rank}}'''<br> When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of {{o|Leap Attack}} increases by {{o|600%}} and the Base DMG of {{o|Radiant Whirlwind}} increases by {{o|200%}}. |
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'''Level 2''' — {{b|Unlocks at SSS6}}<br> <span style="color:#FF6549;">Radiant Whirlwind</span> gains <span style="color:#FF6549;">30%</span> Extra DMG Bonus. |
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'''Level 2 — {{b|Unlocked at SSS6 Rank}}'''<br>{{o|Radiant Whirlwind}} gains {{o|30%}} Extra DMG Bonus. |
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'''Level 3''' — {{b|Unlocks at SSS+}}<br> <span style="color:#FF6549;">Starshatter Horizon</span> gains <span style="color:#FF6549;">40%</span> Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time you switch to her. |
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'''Level 3 — {{b|Unlocked at SSS+ Rank}}'''<br>{{o|Starshatter Horizon}} gains {{o|40%}} Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. |
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- Ascension |
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{{Header Full|Character Leap}} |
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''This character's Leap is implemented during the [[Soaring Beyond]] patch.'' |
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{{Character Ascension |
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|Frame=Scire |
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|- <!--Enhancements--> |
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|Ascension 1=Phosphorescent Dawn |
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|Ascension 1 Type=Orb |
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|Ascension 1 Detail=Base DMG of Signal Orbs increases by {{o|50%}}.<br>Upon performing [Comet Propulsion], Scire becomes combo-ready. Pinging Signal Orbs in this state will be considered as Comet Combos, during which Scire gains Super Armor.<br>Comet Combo 1: Deals {{o|200% / 400% / 600%}} Dark DMG, rearranges Signal Orbs into 3-Pings, and triggers Matrix if available (gains 1 Signal Orb upon successfully triggering Matrix).<br>Comet Combo 2: Deals {{o|240% / 480% / 720%}} Dark DMG.<br>Comet Combo Finisher: Deals {{o|300% / 600% / 900%}} Dark DMG.<br><br><u><b>Level 9</b></u>: When pinging orbs during the Comet Combo, Scire grants {{o|120 / 240 / 360}} points of Ampere Accumulation to the party. Comet Combo Finisher additionally grants {{o|24 / 48 / 72}} points of Ampere Accumulation.<br>[Core Passive-Space Walk] added effect: {{o|Effect: Electroconvergence}}<br>- Effect Resource: Maximum points of {{o|Ampere Accumulation}}: {{o|1000}}.<br>- When the Effect is triggered: Character with the Electroconvergence Effect enters the Electronic Blast state and causes lightning to fall around themselves, dealing {{o|800%}} Electroconvergence DMG every {{o|2s}} for {{o|12s}} (this cannot trigger the Tank Class passive).<br>[QTE-Dawn Fall] added effect: Deals {{o|100%}} Electroconvergence DMG.<br><br><u><b>Level 18</b></u>: When pinging Red Signal Orbs, Scire gains an Anti-Gravity Shield equal to {{o|3% / 6% / 10%}} of max HP.<br>[Passive-Faint Light Level 2] added effect: When Scire has an Anti-Gravity Shield, her ATK increases by {{o|15%}}. |
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<!-- Ascension 2--> |
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|Ascension 2=Mass-Energy Conversion |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail=Every 3-Ping consumed in charging [Leap Attack] increases Extra DMG Bonus of the current cast of the skill by {{o|8%}}.<br><br><u><b>Level 9</b></u>: Pulls in nearby enemies while charging [Leap Attack]. Trigger Matrix if available.<br><br><u><b>Level 18</b></u>: Every 3-Ping consumed in charging [Leap Attack] increases Extra DMG Bonus of the next cast of [Signature-Starshatter Horizon] by {{o|10%}}.<br>[Passive-Banishing Sunglow Level 2] added effect: Dark Resistance Reduction effect of Chain Fusion inflicted by Scire increases by {{o|10%}}. |
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<!-- Ascension 3--> |
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|Ascension 3=Edge of Perception |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=While in Anti-gravity Status or performing Comet Combos, hold Basic Attack to exit the current status and perform [Disintegration Strike], dealing {{o|480%}} Dark DMG and recovering {{o|88 Signature Energy}}. During this, gains Super Armor and {{o|30%}} DMG Reduction.<br>- Performing [Disintegration Strike] while in Anti-gravity Status additionally grants {{o|12 Signature Energy}} and {{o|999 Kinetic Energy}}. In addition, every 3-Ping consumed in charging [Leap Attack] increases Base DMG of [Disintegration Strike] by {{o|50%}}.<br>- While performing [Disintegration Strike] and subsequent [Signature-Starshatter Horizon], Scire is considered to be in Anti-gravity Status.<br><br><u><b>Level 9</b></u>: When Ampere Accumulation of the party reaches the maximum value, [Disintegration Strike] will trigger the Electronic Blast state and activate the Electrodissociation Field that lasts for {{o|14s}}.<br>- The Electrodissociation Field inflicts enemies inside with {{o|Turbulence Interference}} that reduces Lightning Resistance every {{o|2s}}. Turbulence Interference reduces Lightning Resistance by {{o|15%}} for {{o|2s}}.<br>- While in the Electronic Blast state, performing [Signature-Starshatter Horizon] additionally triggers [Signature-Meteoric Thunderbolt], dealing {{o|900%}} Electroconvergence DMG.<br><br><u><b>Level 18</b></u>: An additional 3-Ping can be consumed while charging [Disintegration Strike] to increase Extra DMG Bous of the cast by {{o|200%}}, trigger all available QTEs, and grant {{o|240}} points of Ampere Accumulation to the party. <br>[Passive-Unquenchable Willpower Level 3] added effect: Extra DMG Bonus of [Disintegration Strike] increases by {{o|50%}}. The additional 3-Ping consumed while charging [Disintegration Strike] will also double the DMG dealt by the next cast of [Signature-Meteoric Thunderbolt]. |
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*Press and hold Basic Attack to use an available 3-Ping / Matrix Ping to start charging the hammer: |
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*Press and hold Basic Attack to use an available 3-Ping / Matrix Ping to start charging the hammer: |
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**Holding down the Basic Attack button will consume additional 3-Pings to gain more charges |
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**Holding down the Basic Attack button will consume additional 3-Pings to gain more charges |
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**Max charges are 2 (S rank) / 3 (SS3 rank) / 4 (SSS3 rank) |
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**Max charges are 2 (S-Rank) / 3 (SS3 Rank) / 4 (SSS3 Rank) |
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*Release Basic Attack while charging or finish charging to perform a '''Leap Attack''': |
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*Release Basic Attack while charging or finish charging to perform a '''Leap Attack''': |
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*Advanced techniques: |
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*Advanced techniques: |
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**It's highly recommended to avoid using normal orbs entirely in favor of the Core Passive, as the '''Leap Attack''' does considerably more damage than any number or orbs used to charge it |
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**It's highly recommended to avoid using normal orbs entirely in favor of the Core Passive, as the '''Leap Attack''' does considerably more damage than any number of orbs used to charge it |
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**It's possible to stay in the air indefinitely by using dodges before hitting the ground after the <span style="color:#ECE39F;">Hammer Gauge</span> is empty |
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**It's possible to stay in the air indefinitely by using dodges before hitting the ground after the <span style="color:#ECE39F;">Hammer Gauge</span> is empty |
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**If playing on the PC client, holding the Rapid Fire key during '''Leap Attack''' is the easiest way to achieve maximum spin |
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**If playing on the PC client, holding the Rapid Fire key during '''Leap Attack''' is the easiest way to achieve maximum spin |
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**It's possible to space a '''Leap Attack''' away from the enemy in such a way that the initial hit misses but the higher damaging upward swing connects |
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**It's possible to space a '''Leap Attack''' away from the enemy in such a way that the initial hit misses but the higher damaging upward swing connects |
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***This can be helpful in time sensitive modes like [[Phantom Pain Cage]] or [[War Zone]] to avoid the long hit-stop generated by the initial hit</big> |
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***This can be helpful in time sensitive modes like [[Phantom Pain Cage]] or [[War Zone]] to avoid the long hit-stop caused by the initial hit</big> |
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- Videos |
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- Videos |