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'''Level 3''' — {{b|Unlocks at SSS+}}<br> <span style="color:#FF6549;">Starshatter Horizon</span> gains <span style="color:#FF6549;">40%</span> Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time you switch to her. |
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'''Level 3''' — {{b|Unlocks at SSS+}}<br> <span style="color:#FF6549;">Starshatter Horizon</span> gains <span style="color:#FF6549;">40%</span> Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time you switch to her. |
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- Gameplay Tips |
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{{Header Full|How to play}}<big> |
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=====Scire - Fundamentals===== |
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*Press and hold Basic Attack to use an available 3-Ping / Matrix Ping to start charging the hammer: |
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**Holding down the Basic Attack button will consume additional 3-Pings to gain more charges |
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**Max charges are 2 (S rank) / 3 (SS3 rank) / 4 (SSS3 rank) |
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*Release Basic Attack while charging or finish charging to perform a '''Leap Attack''': |
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**The damage of '''Leap Attack''' increases massively for each charge |
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**Press Basic Attack during '''Leap Attack''' to start spinning |
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**Press Basic Attack rapidly during the spin to increase its speed, generating more energy and dealing more damage |
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*The first two 3-Pings used for charging increase the <span style="color:#ECE39F;">Hammer Gauge</span>: |
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**After landing from a spin Scire will consume half of the <span style="color:#ECE39F;">Hammer Gauge</span> to launch herself again in the air |
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**Dodging during the spin will fill half the gauge, with a cooldown of 10 seconds |
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**The number on the gauge is called <span style="color:#F1B863;">Kinetic Energy</span> and will increase based on the speed of Scire's spin |
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=====Scire - Additional Information===== |
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*Core Passive details: |
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**Scire has Super Armor and damage reduction while charging and during a '''Leap Attack''' |
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**Dodging while in mid-air will pull in enemies and lift Scire up to max height |
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**Dodging an enemy's attack while in mid-air will trigger a unique attack and refund the dodge gauge spent |
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**At SS rank her orbs will be sorted into 3-Pings while charging |
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**At SSS rank charging will activate all available QTEs |
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*Signature Move details: |
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**Activating Signature Move triggers <span style="color:#FF6549;">Time Lag Calculation</span> from the moment it is used |
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**The damage of Signature Move increases with the amount of <span style="color:#F1B863;">Kinetic Energy</span>, up to double at 833 |
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**At SS3 using Signature Move will create a 15 second field around the active character that inflicts 10 seconds of <span style="color:#FF6549;">Chain Fusion</span> debuff to enemies that enter it |
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**The C.U.B. [[Moonhopper]] with the "Bye-bye Home Run" skill equipped greatly boosts the Signature Move's damage |
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*Advanced techniques: |
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**It's highly recommended to avoid using normal orbs entirely in favor of the Core Passive, as the '''Leap Attack''' does considerably more damage than any number or orbs used to charge it |
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**It's possible to stay in the air indefinitely by using dodges before hitting the ground after the <span style="color:#ECE39F;">Hammer Gauge</span> is empty |
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**If playing on the PC client, holding the Rapid Fire key during '''Leap Attack''' is the easiest way to achieve maximum spin |
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**It's possible to space a '''Leap Attack''' away from the enemy in such a way that the initial hit misses but the higher damaging upward swing connects |
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***This can be helpful in time sensitive modes like [[Phantom Pain Cage]] or [[War Zone]] to avoid the long hit-stop generated by the initial hit</big> |
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- Videos |
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- Videos |