Lee: Palefire: Difference between revisions
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{{Recommended Memory Sets|2}}
<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center>
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{{Core String:Palefire}}
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Revision as of 16:48, 17 March 2022
← Liv: Lux | Watanabe: Nightblade → |
![](http://static.miraheze.org/pgrwiki/thumb/7/70/Element-Physical-Icon-White.png/25px-Element-Physical-Icon-White.png)
![](http://static.miraheze.org/pgrwiki/thumb/3/31/Element-Fire-Icon-White.png/25px-Element-Fire-Icon-White.png)
![](http://static.miraheze.org/pgrwiki/thumb/c/cb/PP-Palefire-1.png/300px-PP-Palefire-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/c/cb/PP-Palefire-2.png/300px-PP-Palefire-2.png)
![](http://static.miraheze.org/pgrwiki/thumb/1/11/Memory-Shakespeare-Icon-1.png/25px-Memory-Shakespeare-Icon-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/5/53/Memory-Einsteina-Icon-1.png/25px-Memory-Einsteina-Icon-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/c/cf/Memory-Hanna-Icon-1.png/25px-Memory-Hanna-Icon-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/d/df/Memory-Darwin-Icon-1.png/25px-Memory-Darwin-Icon-1.png)
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Phantom Pain Cage Set:It may be more ideal to use one of the following sets instead: 4 |
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Phantom Pain Cage Set:It may be more ideal to use one of the following sets instead: 4 |
Skills & Passives
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Precise Shots |
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Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
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Infernal Shot |
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Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds. |
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Magnetic Shot |
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Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
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Shooting Mode |
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Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total. |
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Controlling Bullet |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast. Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area. | |
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Signature - 360o Shooting |
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Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot. |
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360o Shooting - Rapid Fire |
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QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
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Leader - Riot of Color |
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Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%. |
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Attacker |
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Extra DMG Bonus increases by 20%. |
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
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Landing Prediction - Lightning |
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Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. |
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Landing Prediction - Flame |
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Passive: Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds. |
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Enhanced Controlling Bullet |
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Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. |
Related Frames
← Liv: Lux | Watanabe: Nightblade → |