Lee: Palefire: Difference between revisions
Spectrazzz (talk | contribs) (updated ascension skill) |
Spectrazzz (talk | contribs) m (Text replacement - "dodge gauge" to "Dodge Gauge") |
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Gain additional effects based on the orbs pinged: |
Gain additional effects based on the orbs pinged: |
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<br>[[File:Skill-Palefire-Orb-Red.png|26px]]'''Red Signal Orb''': Extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.5/1/1.5s</span> based on the number of orbs pinged. Each bullet triggers <span style="color:#FF6549;">Shooting Stance</span> and deals DMG based on the number of orbs pinged. |
<br>[[File:Skill-Palefire-Orb-Red.png|26px]]'''Red Signal Orb''': Extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.5/1/1.5s</span> based on the number of orbs pinged. Each bullet triggers <span style="color:#FF6549;">Shooting Stance</span> and deals DMG based on the number of orbs pinged. |
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<br>[[File:Skill-Palefire-Orb-Yellow.png|26px]] & [[File:Skill-Palefire-Orb-Blue.png|26px]]'''Yellow and Blue Signal Orbs''': Lee dodges to the side and extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.3s</span>.<br><u>'''Level 9'''</u>: Gain 1 Energy for every bullet that lands during <span style="color:#FF6549;">Shooting Stance</span> mode and doubles the Energy gained from pinging orbs during <span style="color:#FF6549;">Shooting Stance</span>.<br><u>'''Level 18'''</u>: Dodging during <span style="color:#FF6549;">Shooting Stance</span> consumes twice the amount of |
<br>[[File:Skill-Palefire-Orb-Yellow.png|26px]] & [[File:Skill-Palefire-Orb-Blue.png|26px]]'''Yellow and Blue Signal Orbs''': Lee dodges to the side and extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.3s</span>.<br><u>'''Level 9'''</u>: Gain 1 Energy for every bullet that lands during <span style="color:#FF6549;">Shooting Stance</span> mode and doubles the Energy gained from pinging orbs during <span style="color:#FF6549;">Shooting Stance</span>.<br><u>'''Level 18'''</u>: Dodging during <span style="color:#FF6549;">Shooting Stance</span> consumes twice the amount of Dodge Gauge and triggers <span style="color:#FF6549;">Evasive Shooting</span>. Lee will leap into the air and swiftly fire 11 rounds, each bullet dealing <span style="color:#FF6549;">45%</span> Fire DMG and granting Lee 21 Energy in total. Gain invulnerability during <span style="color:#FF6549;">Evasive Shooting</span>. Successfully dodging with <span style="color:#FF6549;">Evasive Shooting</span> returns half of the initial amount of Dodge Gauge consumed. |
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|Ascension 3=Searing Cyclone |
|Ascension 3=Searing Cyclone |
Revision as of 11:54, 27 April 2022
← Liv: Lux | Watanabe: Nightblade → |
Phantom Pain Cage Set:It may be more ideal to use one of the following sets instead: 4 Hanna (Bottom), 2 Darwin (Top)
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Phantom Pain Cage Set:It may be more ideal to use one of the following sets instead: 4 Hanna (Bottom), 2 Darwin (Top)
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Skills & Passives
Precise Shots | |
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Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
Infernal Shot | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds. |
Magnetic Shot | |
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Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
Shooting Mode | |
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Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total. |
Controlling Bullet | |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast. Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area. | |
Signature - 360o Shooting | |
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Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot. |
360o Shooting - Rapid Fire | |
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QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
Leader - Riot of Color | |
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Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Landing Prediction - Lightning | |
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Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. |
Landing Prediction - Flame | |
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Passive: Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds. |
Enhanced Controlling Bullet | |
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Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. |
Character Ascension
This character's Ascension is implemented during The Ark Beyond patch.
Related Frames
← Liv: Lux | Watanabe: Nightblade → |