Lee: Palefire: Difference between revisions
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{{Recommended Memory Sets|2}} |
{{Recommended Memory Sets|2}} |
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<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center> |
<center>[[File:Memory-Shakespeare-Icon-1.png|25x25px|link=]][[Shakespeare]] ◇[[File:Memory-Einsteina-Icon-1.png|25x25px|link=]][[Einsteina]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center><br>{{Important Info<!---Insert Text Below This Line-----> |
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{{Important Info<!---Insert Text Below This Line-----> |
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===== Phantom Pain Cage Set: ===== |
===== Phantom Pain Cage Set: ===== |
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|Ascension 1=Bipolar Expansion |
|Ascension 1=Bipolar Expansion |
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|Ascension 1 Type=Orb |
|Ascension 1 Type=Orb |
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|Ascension 1 Detail=Increases the DMG of the blasting round from [[File:Skill-Palefire-Orb-Yellow.png| |
|Ascension 1 Detail=Increases the DMG of the blasting round from [[File:Skill-Palefire-Orb-Yellow.png|20px]]'''Internal Shot''' by <span style="color:#FF6549;">10%</span>. Enemies within the burning area created by [[File:Skill-Palefire-Orb-Yellow.png|20px]]'''Infernal Shot''' are inflicted with Burning for 3s. Burning enemies are considered to be inside the burning area. |
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<u>'''Level 9'''</u>: Hitting a Burning enemy with [[File:Skill-Palefire-Orb-Blue.png|20px]]'''Magnetic Shot''' increases the duration of Burning by 3s.<br><u>'''Level 18'''</u>: Increases the base DMG of the extra DMG effect when attacking a Burning enemy during [[File:Skill-Palefire-Orb-Yellow.png|20px]]'''Infernal Shot''' by <span style="color:#FF6549;">100%</span>. |
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|Ascension 2=Uranium Relock |
|Ascension 2=Uranium Relock |
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|Ascension 2 Type=Core |
|Ascension 2 Type=Core |
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|Ascension 2 Detail=[[File:Skill-Palefire-Passive-Core.png| |
|Ascension 2 Detail=[[File:Skill-Palefire-Passive-Core.png|20px]]'''Controlling Bullet''' increases Lee’s movement speed and activates <span style="color:#FF6549;">Shooting Stance</span> for 5s, where Lee will fire rapidly at the target. The DMG of each bullet is based on the number of orbs pinged when [[File:Skill-Palefire-Passive-Core.png|20px]]'''Controlling Bullet''' is triggered. Converts all Physical DMG dealt by Lee to Fire DMG and increases Fire DMG by <span style="color:#FF6549;">10%</span> during <span style="color:#FF6549;">Shooting Stance</span>.<br>Gain additional effects based on the orbs pinged:<br>[[File:Skill-Palefire-Orb-Red.png|20px]]'''Red Signal Orb''': Extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.5/1/1.5s</span> based on the number of orbs pinged. Each bullet triggers <span style="color:#FF6549;">Shooting Stance</span> and deals DMG based on the number of orbs pinged.<br>[[File:Skill-Palefire-Orb-Yellow.png|20px]] & [[File:Skill-Palefire-Orb-Blue.png|20px]]'''Yellow and Blue Signal Orbs''': Lee dodges to the side and extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.3s</span>. |
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⚫ | <u>'''Level 9'''</u>: Gain 1 Energy for every bullet that lands during <span style="color:#FF6549;">Shooting Stance</span> mode and doubles the Energy gained from pinging orbs during <span style="color:#FF6549;">Shooting Stance</span>.<br><u>'''Level 18'''</u>: Dodging during <span style="color:#FF6549;">Shooting Stance</span> consumes twice the amount of Dodge Gauge and triggers <span style="color:#FF6549;">Evasive Shooting</span>. Lee will leap into the air and swiftly fire 11 rounds, each bullet dealing <span style="color:#FF6549;">45%</span> Fire DMG and granting Lee 21 Energy in total. Gain invulnerability during <span style="color:#FF6549;">Evasive Shooting</span>. Successfully dodging with <span style="color:#FF6549;">Evasive Shooting</span> returns half of the initial amount of Dodge Gauge consumed. |
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Gain additional effects based on the orbs pinged: |
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<br>[[File:Skill-Palefire-Orb-Red.png|26px]]'''Red Signal Orb''': Extends the duration of <span style="color:#FF6549;">Shooting Stance</span> by <span style="color:#FF6549;">0.5/1/1.5s</span> based on the number of orbs pinged. Each bullet triggers <span style="color:#FF6549;">Shooting Stance</span> and deals DMG based on the number of orbs pinged. |
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|Ascension 3=Searing Cyclone |
|Ascension 3=Searing Cyclone |
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|Ascension 3 Type=Signature |
|Ascension 3 Type=Signature |
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|Ascension 3 Detail=Converts DMG dealt by [[File:Skill-Palefire-Signature.png| |
|Ascension 3 Detail=Converts DMG dealt by [[File:Skill-Palefire-Signature.png|20px]]'''360° Shooting''' to Fire DMG. Increases Lee’s Fire DMG by <span style="color:#FF6549;">10%</span> during [[File:Skill-Palefire-Signature.png|20px]]'''360° Shooting'''. |
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<u>'''Level 9'''</u>: [[File:Skill-Palefire-Signature.png| |
<u>'''Level 9'''</u>: [[File:Skill-Palefire-Signature.png|20px]]'''360° Shooting''' pulls in surrounding enemies.<br><u>'''Level 18'''</u>: Inflicts Burning to enemies hit by [[File:Skill-Palefire-Signature.png|20px]]'''360° Shooting''' for 3s, dealing Fire DMG based on the skill level of [[File:Skill-Palefire-Orb-Yellow.png|20px]]'''Infernal Shot''' every 0.5s. Increases the base DMG of [[File:Skill-Palefire-Signature.png|20px]]'''360° Shooting''' by <span style="color:#FF6549;">40%</span> during <span style="color:#FF6549;">Shooting Stance</span>. |
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Revision as of 12:00, 27 April 2022
← Liv: Lux | Watanabe: Nightblade → |
Phantom Pain Cage Set:It may be more ideal to use one of the following sets instead: 4 Hanna (Bottom), 2 Darwin (Top)
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Phantom Pain Cage Set:It may be more ideal to use one of the following sets instead: 4 Hanna (Bottom), 2 Darwin (Top)
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Skills & Passives
Precise Shots | |
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Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
Infernal Shot | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds. |
Magnetic Shot | |
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Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
Shooting Mode | |
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Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total. |
Controlling Bullet | |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast. Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area. | |
Signature - 360o Shooting | |
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Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot. |
360o Shooting - Rapid Fire | |
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QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
Leader - Riot of Color | |
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Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Landing Prediction - Lightning | |
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Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. |
Landing Prediction - Flame | |
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Passive: Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds. |
Enhanced Controlling Bullet | |
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Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. |
Character Ascension
This character's Ascension is implemented during The Ark Beyond patch.
Related Frames
← Liv: Lux | Watanabe: Nightblade → |