Liv: Luminance: Difference between revisions

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[[File:Dialogue-Luminance-Icon.png|50%]]
[[File:Dialogue-Luminance-Icon.png|50%]]
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- Infobox
- Infobox
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|-
|-
|Information=Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
|Information=Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
|Speciality=Heal - Has ally healing skills.<br>Members Damage reduction - Signature Move can reduce the damage taken by allies.
|Specialty=Heal - Has ally healing skills.<br>Members Damage reduction - Signature Move can reduce the damage taken by allies.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
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- Optimal Weapon
- PP Recommended Memory Sets
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{{FAQ
|Image=Weapon-TypeZero-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Type Zero]]
|Answer= Laser Shot's Extra DMG Bonus increases by 50%. Gains 15% ATK after a 3-Ping for 5s. Duration resets every time it is triggered.
<span style="color:#ae76ff;
text-shadow: 0px 0px 3px #0f0104;
display: inline-block;"> A rare case where a character's signature weapon (in this case, [[Dragon Wind]]) is inferior. <br> Off-Rate Weapons on its Banner: [[Ramiel]], [[Berserk Fusion]] </span>
}}
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- PP Recommended Memory Sets
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{{Recommended Memory Sets | 4}}
{{Recommended Memory Sets | 4}}
<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] ◇[[File:Memory-Guinevere-Icon-1.png|25x25px|link=]][[Guinevere]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]]</center>
<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] ◇[[File:Memory-Guinevere-Icon-1.png|25x25px|link=]][[Guinevere]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]]</center>


{{Important Info<!---Insert Text Below This Line----->
{{Important Info<!---Insert Text Below This Line----->
<!-- |
|
===== Phantom Pain Cage Set: =====
===== Phantom Pain Cage Set: =====
It may be more ideal to use one of the following sets for PPC:
It may be more ideal to use one of the following sets for PPC:
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top)
4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top)
<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top)
<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top)
<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}}
<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} -->
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- Builds
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{{:Build:Luminance}}
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- Skills
- Skills
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|-
|-
<!--------Red Orb----------->
<!--------Red Orb----------->
|Red Orb=Repelling Beams
|Red Orb=Repelling Beams — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Fires a beam at the target location, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged, reducing Movement Speed by 20% for 3 seconds, and reducing Extra DMG Bonus by 5% for 5 seconds.
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span><br>Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. <br>- Reduces movement speed of targets by {{o|20%}} for {{o|3}}s.- Reduces Extra DMG Bonus of targets by {{o|5%}} for {{o|5}}s.
<!-------Yellow Orb--------->
<!-------Yellow Orb--------->
|Yellow Orb=Transferring Recharge
|Yellow Orb=Transferring Recharge — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Enhances the weapon and increases the hit count of Basic Attacks. Based on the number of orbs pinged, deals <span style="color:#FF6549;">30% / 40% / 50%</span> Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5 seconds.
|Yellow Orb Detail=Enhances the weapon and increases the hit count of Basic Attacks. <br>- Deals {{o|30% / 40% / 50%}} Physical DMG per hit up to {{o|16 / 20 / 32}} times for {{o|2.5 / 3.5 / 5}}s based on the number of orbs pinged.
<!--------Blue Orb---------->
<!--------Blue Orb---------->
|Blue Orb=Gray Raven Field
|Blue Orb=Gray Raven Field — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Deploys a particle array at the target location, marking all enemies within. The array lasts 3/6/9 seconds, dealing <span style="color:#FF6549;">100% / 200% / 300%</span> Physical DMG based on the number of orbs pinged and dragging the targets in range once per second.
|Blue Orb Detail=Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. <br>- The particle array lasts {{o|3 / 6 / 9}}s and deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged.
<!-------Basic Attack------->
<!-------Basic Attack------->
|Basic=Adaptive Ray
|Basic=Adaptive Ray — {{b|Tap Basic Attack}}
|Basic Attack Detail=Basic Attack: Launches an energy attack, dealing <span style="color:#FF6549;">520%</span> Physical DMG in total.
|Basic Attack Detail=Launches an energy attack, dealing Physical DMG. <br>- Deals {{o|520%}} Physical DMG in total.
<!------Signature Move------>
<!------Signature Move------>
|Signature=Arcadia Gate
|Signature=Arcadia Gate
|Signature Detail=Signature Move: Costs 100 Energy. Deploys a wide-ranged energy field and uses <span style="color:#FF6549;">Light Penalty</span> that deals <span style="color:#FF6549;">150%</span> Physical DMG at random enemies in the area. Physical DMG Resistance of party members in the area increases by 75%.
|Signature Detail='''Signature Move {{b|100 Energy + Tap Signature}}'''<br>Deploys a wide-ranged energy field and unleashes {{o|Light Penalty}}, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. <br>- Each Light Penalty deals {{o|150%}} Physical DMG. <br>- Increases Extra DMG Reduction of teammates in the area by 75%.
<!-----------QTE------------>
<!-----------QTE------------>
|QTE=Heroic Dance
|QTE=Heroic Dance
|QTE Detail=QTE: Liv heals nearby allies for <span style="color:#FF6549;">100%</span> of her Attack. Grants allies a shield equal to <span style="color:#FF6549;">100%</span> of her Attack for 2 seconds.
|QTE Detail=Enters the battlefield to heal nearby allies and grants Shield. <br>- Heals allies for {{o|100%}} of Luminance's ATK. <br>- Grants allies Shield equal to {{o|100%}} of Luminance's ATK for 2s.
|-
|-
<!-------Core Passive------->
<!-------Core Passive------->
|Core=Goddess Connection System
|Core=Goddess Connection System
|Core Detail=Core Passive: Has a 20% chance to trigger <span style="color:#FF6549;">Light Penalty</span> that deals <span style="color:#FF6549;">150%</span> Physical DMG when hitting a marked enemy. After a 3-Ping or triggering <span style="color:#FF6549;">Light Penalty</span> 5 times, heals allies for <span style="color:#FF6549;">60%</span> of Liv's Attack.
|Core Detail='''Core Passive {{b|Ping Blue Orb + Tap Basic Attack (chance to trigger)}}'''<br> Attacking marked enemies has a chance to trigger {{o|Light Penalty}}, dealing Physical DMG. <br>- {{o|Light Penalty}} has a {{o|20%}} chance to trigger and deals {{o|150%}} Physical DMG.<br><br>'''Core Passive {{b|Any 3-Ping / After triggering Light Penalty 5 times}}'''<br>Heals nearby allies after a 3-Ping or triggering {{o|Light Penalty}} 5 times. <br>- Heals allies for {{o|60%}} of Luminance's ATK.
<!-------Leader Skill------->
<!-------Leader Skill------->
|Leader=Leader - Devoted Heart
|Leader=Leader - Devoted Heart
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<!-------SS Passive--------->
<!-------SS Passive--------->
|SS Rank=Field Reinforcement
|SS Rank=Field Reinforcement
|SS Rank Detail=Passive: Extra DMG Bonus against enemies in Gray Raven Field increases by <span style="color:#FF6549;">15%</span>.
|SS Rank Detail=Extra DMG Bonus against enemies in Gray Raven Field increases by <span style="color:#FF6549;">15%</span>.
<!-------SSS Passive-------->
<!-------SSS Passive-------->
|SSS Rank=Pioneer of Glory
|SSS Rank=Pioneer of Glory
|SSS Rank Detail=Passive: Extra DMG Bonus of <span style="color:#FF6549;">Light Penalty</span> increases by <span style="color:#FF6549;">50%</span>.
|SSS Rank Detail=Extra DMG Bonus of <span style="color:#FF6549;">Light Penalty</span> increases by <span style="color:#FF6549;">50%</span>.
<!-------SSS+ Passive------->
<!-------SSS+ Passive------->
|SSS+ Rank=Consciousness Encouragement
|SSS+ Rank=Consciousness Encouragement
|SSS+ Rank Detail=Passive: After using a Signature Move, Extra DMG of all party members increases by <span style="color:#FF6549;">15%</span> for 5 seconds.
|SSS+ Rank Detail=After using a Signature Move, Extra DMG of all party members increases by <span style="color:#FF6549;">15%</span> for 5 seconds.
}}
}}
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{{Core String:Luminance}}
{{Core String:Luminance}}

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<!--------------------------------------------------------------------------
- Trivia
- Trivia
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*On 25 August 2021, Ai Kayano's voice lines were removed from the CN version of PGR due to controversy
*On 25 August 2021, Ai Kayano's voice lines were removed from the CN version of PGR due to controversy
**According to the Global branch team on 26 August 2021, Ai Kayano's voice will be removed on all servers-->
**According to the Global branch team on 26 August 2021, Ai Kayano's voice will be removed on all servers-->
<!--------------------------------------------------------------------------
{{Header Full|Character Ascension}}
- Ascension
''This character's Ascension is implemented during [[A New Divide]] patch.''
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{{Header Full|Character Leap}}
''This character's Leap was implemented during the [[A New Divide]] patch.''
{{Character Ascension
{{Character Ascension
|Frame=Luminance
|Frame=Luminance
|- <!--Enhancements-->
|- <!--Enhancements-->
<!--|Ascension 1=-->
|Ascension 1=Spiritual Prayer Dance
|Ascension 1 Type=QTE
|Ascension 1 Type=QTE
|Ascension 1 Detail='''Heroic Dance''' heals for <span style="color:#FF6549;">20%</span> more and applies <span style="color:#FF6549;">Transfinite Torque</span>, increasing the target’s Physical DMG by <span style="color:#FF6549;">10%</span> for 8s. Duration resets every time it is triggered.
|Ascension 1 Detail='''Heroic Dance''' heals <span style="color:#FF6549;">20%</span> more HP and grants {{o|Ultralimit Torque}} to the targets healed, increasing their Physical DMG Bonus by {{o|10%}} for {{o|8s}}. Its duration will reset every time it is triggered.
<u>'''Level 9'''</u>: '''Heroic Dance''' triggers Light Penalty once.<br><u>'''Level 18'''</u>: Gain <span style="color:#FF6549;">12</span> Energy after '''Heroic Dance''' triggers Light Penalty. Field Reinforcement increases the effect of <span style="color:#FF6549;">Transfinite Toque</span> to <span style="color:#FF6549;">20%</span>.
<u>'''Level 9'''</u>: '''Heroic Dance''' triggers an additional Light Penalty of Core Passive's level.<br><u>'''Level 18'''</u>: '''Heroic Dance''' grants {{o|12}} Energy after triggering Light Penalty. Passive - '''Field Reinforcement''' New Effect : The effect of {{o|Ultralimit Torque}} increases to {{o|20%}}.
<!--|Ascension 2=-->
|Ascension 2=Sacred Chain
|Ascension 2 Type=Core
|Ascension 2 Type=Core
|Ascension 2 Detail='''Goddess Connection System''' triggers an additional Light Penalty after performing a 3-Ping. After triggering Light Penalty 4 times, the next Light Penalty is upgraded to <span style="color:#FF6549;">Divine Judgment</span> and deals <span style="color:#FF6549;">600%</span> DMG. Divine Judgment stacks with the effects of '''Pioneer of Glory'''.
|Ascension 2 Detail='''Goddess Connection System''' will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered {{o|4}} times, the next Light Penalty will become {{o|Divine Penalty}}, dealing {{o|400%}} DMG. Passive - '''Pioneer of Glory''' also increases Divine Penalty's DMG as it does to Light Penalty.</br></u>
<u>'''Level 9'''</u>: Increases the chance to trigger Light Penalty to <span style="color:#FF6549;">50%</span>. Applies <span style="color:#FF6549;">Transfinite Torque</span> (increases Physical DMG <span style="color:#FF6549;">10%</span> for 8s) to targets healed.<br><u>'''Level 18'''</u>: Increases DMG dealt by Divine Judgment by <span style="color:#FF6549;">10%</span>. For every Divine Judgment triggered, increases CRIT Rate for the next character that switches in by <span style="color:#FF6549;">15%</span> for 10s. Stacks up to 5 times. '''Pioneer of Glory''' increases CRIT DMG of targets healed by <span style="color:#FF6549;">20%</span>.
<u>'''Level 9'''</u>: '''Goddess Connection System''' has a {{o|50%}} chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.<br><u>'''Level 18'''</u>: Liv: Luminance increases the CRIT DMG of the targets healed by {{o|20%}}. Triggering Light Penalty or Divine Penalty increases the next deployed character's CRIT Rate by {{o|5%}} and {{o|25%}} respectively for 10s until it reaches its maximum at {{o|75%}}. Passive - '''Pioneer of Glory''' New Effect: Liv: Luminance gains {{o|100}} Energy upon entering the battlefield for the first time.
<!--|Ascension 3=-->
|Ascension 3=Divine Rage Field
|Ascension 3 Type=Signature
|Ascension 3 Type=Signature
|Ascension 3 Detail=Pinging orbs during '''Arcadia Gate''' triggers Light Penalty <span style="color:#FF6549;">1/2/3</span> times based on the number of orbs pinged. Increases the base DMG of Light Penalty by <span style="color:#FF6549;">50%</span> during '''Arcadia Gate'''.
|Ascension 3 Detail= When '''Arcadia Gate''' is active, pinging orbs will trigger {{o|Light Penalty}} <span style="color:#FF6549;">1/2/3</span> times based on the number of orbs pinged and it deals <span style="color:#FF6549;">30%</span> more Physical DMG.
<u>'''Level 9'''</u>: '''Arcadia Gate''' pulls in surrounding enemies and increases the base DMG of <span style="color:#FF6549;">Divine Judgment</span> by <span style="color:#FF6549;">25%</span>.<br><u>'''Level 18'''</u>: Gain <span style="color:#FF6549;">40</span> Energy whenever Liv enters the battle. Gain a random set of Signal Orbs after using Liv’s Signature Move. Increases the duration of '''Consciousness Encouragement''' to 15s and extends the effect to characters off-field.
<u>'''Level 9'''</u>:When '''Arcadia Gate''' is activated, nearby enemies will be pulled continuously and {{o|Divine Penalty's}} Base DMG increases by {{o|10%}}.<br><u>'''Level 18'''</u>: Liv: Luminance gains {{o|40}} Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit her Signature Move state. Passive - '''Consciousness Encouragement''' New Effect: It lasts 15s and also applies to standby characters. {{o|Divine Penalty}} deals {{o|25%}} more DMG.
}}
}}
{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Liv Luminance Moveset リーフ モーション集|300px]]
{{Character Bottom Nav}}
{{Character Bottom Nav}}
[[Category:S-Rank]]
[[Category:S-Rank]]
[[Category:Support]]
[[Category:Support]]
[[Category:Gray Raven]]
[[Category:Gray Raven]]
__INDEX__

Latest revision as of 15:50, 19 February 2024

← Karenina: Blast Lee: Entropy →
100%

Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful. · Rank: S-Rank · Class: Support · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
Heal - Has ally healing skills.
Members Damage reduction - Signature Move can reduce the damage taken by allies.
Physical (100%)
Liv
Luminance
10 Aug
155cm
43kg
O
16
Review
1915
287
383
191
S-Rank
Support
Levi-Gun
D. Wind
Gray Raven
Biosphere

Optimal Weapon: Type Zero

Laser Shot's Extra DMG Bonus increases by 50%. Gains 15% ATK after a 3-Ping for 5s. Duration resets every time it is triggered. A rare case where a character's signature weapon (in this case, Dragon Wind) is inferior.
Off-Rate Weapons on its Banner: Ramiel, Berserk Fusion

Memory Builds ◇ Liv: Luminance

A list of recommended builds for Liv: Luminance can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Philip II x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Arcadia Gate: Signature Move Level + 1 x6
Key Notes
  • Liv: Luminance's main build
  • Leap set
Usage
Details
  • Best QTE Support for Physical teams.
Memory Placement
01
02
03
04
05
06
Patton x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Arcadia Gate: Signature Move Level + 1 x6
Key Notes
  • Secondary build
Usage
Details
  • DPS set.
Memory Placement
01
02
03
04
05
06
Hanna x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche set
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • Additional Matrixes triggered by Hanna paired with Cottie for frequent Signature Moves give Luminance very high survivability

Weapon Resonance ◇ Liv: Luminance

Recommended 6★ weapon resonances for Liv: Luminance can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2
  • We only recommend resonating her weapon after her rework in A New Divide
  • We recommend resonating Type Zero instead of Dragon Wind as it suits her play style better

Skills & Passives

Red Orb

Repelling Beams — Ping Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.
- Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
- Reduces movement speed of targets by 20% for 3s.- Reduces Extra DMG Bonus of targets by 5% for 5s.
Yellow Orb

Transferring Recharge — Ping Yellow Orb

Enhances the weapon and increases the hit count of Basic Attacks.
- Deals 30% / 40% / 50% Physical DMG per hit up to 16 / 20 / 32 times for 2.5 / 3.5 / 5s based on the number of orbs pinged.
Blue Orb

Gray Raven Field — Ping Blue Orb

Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.
- The particle array lasts 3 / 6 / 9s and deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged.
Basic Attack

Adaptive Ray — Tap Basic Attack

Launches an energy attack, dealing Physical DMG.
- Deals 520% Physical DMG in total.
Core

Goddess Connection System

Core Passive — Ping Blue Orb + Tap Basic Attack (chance to trigger)
Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.
- Light Penalty has a 20% chance to trigger and deals 150% Physical DMG.

Core Passive — Any 3-Ping / After triggering Light Penalty 5 times
Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.
- Heals allies for 60% of Luminance's ATK.
Signature

Arcadia Gate

Signature Move — 100 Energy + Tap Signature
Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.
- Each Light Penalty deals 150% Physical DMG.
- Increases Extra DMG Reduction of teammates in the area by 75%.
QTE

Heroic Dance

Enters the battlefield to heal nearby allies and grants Shield.
- Heals allies for 100% of Luminance's ATK.
- Grants allies Shield equal to 100% of Luminance's ATK for 2s.
Leader

Leader - Devoted Heart

HP of all party members increases by 15%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Field Reinforcement

Extra DMG Bonus against enemies in Gray Raven Field increases by 15%.
SSS-Rank

Pioneer of Glory

Extra DMG Bonus of Light Penalty increases by 50%.
SSS+ Rank

Consciousness Encouragement

After using a Signature Move, Extra DMG of all party members increases by 15% for 5 seconds.
Hidden Skill
Goddess Connection System
OR  
Blue Ping
Yellow ping | basic attack
Technique
Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.

Character Leap

This character's Leap was implemented during the A New Divide patch.

Spiritual Prayer Dance

Spiritual Prayer Dance

Heroic Dance heals 20% more HP and grants Ultralimit Torque to the targets healed, increasing their Physical DMG Bonus by 10% for 8s. Its duration will reset every time it is triggered.

Level 9: Heroic Dance triggers an additional Light Penalty of Core Passive's level.
Level 18: Heroic Dance grants 12 Energy after triggering Light Penalty. Passive - Field Reinforcement New Effect : The effect of Ultralimit Torque increases to 20%.

Sacred Chain

Sacred Chain

Goddess Connection System will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered 4 times, the next Light Penalty will become Divine Penalty, dealing 400% DMG. Passive - Pioneer of Glory also increases Divine Penalty's DMG as it does to Light Penalty.

Level 9: Goddess Connection System has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.
Level 18: Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty or Divine Penalty increases the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. Passive - Pioneer of Glory New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.

Divine Rage Field

Divine Rage Field

When Arcadia Gate is active, pinging orbs will trigger Light Penalty 1/2/3 times based on the number of orbs pinged and it deals 30% more Physical DMG.

Level 9:When Arcadia Gate is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.
Level 18: Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit her Signature Move state. Passive - Consciousness Encouragement New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.

Videos

Related Frames

← Karenina: Blast Lee: Entropy →