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<!--------Red Orb-----------> |
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<!--------Red Orb-----------> |
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|Red Orb=Repelling Beams |
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|Red Orb=Repelling Beams — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. <br>- Reduces movement speed of targets by {{o|20%}} for {{o|3}}s.- Reduces Extra DMG Bonus of targets by {{o|5%}} for {{o|5}}s. |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span><br>Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. <br>- Reduces movement speed of targets by {{o|20%}} for {{o|3}}s.- Reduces Extra DMG Bonus of targets by {{o|5%}} for {{o|5}}s. |
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<!-------Yellow Orb---------> |
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<!-------Yellow Orb---------> |
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|Yellow Orb=Transferring Recharge |
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|Yellow Orb=Transferring Recharge — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Enhances the weapon and increases the hit count of Basic Attacks. <br>- Deals {{o|30% / 40% / 50%}} Physical DMG per hit up to {{o|16 / 20 / 32}} times for {{o|2.5 / 3.5 / 5}}s based on the number of orbs pinged. |
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|Yellow Orb Detail=Enhances the weapon and increases the hit count of Basic Attacks. <br>- Deals {{o|30% / 40% / 50%}} Physical DMG per hit up to {{o|16 / 20 / 32}} times for {{o|2.5 / 3.5 / 5}}s based on the number of orbs pinged. |
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<!--------Blue Orb----------> |
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<!--------Blue Orb----------> |
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|Blue Orb=Gray Raven Field |
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|Blue Orb=Gray Raven Field — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. <br>- The particle array lasts {{o|3 / 6 / 9}}s and deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb Detail=Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. <br>- The particle array lasts {{o|3 / 6 / 9}}s and deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged. |
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<!-------Basic Attack-------> |
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<!-------Basic Attack-------> |
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|Basic=Adaptive Ray |
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|Basic=Adaptive Ray — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Launches an energy attack, dealing Physical DMG. <br>- Deals {{o|520%}} Physical DMG in total. |
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|Basic Attack Detail=Launches an energy attack, dealing Physical DMG. <br>- Deals {{o|520%}} Physical DMG in total. |
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<!------Signature Move------> |
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<!------Signature Move------> |
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|Frame=Luminance |
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|Frame=Luminance |
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|- <!--Enhancements--> |
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|- <!--Enhancements--> |
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|Ascension 1=Holy Spirit Ritual |
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|Ascension 1=Spiritual Prayer Dance |
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|Ascension 1 Type=QTE |
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|Ascension 1 Type=QTE |
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|Ascension 1 Detail='''Heroic Dance''' heals for <span style="color:#FF6549;">20%</span> more and applies {{o|Ultralimit Torque}}, increasing the target’s Physical DMG by {{o|10%}} for 8s. Duration resets every time it is triggered. |
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|Ascension 1 Detail='''Heroic Dance''' heals <span style="color:#FF6549;">20%</span> more HP and grants {{o|Ultralimit Torque}} to the targets healed, increasing their Physical DMG Bonus by {{o|10%}} for {{o|8s}}. Its duration will reset every time it is triggered. |
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<u>'''Level 9'''</u>: '''Heroic Dance''' triggers Light Penalty once.<br><u>'''Level 18'''</u>: Gain {{o|12}} Energy after '''Heroic Dance''' triggers Light Penalty. Field Reinforcement added effect: Increases the Physical DMG bonus of {{o|Ultralimit Torque}} to {{o|20%}}. |
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<u>'''Level 9'''</u>: '''Heroic Dance''' triggers an additional Light Penalty of Core Passive's level.<br><u>'''Level 18'''</u>: '''Heroic Dance''' grants {{o|12}} Energy after triggering Light Penalty. Passive - '''Field Reinforcement''' New Effect : The effect of {{o|Ultralimit Torque}} increases to {{o|20%}}. |
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|Ascension 2=Sanctuary Link |
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|Ascension 2=Sacred Chain |
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|Ascension 2 Type=Core |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail='''Goddess Connection System''' triggers an additional Light Penalty after performing a 3-Ping. After triggering Light Penalty 4 times, the next Light Penalty is upgraded to {{o|Divine Judgment}} and deals {{o|400%}} DMG. The DMG Bonus of '''Pioneer of Glory''' applies to Divine Judgment. |
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|Ascension 2 Detail='''Goddess Connection System''' will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered {{o|4}} times, the next Light Penalty will become {{o|Divine Penalty}}, dealing {{o|400%}} DMG. Passive - '''Pioneer of Glory''' also increases Divine Penalty's DMG as it does to Light Penalty.</br></u> |
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<u>'''Level 9'''</u>: Increases the chance to trigger Light Penalty to {{o|50%}}. Applies {{o|Ultralimit Torque}} (increases Physical DMG {{o|10%}} for 8s) to targets healed.<br><u>'''Level 18'''</u>: Increases the healing target’s CRIT DMG by {{o|20%}}. Triggering Light Penalty or Divine Judgment increases CRIT Rate by {{o|5%}} and {{o|25%}} respectively, up to {{o|75%}} in total, for the next character to enter the battle. This effect lasts for 10s. '''Pioneer of Glory''' added effect: Gain {{o|100}} Energy when entering battle for the first time. |
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<u>'''Level 9'''</u>: '''Goddess Connection System''' has a {{o|50%}} chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.<br><u>'''Level 18'''</u>: Liv: Luminance increases the CRIT DMG of the targets healed by {{o|20%}}. Triggering Light Penalty or Divine Penalty increases the next deployed character's CRIT Rate by {{o|5%}} and {{o|25%}} respectively for 10s until it reaches its maximum at {{o|75%}}. Passive - '''Pioneer of Glory''' New Effect: Liv: Luminance gains {{o|100}} Energy upon entering the battlefield for the first time. |
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|Ascension 3=Field of Glory and Fury |
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|Ascension 3=Divine Rage Field |
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|Ascension 3 Type=Signature |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=Pinging orbs during '''Arcadia Gate''' triggers Light Penalty <span style="color:#FF6549;">1/2/3</span> times based on the number of orbs pinged. Increases the base DMG of Light Penalty by <span style="color:#FF6549;">30%</span> during '''Arcadia Gate'''. |
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|Ascension 3 Detail= When '''Arcadia Gate''' is active, pinging orbs will trigger {{o|Light Penalty}} <span style="color:#FF6549;">1/2/3</span> times based on the number of orbs pinged and it deals <span style="color:#FF6549;">30%</span> more Physical DMG. |
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<u>'''Level 9'''</u>:'''Arcadia Gate''' pulls in surrounding enemies and increases the base DMG of {{o|Divine Judgment}} by {{o|10%}}.<br><u>'''Level 18'''</u>: Gain {{o|40}} Energy whenever Liv enters the battle. Liv is able to switch to other characters during '''Arcadia Gate''' and exit her Signature Move immediately. Consciousness Encouragement added effect: Increases the duration to 15s and extends the effect to characters off-field. Increases the DMG of {{o|Divine Judgement}} by {{o|25%}}. |
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<u>'''Level 9'''</u>:When '''Arcadia Gate''' is activated, nearby enemies will be pulled continuously and {{o|Divine Penalty's}} Base DMG increases by {{o|10%}}.<br><u>'''Level 18'''</u>: Liv: Luminance gains {{o|40}} Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit her Signature Move state. Passive - '''Consciousness Encouragement''' New Effect: It lasts 15s and also applies to standby characters. {{o|Divine Penalty}} deals {{o|25%}} more DMG. |
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{{Header Full|Videos}} |
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{{Header Full|Videos}} |