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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets | 4}} |
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{{Recommended Memory Sets | 4}} |
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<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] ◇[[File:Memory-Guinevere-Icon-1.png|25x25px|link=]][[Guinevere]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]]</center> |
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<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] ◇[[File:Memory-Guinevere-Icon-1.png|25x25px|link=]][[Guinevere]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]]</center> |
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{{Important Info<!---Insert Text Below This Line-----> |
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{{Important Info<!---Insert Text Below This Line-----> |
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===== Phantom Pain Cage Set: ===== |
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===== Phantom Pain Cage Set: ===== |
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It may be more ideal to use one of the following sets for PPC: |
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It may be more ideal to use one of the following sets for PPC: |
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
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4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] (Top) |
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<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top) |
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<br> 4 [[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] (Bottom), 2 [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]] (Top) |
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<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} |
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<br><br> Mozart is used over Darwin because it is ideal in Pain Cage burst. It takes advantage of Hanna's 3-Ping Matrix proc and provides a 15% DMG increase during the Matrix duration. On the other hand, Darwin provides only a 9% DMG increase from a 3-Ping. Mozart also has the benefit of being easier to Resonate, and can even be left at level 25 for this purpose, though that will result in a lower chance to inflict critical hits. Resonating Mozart will also grant an extra 40 ATK over Darwin (It a waste of resources and not recommended to try to Resonate +60 ATK onto the two Darwins).}} --> |
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- Builds |
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{{:Build:Luminance}} |
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- Skills |
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- Skills |
Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
· Rank: S-Rank
· Class: Support
· Element: Physical (100%)
Physical (100%)
A list of recommended builds for Liv: Luminance can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Arcadia Gate: Signature Move Level + 1 x6
- Liv: Luminance's main build
- Leap set
- Best QTE Support for Physical teams.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Arcadia Gate: Signature Move Level + 1 x6
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
- Niche set
- Ultima Awakening Set
- Additional Matrixes triggered by Hanna paired with Cottie for frequent Signature Moves give Luminance very high survivability
Recommended 6★ weapon resonances for Liv: Luminance can be found here listed in order of priority.
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
HIGH:
- Glorious Spear
- Superconducting Axial Ray
LOW:
Minimum recommended amount: 2
- We only recommend resonating her weapon after her rework in A New Divide
- We recommend resonating Type Zero instead of Dragon Wind as it suits her play style better
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Repelling Beams
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Automatically uses a 3-Ping version of this attack upon switch-in. Fires a beam at the target location, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged, reducing Movement Speed by 20% for 3 seconds, and reducing Extra DMG Bonus by 5% for 5 seconds.
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Transferring Recharge
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Enhances the weapon and increases the hit count of Basic Attacks. Based on the number of orbs pinged, deals 30% / 40% / 50% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5 seconds.
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Gray Raven Field
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Deploys a particle array at the target location, marking all enemies within. The array lasts 3/6/9 seconds, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged and dragging the targets in range once per second.
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Adaptive Ray
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Basic Attack: Launches an energy attack, dealing 520% Physical DMG in total.
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Goddess Connection System
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Core Passive: Has a 20% chance to trigger Light Penalty that deals 150% Physical DMG when hitting a marked enemy. After a 3-Ping or triggering Light Penalty 5 times, heals allies for 60% of Liv's Attack.
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Arcadia Gate
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Signature Move: Costs 100 Energy. Deploys a wide-ranged energy field and uses Light Penalty that deals 150% Physical DMG at random enemies in the area. Physical DMG Resistance of party members in the area increases by 75%.
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Heroic Dance
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QTE: Liv heals nearby allies for 100% of her Attack. Grants allies a shield equal to 100% of her Attack for 2 seconds.
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Leader - Devoted Heart
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HP of all party members increases by 15%.
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Support
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Healing amount increases by 20%.
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Ultima Awaken
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Gains 3 Signal Orbs when entering battle.
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Field Reinforcement
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Passive: Extra DMG Bonus against enemies in Gray Raven Field increases by 15%.
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Pioneer of Glory
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Passive: Extra DMG Bonus of Light Penalty increases by 50%.
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Consciousness Encouragement
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Passive: After using a Signature Move, Extra DMG of all party members increases by 15% for 5 seconds.
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Hidden Skill
Goddess Connection System
→
Blue Ping
Yellow ping | basic attack
Technique
Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.
This character's Ascension is implemented during A New Divide patch.
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QTE Ascension
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Heroic Dance heals for 20% more and applies Transfinite Torque, increasing the target’s Physical DMG by 10% for 8s. Duration resets every time it is triggered.
Level 9: Heroic Dance triggers Light Penalty once. Level 18: Gain 12 Energy after Heroic Dance triggers Light Penalty. Field Reinforcement increases the effect of Transfinite Toque to 20%.
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Core Ascension
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Goddess Connection System triggers an additional Light Penalty after performing a 3-Ping. After triggering Light Penalty 4 times, the next Light Penalty is upgraded to Divine Judgment and deals 600% DMG. Divine Judgment stacks with the effects of Pioneer of Glory.
Level 9: Increases the chance to trigger Light Penalty to 50%. Applies Transfinite Torque (increases Physical DMG 10% for 8s) to targets healed. Level 18: Increases DMG dealt by Divine Judgment by 10%. For every Divine Judgment triggered, increases CRIT Rate for the next character that switches in by 15% for 10s. Stacks up to 5 times. Pioneer of Glory increases CRIT DMG of targets healed by 20%.
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Signature Ascension
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Pinging orbs during Arcadia Gate triggers Light Penalty 1/2/3 times based on the number of orbs pinged. Increases the base DMG of Light Penalty by 50% during Arcadia Gate.
Level 9: Arcadia Gate pulls in surrounding enemies and increases the base DMG of Divine Judgment by 25%. Level 18: Gain 40 Energy whenever Liv enters the battle. Gain a random set of Signal Orbs after using Liv’s Signature Move. Increases the duration of Consciousness Encouragement to 15s and extends the effect to characters off-field.
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