|Red Orb=Repelling Beams — '''{{b|Ping Red Orb}}'''
|Red Orb=Repelling Beams — '''{{b|Ping Red Orb}}''' <br> <span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span>
|Red Orb Detail=Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. <br>- Reduces movement speed of targets by {{o|20%}} for {{o|3}}s.- Reduces Extra DMG Bonus of targets by {{o|5%}} for {{o|5}}s.
|Red Orb Detail=Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. <br>- Reduces movement speed of targets by {{o|20%}} for {{o|3}}s.- Reduces Extra DMG Bonus of targets by {{o|5%}} for {{o|5}}s.
Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
· Rank: S-Rank
· Class: Support
· Element: Physical (100%)
Information
Behind the strength of Liv’s heart is a simple dream, and such purity is why this frame is so powerful.
Specialty
Heal - Has ally healing skills. Members Damage reduction - Signature Move can reduce the damage taken by allies.
Laser Shot's Extra DMG Bonus increases by 50%. Gains 15% ATK after a 3-Ping for 5s. Duration resets every time it is triggered.
A rare case where a character's signature weapon (in this case, Dragon Wind) is inferior. Off-Rate Weapons on its Banner: Ramiel, Berserk Fusion
A list of recommended builds for Liv: Luminance can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Additional Matrixes triggered by Hanna paired with Cottie for frequent Signature Moves give Luminance very high survivability
Weapon Resonance ◇ Liv: Luminance
Recommended 6★ weapon resonances for Liv: Luminance can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
LOW:
Dead Line Timing
Notes
Minimum recommended amount: 2
We only recommend resonating her weapon after her rework in A New Divide
We recommend resonating Type Zero instead of Dragon Wind as it suits her play style better
Skills & Passives
Red Orb
Repelling Beams — Ping Red Orb Automatically uses a 3-Ping version of this attack upon switch-in.
Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. - Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged. - Reduces movement speed of targets by 20% for 3s.- Reduces Extra DMG Bonus of targets by 5% for 5s.
Yellow Orb
Transferring Recharge — Ping Yellow Orb
Enhances the weapon and increases the hit count of Basic Attacks. - Deals 30% / 40% / 50% Physical DMG per hit up to 16 / 20 / 32 times for 2.5 / 3.5 / 5s based on the number of orbs pinged.
Blue Orb
Gray Raven Field — Ping Blue Orb
Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. - The particle array lasts 3 / 6 / 9s and deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged.
Basic Attack
Adaptive Ray — Tap Basic Attack
Launches an energy attack, dealing Physical DMG. - Deals 520% Physical DMG in total.
Core
Goddess Connection System
Core Passive — Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. - Light Penalty has a 20% chance to trigger and deals 150% Physical DMG.
Core Passive — Any 3-Ping / After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. - Heals allies for 60% of Luminance's ATK.
Signature
Arcadia Gate
Signature Move — 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. - Each Light Penalty deals 150% Physical DMG. - Increases Extra DMG Reduction of teammates in the area by 75%.
QTE
Heroic Dance
Enters the battlefield to heal nearby allies and grants Shield. - Heals allies for 100% of Luminance's ATK. - Grants allies Shield equal to 100% of Luminance's ATK for 2s.
Leader
Leader - Devoted Heart
HP of all party members increases by 15%.
Class
Support
Healing amount increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Field Reinforcement
Extra DMG Bonus against enemies in Gray Raven Field increases by 15%.
SSS-Rank
Pioneer of Glory
Extra DMG Bonus of Light Penalty increases by 50%.
SSS+ Rank
Consciousness Encouragement
After using a Signature Move, Extra DMG of all party members increases by 15% for 5 seconds.
Hidden Skill
Goddess Connection System
→
OR
Blue Ping
Yellow ping | basic attack
Technique
Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.
Character Leap
This character's Leap was implemented during the A New Divide patch.
Spiritual Prayer Dance
Spiritual Prayer Dance
Heroic Dance heals 20% more HP and grants Ultralimit Torque to the targets healed, increasing their Physical DMG Bonus by 10% for 8s. Its duration will reset every time it is triggered.
Level 9: Heroic Dance triggers an additional Light Penalty of Core Passive's level. Level 18: Heroic Dance grants 12 Energy after triggering Light Penalty. Passive - Field Reinforcement New Effect : The effect of Ultralimit Torque increases to 20%.
Sacred Chain
Sacred Chain
Goddess Connection System will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered 4 times, the next Light Penalty will become Divine Penalty, dealing 400% DMG. Passive - Pioneer of Glory also increases Divine Penalty's DMG as it does to Light Penalty.
Level 9: Goddess Connection System has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque. Level 18: Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty or Divine Penalty increases the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. Passive - Pioneer of Glory New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.
Divine Rage Field
Divine Rage Field
When Arcadia Gate is active, pinging orbs will trigger Light Penalty1/2/3 times based on the number of orbs pinged and it deals 30% more Physical DMG.
Level 9:When Arcadia Gate is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%. Level 18: Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit her Signature Move state. Passive - Consciousness Encouragement New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.