Luna: Laurel: Difference between revisions
From GRAY RAVENS
Content added Content deleted
Spectrazzz (talk | contribs) mNo edit summary |
m (Fixed Luna skill/orb names) |
||
Line 68:
|Weapon=Amplifier
|- <!--Orbs-->
|Red Orb=
|Red Orb Detail=Unleashes the spheres ahead, attacking in a randomized pattern dealing <span style="color:#FF6549;">240% / 480% / 720%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move.
|Yellow Orb=
|Yellow Orb Detail=Continuously channels the flow of energy, generates up to 4 spikes at the target's location, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move.
|Blue Orb=
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a virus network field for 3 seconds, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. The field will automatically follow the nearest target, otherwise it accompanies the character instead. Character is able to move while triggering the skill.
|- <!--Abilities-->
|Basic=
|Basic Attack Detail=Basic Attack: Unleashes a flurry of attacks with spheres and spikes, dealing a total of <span style="color:#FF6549;">470%</span> Physical DMG. Attack with a longsword and spear instead during <span style="color:#FF6549;">Annihilation Mode</span>, dealing a total of <span style="color:#FF6549;">950%</span> Dark DMG. Attacking after dodging deals <span style="color:#FF6549;">300%</span> Dark DMG. Signal Orbs will not be generated during <span style="color:#FF6549;">Annihilation Mode</span>.
|Signature=
|Signature Detail=Signature Move: Costs 150 Energy. Continuously alters the gravity in a large area ahead, dealing <span style="color:#FF6549;">2880%</span> Dark DMG to all targets within. Performing Signature Move during <span style="color:#FF6549;">Annihilation Mode</span> drains all Annihilation points and exits <span style="color:#FF6549;">Annihilation Mode</span>.
|QTE=
|QTE Detail=QTE: Appears in the air and attacks the area ahead with a spear, dealing <span style="color:#FF6549;">640%</span> Dark DMG.
|- <!--Passives-->
|Core=
|Core Detail=Core Passive: Gains 15 Annihilation points during 3-Pings, up to 60 points. The next orb triggered will be considered a 3-Ping. The 3-Ping combo perk from other effects such as Matrix will be prioritized first. Press and hold the Basic Attack button when there are at least 15 Annihilation points to enter <span style="color:#FF6549;">Annihilation Mode</span>, dealing <span style="color:#FF6549;">200%</span> Dark DMG to the surrounding targets. All current Signal Orbs will be hidden and replaced by up to 4 <span style="color:#FF6549;">Annihilation Orbs</span>. Triggering the mode will grant Super Armor during the move and activates all available QTE. Unleashes 4 spikes when an <span style="color:#FF6549;">Annihilation Orb</span> is expended, dealing <span style="color:#FF6549;">400%</span> Dark DMG in total and awarding 10 Energy. Gains an additional <span style="color:#FF6549;">Annihilation Orb</span> when entering Matrix during <span style="color:#FF6549;">Annihilation Mode</span>. Basic Attack consumes 5 Annihilation points. <span style="color:#FF6549;">Annihilation Mode</span> ends when there are no Annihilation points left or when the character is switched out. Switching drains all Annihilation points.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=
|Leader Detail=All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Attacker constructs increases by <span style="color:#FF6549;">5%</span>.
|SS Rank=
|SS Rank Detail=Passive: Spike DMG increases by <span style="color:#FF6549;">5%</span>. Drop 2 additional spikes.
|SSS Rank=
|SSS Rank Detail=Passive: Dark DMG increases by <span style="color:#FF6549;">5%</span> during <span style="color:#FF6549;">Annihilation Mode</span>. DMG bonus persists for 4 seconds after exiting <span style="color:#FF6549;">Annihilation Mode</span>. Trigger Matrix when entering <span style="color:#FF6549;">Annihilation Mode</span> with a full gauge, 12 seconds cooldown.
|SSS+ Rank=
|SSS+ Rank Detail=Passive: Signature Move gains a DMG bonus of <span style="color:#FF6549;">15% / 30% / 45% / 60% / 75%</span> corresponding to the number of <span style="color:#FF6549;">Annihilation Orbs</span> expended.
}}
|
Revision as of 12:04, 27 March 2022
← Qu: Pavo | 2B → |
This character is currently unreleased in Global.
Luna
Laurel
Activation Date
26 Oct
Height
159cm
Weight
41kg
Vital Fluid Type
AB
Mental Age
16
Stat
Review
HP
1992
DEF
288
ATK
386
CRIT
198
Rank
S
Class
Attacker
Weapon
Amplifier
Signature
Ozma
Faction
Ascendant
Gift
--
Skills & Passives
Red Orb
Red Orb | |
---|---|
Unleashes the spheres ahead, attacking in a randomized pattern dealing 240% / 480% / 720% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move. |
Yellow Orb
Yellow Orb | |
---|---|
Continuously channels the flow of energy, generates up to 4 spikes at the target's location, dealing 220% / 440% / 660% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move. |
Blue Orb
Blue Orb | |
---|---|
Automatically uses a 3-Ping version of this attack upon switch-in. Unleashes a virus network field for 3 seconds, dealing 200% / 400% / 600% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. The field will automatically follow the nearest target, otherwise it accompanies the character instead. Character is able to move while triggering the skill. |
Basic Attack
Basic Attack | |
---|---|
Basic Attack: Unleashes a flurry of attacks with spheres and spikes, dealing a total of 470% Physical DMG. Attack with a longsword and spear instead during Annihilation Mode, dealing a total of 950% Dark DMG. Attacking after dodging deals 300% Dark DMG. Signal Orbs will not be generated during Annihilation Mode. |
Core
Core Passive | |
---|---|
Core Passive: Gains 15 Annihilation points during 3-Pings, up to 60 points. The next orb triggered will be considered a 3-Ping. The 3-Ping combo perk from other effects such as Matrix will be prioritized first. Press and hold the Basic Attack button when there are at least 15 Annihilation points to enter Annihilation Mode, dealing 200% Dark DMG to the surrounding targets. All current Signal Orbs will be hidden and replaced by up to 4 Annihilation Orbs. Triggering the mode will grant Super Armor during the move and activates all available QTE. Unleashes 4 spikes when an Annihilation Orb is expended, dealing 400% Dark DMG in total and awarding 10 Energy. Gains an additional Annihilation Orb when entering Matrix during Annihilation Mode. Basic Attack consumes 5 Annihilation points. Annihilation Mode ends when there are no Annihilation points left or when the character is switched out. Switching drains all Annihilation points. | |
Signature
Signature Move | |
---|---|
Signature Move: Costs 150 Energy. Continuously alters the gravity in a large area ahead, dealing 2880% Dark DMG to all targets within. Performing Signature Move during Annihilation Mode drains all Annihilation points and exits Annihilation Mode. |
QTE
QTE | |
---|---|
QTE: Appears in the air and attacks the area ahead with a spear, dealing 640% Dark DMG. |
Leader
Leader Skill | |
---|---|
All team members' Dark DMG increases by 10%, Attack of Attacker constructs increases by 5%. |
Class
Attacker | |
---|---|
Extra DMG Bonus increases by 20%. |
Awakening
Ultima Awaken | |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
SS Passive | |
---|---|
Passive: Spike DMG increases by 5%. Drop 2 additional spikes. |
SSS-Rank
SSS Passive | |
---|---|
Passive: Dark DMG increases by 5% during Annihilation Mode. DMG bonus persists for 4 seconds after exiting Annihilation Mode. Trigger Matrix when entering Annihilation Mode with a full gauge, 12 seconds cooldown. |
SSS+ Rank
SSS+ Passive | |
---|---|
Passive: Signature Move gains a DMG bonus of 15% / 30% / 45% / 60% / 75% corresponding to the number of Annihilation Orbs expended. |
Related Frames
← Qu: Pavo | 2B → |