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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Vortex Polestar |
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|Red Orb=Vortex Polestar |
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|Red Orb Detail=Unleashes the spheres ahead, attacking in a randomized pattern dealing <span style="color:#FF6549;">240% / 480% / 720%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move. |
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|Red Orb Detail=Unleashes spheres forward to perform a scattered attack, dealing a total of <span style="color:#FF6549;">240% / 480% / 720%</span> Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping). Gains Super Armor while using this skill. |
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|Yellow Orb=Impending Pain |
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|Yellow Orb=Suffering Zero Distance |
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|Yellow Orb Detail=Continuously channels the flow of energy, generates up to 4 spikes at the target's location, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move. |
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|Yellow Orb Detail=Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing up to <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping). Laurel gains Super Armor and is able to move while using this skill. |
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|Blue Orb=Southern Cross |
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|Blue Orb=Southern Cross |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a virus network field for 3 seconds, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. DMG is converted to Dark element when it is a 3-Ping. The field will automatically follow the nearest target, otherwise it accompanies the character instead. Character is able to move while triggering the skill. |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a virus field that inflicts multiple attacks for 3s, dealing a total of <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the field will follow it, otherwise it will follow Laurel instead. Laurel is able to move while using this skill. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Thorny Judgement |
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|Basic=Thorny Judgement |
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|Basic Attack Detail=Basic Attack: Unleashes a flurry of attacks with spheres and spikes, dealing a total of <span style="color:#FF6549;">470%</span> Physical DMG. Attack with a longsword and spear instead during <span style="color:#FF6549;">Annihilation Mode</span>, dealing a total of <span style="color:#FF6549;">950%</span> Dark DMG. Attacking after dodging deals <span style="color:#FF6549;">300%</span> Dark DMG. Signal Orbs will not be generated during <span style="color:#FF6549;">Annihilation Mode</span>. |
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|Basic Attack Detail=Basic Attack: Uses spears and spikes to inflict multiple attacks that deal a total of <span style="color:#FF6549;">470%</span> Physical DMG. While in <span style="color:#FF6549;">Annihilation State</span>, Laurel will inflict attacks with swords and spears, dealing a total of <span style="color:#FF6549;">950%</span> Dark DMG. The next Basic Attack after dodging deals <span style="color:#FF6549;">300%</span> Dark DMG. Basic attacks will not generate Energy and Signal Orbs in <span style="color:#FF6549;">Annihilation State</span>. |
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|Signature=Finale Descends |
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|Signature=Finale Descends |
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|Signature Detail=Signature Move: Costs 150 Energy. Continuously alters the gravity in a large area ahead, dealing <span style="color:#FF6549;">2880%</span> Dark DMG to all targets within. Performing Signature Move during <span style="color:#FF6549;">Annihilation Mode</span> drains all Annihilation points and exits <span style="color:#FF6549;">Annihilation Mode</span>. |
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|Signature Detail=Signature Move: Consumes 150 Energy. Laurel alters the gravity of a large area ahead to draw nearby enemies in, dealing a total of <span style="color:#FF6549;">2800%</span> Dark DMG to all targets inside it. While in <span style="color:#FF6549;">Annihilation State</span>, the Signature Move will consume all Annihilation Points and end <span style="color:#FF6549;">Annihilation State</span>. |
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|QTE=QTE |
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|QTE=Speedy Sanction |
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|QTE Detail=QTE: Appears in the air and attacks the area ahead with a spear, dealing <span style="color:#FF6549;">640%</span> Dark DMG. |
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|QTE Detail=QTE: Delivers an attack forward with a spear in the air, dealing a total of <span style="color:#FF6549;">640%</span> Dark DMG. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Core Passive |
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|Core=Singularity |
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|Core Detail=Core Passive: Gains 15 Annihilation points during 3-Pings, up to 60 points. The next orb triggered will be considered a 3-Ping. The 3-Ping combo perk from other effects such as Matrix will be prioritized first. Press and hold the Basic Attack button when there are at least 15 Annihilation points to enter <span style="color:#FF6549;">Annihilation Mode</span>, dealing <span style="color:#FF6549;">200%</span> Dark DMG to the surrounding targets. All current Signal Orbs will be hidden and replaced by up to 4 <span style="color:#FF6549;">Annihilation Orbs</span>. Triggering the mode will grant Super Armor during the move and activates all available QTE. Unleashes 4 spikes when an <span style="color:#FF6549;">Annihilation Orb</span> is expended, dealing <span style="color:#FF6549;">400%</span> Dark DMG in total and awarding 10 Energy. Gains an additional <span style="color:#FF6549;">Annihilation Orb</span> when entering Matrix during <span style="color:#FF6549;">Annihilation Mode</span>. Basic Attack consumes 5 Annihilation points. <span style="color:#FF6549;">Annihilation Mode</span> ends when there are no Annihilation points left or when the character is switched out. Switching drains all Annihilation points. |
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|Core Detail=Core Passive: After a 3-Ping, gains 15 Annihilation Points, up to 60 points. The next Ping is regarded as 3-Ping, consuming similar effects generated in Matrix first. Upon reaching 15 Annihilation Points, hold and press the basic attack button to enter <span style="color:#FF6549;">Annihilation State</span> and deal <span style="color:#FF6549;">200%</span> Dark Area DMG, hiding the default Signal Orbs and gaining up to 4 <span style="color:#FF6549;">Annihilation Orbs</span> based on the current Annihilation Points. When casting, becomes invincible and activates QTE without cooldown. Clear <span style="color:#FF6549;">Annihilation Orbs</span> to unleash 4 strikes of targeted spikes, dealing <span style="color:#FF6549;">400%</span> Dark DMG in total and gaining 10 Energy. In <span style="color:#FF6549;">Annihilation State</span>, enter the Matrix to gain 1 <span style="color:#FF6549;">Annihilation Orb</span> when entering Matrix during <span style="color:#FF6549;">Annihilation Mode</span>. Launching the basic attack consumes 5 Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the <span style="color:#FF6549;">Annihilation State</span>. Being swapped out will deplete all Annihilation Points. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Leader Skill |
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|Leader=Leader Skill |
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|Leader Detail=All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Attacker constructs increases by <span style="color:#FF6549;">5%</span>. |
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|Leader Detail=All team members' Dark DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Attacker constructs increases by <span style="color:#FF6549;">5%</span>. |
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|- <!--Ranks--> |
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|- <!--Ranks--> |
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|SS Rank=SS Passive |
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|SS Rank=Polestar Amplification |
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|SS Rank Detail=Passive: Spike DMG increases by <span style="color:#FF6549;">5%</span>. Drop 2 additional spikes. |
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|SS Rank Detail=Passive: Increases DMG Bonus of targeted spikes by <span style="color:#FF6549;">5%</span> and releases 2 additional targeted spikes. |
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|SSS Rank=SSS Passive |
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|SSS Rank=Misty Collapse |
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|SSS Rank Detail=Passive: Dark DMG increases by <span style="color:#FF6549;">5%</span> during <span style="color:#FF6549;">Annihilation Mode</span>. DMG bonus persists for 4 seconds after exiting <span style="color:#FF6549;">Annihilation Mode</span>. Trigger Matrix when entering <span style="color:#FF6549;">Annihilation Mode</span> with a full gauge, 12 seconds cooldown. |
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|SSS Rank Detail=Passive: In <span style="color:#FF6549;">Annihilation State</span>, increases Dark DMG by <span style="color:#FF6549;">5%</span>. DMG bonus continues for 4s after <span style="color:#FF6549;">Annihilation State</span> ends. When Annihilation Points are full, enters <span style="color:#FF6549;">Annihilation State</span> and triggers a separate Matrix once with a 12s cooldown. |
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|SSS+ Rank=SSS+ Passive |
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|SSS+ Rank=Drastic Annihilation |
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|SSS+ Rank Detail=Passive: Signature Move gains a DMG bonus of <span style="color:#FF6549;">15% / 30% / 45% / 60% / 75%</span> corresponding to the number of <span style="color:#FF6549;">Annihilation Orbs</span> expended. |
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|SSS+ Rank Detail=Passive: After pinging <span style="color:#FF6549;">Annihilation Orbs</span>, based on the number of <span style="color:#FF6549;">Annihilation Orbs</span> pinged, the DMG of Signature - Finale Descends will increase by <span style="color:#FF6549;">15% / 30% / 45% / 60% / 75%</span>. |
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}} |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |