Luna: Laurel
From GRAY RAVENS
← Qu: Pavo | 2B → |
![](http://static.miraheze.org/pgrwiki/thumb/b/b7/PP-Laurel-1.png/300px-PP-Laurel-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/0/0d/PP-Laurel-2.png/300px-PP-Laurel-2.png)
![](http://static.miraheze.org/pgrwiki/thumb/9/9a/Memory-Flamel-Icon-1.png/25px-Memory-Flamel-Icon-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/d/df/Memory-Darwin-Icon-1.png/25px-Memory-Darwin-Icon-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/8/87/Memory-Cottie-Icon-1.png/25px-Memory-Cottie-Icon-1.png)
Skills & Passives
Red Orb
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RedOrbName |
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Unleashes the spheres ahead, attacking in a randomized pattern dealing 240% / 480% / 720% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move. |
Yellow Orb
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YellowOrbName |
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Continuously channels the flow of energy, generates up to 4 spikes at the target's location, dealing 220% / 440% / 660% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. Gains Super Armor during the move. |
Blue Orb
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BlueOrbName |
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Automatically uses a 3-Ping version of this attack upon switch-in. Unleashes a virus network field for 3 seconds, dealing 200% / 400% / 600% Physical DMG. DMG is converted to Dark element when it is a 3-Ping. The field will automatically follow the nearest target, otherwise it accompanies the character instead. Character is able to move while triggering the skill. |
Basic Attack
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BasicAttackName |
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Basic Attack: Unleashes a flurry of attacks with spheres and spikes, dealing a total of 470% Physical DMG. Attack with a longsword and spear instead during Annihilation Mode, dealing a total of 950% Dark DMG. Attacking after dodging deals 300% Dark DMG. Signal Orbs will not be generated during Annihilation Mode. |
Core
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CorePassiveName |
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Core Passive: Gains 15 Annihilation points during 3-Pings, up to 60 points. The next orb triggered will be considered a 3-Ping. The 3-Ping combo perk from other effects such as Matrix will be prioritized first. Press and hold the Basic Attack button when there are at least 15 Annihilation points to enter Annihilation Mode, dealing 200% Dark DMG to the surrounding targets. All current Signal Orbs will be hidden and replaced by up to 4 Annihilation Orbs. Triggering the mode will grant Super Armor during the move and activates all available QTE. Unleashes 4 spikes when an Annihilation Orb is expended, dealing 400% Dark DMG in total and awarding 10 Energy. Gains an additional Annihilation Orb when entering Matrix during Annihilation Mode. Basic Attack consumes 5 Annihilation points. Annihilation Mode ends when there are no Annihilation points left or when the character is switched out. Switching drains all Annihilation points. | |
Signature
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SignatureMoveName |
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Signature Move: Costs 150 Energy. Continuously alters the gravity in a large area ahead, dealing 2880% Dark DMG to all targets within. Performing Signature Move during Annihilation Mode drains all Annihilation points and exits Annihilation Mode. |
QTE
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QTEName |
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QTE: Appears in the air and attacks the area ahead with a spear, dealing 640% Dark DMG. |
Leader
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LeaderSkillName |
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All team members' Dark DMG increases by 10%, Attack of Attacker constructs increases by 5%. |
Class
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Attacker |
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Extra DMG Bonus increases by 20%. |
Awakening
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
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SSPassiveName |
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Passive: Spike DMG increases by 5%. Drop 2 additional spikes. |
SSS-Rank
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SSSPassiveName |
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Passive: Dark DMG increases by 5% during Annihilation Mode. DMG bonus persists for 4 seconds after exiting Annihilation Mode. Trigger Matrix when entering Annihilation Mode with a full gauge, 12 seconds cooldown. |
SSS+ Rank
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SSSPlusPassiveName |
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Passive: Signature Move gains a DMG bonus of 15% / 30% / 45% / 60% / 75% corresponding to the number of Annihilation Orbs expended. |
Related Frames
← Qu: Pavo | 2B → |