Roland: Flambeau: Difference between revisions

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Revision as of 21:24, 28 October 2022

← Vera: Garnet Liv: Empyrea →

Debuts in the Evernight Beat patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (20%) Fire (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.

Originally an actor during the Golden Age, his words and actions are both made in jest and completely sincere in nature. He was once highly active across various regions of the world. After a series of twists and turns, his frame was severely damaged and remodeled by a certain Agent into its current appearance.
Physical (20%) Fire (80%)
Roland
Theatrical Flame
2 May
178cm
70kg
AB
19
Review
1896
284
429
191
S
Vanguard
Chain Sword (T)
Durandal
Unidentified
Marionette


Memory Builds ◇ Roland: Flambeau

A list of recommended builds for Roland: Flambeau can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Jack x6
Memory Resonance
Top Resonance Slot (1):
Smoldering Kick: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Apex of Trickery: Signature Move Level + 1 x6
Key Notes
  • Roland: Flambeau's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose set

Weapon Resonance ◇ Roland: Flambeau

Recommended 6★ weapon resonances for Roland: Flambeau can be found here listed in order of priority.


1. Limit Break
All ATK increases by 10%.
2. Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
3. Matrix Outburst
All DMG increased by 15% in Matrix.
Priority
HIGH:
  • Limit Break

MEDIUM:

  • Overload Signal

LOW:

  • Matrix Outburst
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Red Orb

Stage-1: Quickly performs a downward slash and sweeping attack, dealing a total of 300% Fire DMG.
Stage-2: With at least 30 points of Bluff gauge and before Stage-1 ends, tap on the Red Orb to trigger. Spins and slashes twice, dealing a total of 600% Fire DMG.

Trick Climax mode: Unleashes a chaotic cyclone using the chain sword, dealing a total of 1260% Fire DMG and consumes 40 Trickery gauge. Gains Super Armor during the attack.

Yellow Orb

Yellow Orb

Automatically uses Stage-1 of this attack upon switch-in.
Stage-1: Lunges forward and strikes the target with the knee, dealing a total of 400% Fire DMG. Gains Super Armor during the attack.
Stage-2: With at least 30 points of Bluff gauge and before Stage-1 ends, tap on the Yellow Orb to trigger. Performs a charged kick, generating a shockwave and dealing 410% Fire DMG and stuns for 2 seconds.

Trick Climax mode: Performs two mid-air kicks, launching 2 fireballs at the target, dealing a total of 1170% Fire DMG and also stuns. Consumes 40 Trickery gauge. Gains Super Armor during the attack.

Blue Orb

Blue Orb

Stage-1: Fires an explosive round. The round detonates on impact, dealing 360% Fire DMG.
Stage-2: With at least 30 points of Bluff gauge and before Stage-1 ends, tap on the Blue Orb to trigger. Fires an enhanced explosive round. The round detonates on impact and pulls targets together and detonates for the second time, dealing a total of 370% Fire DMG.

Trick Climax mode: Shuffles forward and swings the chain sword multiple times, dealing a total of 1120% Fire AOE DMG and consumes 40 Trickery gauge. Gains Super Armor during the attack.

Basic Attack

Basic Attack

Basic Attack: Performs multiple combos with the weapon, dealing a total of 570% Physical DMG. Tap on the white Signal Orb before combo 2/3/4 ends to perform Follow-Up 1/2/3.

Follow-Up 1: Delusion: Turns around and slashes the target, followed by an upwards kick, dealing a total of 110% Physical DMG and generating 10 Bluff points.
Follow-Up 2: Dazzling Blade: Lunges forward and performs a roundhouse attack multiple times, dealing a total of 135% Physical DMG and generating 20 Bluff points and gains Super Armor during the attack.
Follow-Up 3: Tempered Chain: Spins around and leaps, attacking with both firearm and chain sword, dealing a total of 170% Physical DMG and generating 30 Bluff points. Trick Climax mode: Performs multiple combos with the flaming blade, dealing a total of 900% Fire DMG and consumes 25 Trickery.

Core

Core Passive

Core Passive: Attack increases by 80% in Catastrophe Zones. Basic Attack combo DMG rate is adjusted to 200%. Gain 10/20/30 Bluff points when performing Follow-Ups, up to a limit of 90 points. With at least 30 Bluff points, the Red, Yellow and Blue Orbs will be active. There are 2 stages when triggering them, each consuming 30 Bluff points and converted to 10 Signature Move Energy.
Follow-Up Combo: Trigger the Follow-Up button within 1 second after performing a Basic Attack. When Matrix is triggered, the next Signal Orb will not consume Bluff or Trickery for 10 seconds. Basic Attacks will not generate Signal Orbs. Gains 60 Bluff points when switching out of battle. Signal Orbs obtained via other methods will be converted to 10 Bluff points of 5 Signature Move Energy, with Bluff points as priority.
Signature

Signature Move

Signature Move: Costs 100 Energy. Performs multiple strikes by swinging the chain sword, dealing a total of 1600% Fire DMG. Enters Trick Climax mode and gains 150 Trickery gauge, while also granting 1 Blaze Orb. 5 Trickery is drained every second during Trick Climax. Basic Attack and Signal Orbs are enhanced. Trickery is drained further as they are performed. Exits Trick Climax mode when Trickery is drained. The Blaze Orb will also be removed.
Blaze Orb: Fires multiple blazing projectiles ahead, dealing a total of 1100% Fire DMG and expends 1 Blaze Orb. Gains Super Armor during the attack.
QTE

QTE

QTE: Emerges from mid-air and swings across the battlefield with the chain sword, firing 4 explosive rounds at the ground and dealing a total of 640% Fire DMG.
Leader

Leader Skill

All team members' Fire DMG increases by 10%, Attack of Vanguards increases by 5%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS-Passive

Passive: Signal Orb DMG during Normal mode increases by 15%. When triggering Matrix during Normal mode, gain an enhanced Signal Orb effect twice.
SSS-Rank

SSS-Passive

Passive: Bluff gauge limit increases by 60. Gains 30 Bluff points when entering the battlefield. Gains additional 5 Signature Move Energy when expending Signal Orbs in Normal mode. Signature Move additional DMG increases by 100%.
SSS+ Rank

SSS+ Passive

Passive: Fire DMG increases by 15% during Trick Climax. Signal Orb DMG increases by 30%. Matrix cooldown resets when triggering Signature Move.

Trancendant Exclusive Skills

This Transcendant's Exclusive skill is implemented during Reveries With A Whale patch.

Speed Attack

Speed Attack

coming soon
Ultimate

Finishing Move

coming soon
Enhanced Speed Attack

Enhanced Speed Attack

coming soon
Enhanced Team

Enhanced Team

coming soon
Enhanced Finishing Move

Enhanced Finishing Move

coming soon
← Vera: Garnet Liv: Empyrea →