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Line 71: |
Line 71: |
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|Weapon=ChainSwordT |
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|Weapon=ChainSwordT |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Red Orb |
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|Red Orb=Swirling Flames |
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|Red Orb Detail=Stage-1: Quickly performs a downward slash and sweeping attack, dealing a total of <span style="color:#FF6549;">300%</span> Fire DMG.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Red Orb to trigger. Spins and slashes twice, dealing a total of <span style="color:#FF6549;">600%</span> Fire DMG. |
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|Red Orb Detail=Stage-1: Quickly slashes and swipes, dealing <span style="color:#FF6549;">300%</span> Fire DMG in total. Red Orb 2nd hit: Tap the Red Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Spins and swipes twice, dealing <span style="color:#FF6549;">600%</span> Fire DMG in total. During <span style="color:#FF6549;">Apex of Trickery</span>: Unleashes a chaotic spin with chain blade, dealing <span style="color:#FF6549;">1260%</span> Fire DMG in total at the cost of 40 <span style="color:#FF6549;">Trickery Points</span> . Gains Super Armor while casting this move. |
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|Yellow Orb= Smoldering Kick |
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<span style="color:#FF6549;">Trick Climax</span> mode: Unleashes a chaotic cyclone using the chain sword, dealing a total of <span style="color:#FF6549;">1260%</span> Fire DMG and consumes 40 <span style="color:#FF6549;">Trickery</span> gauge. Gains Super Armor during the attack. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses Stage-1 of this attack upon switch-in.</span> <br>Yellow Orb 1st hit: Dashes forward and hits the target with knee, dealing <span style="color:#FF6549;">400%</span> Fire DMG in total. Gains Super Armor while casting this move.<Br>Yellow Orb 2nd hit: Tap the Yellow Orb button before the 1st hit ends to unleash if there are at least 30 <span style="color:#FF6549;">Deception Points</span>. Charges and kicks forward a shockwave, dealing <span style="color:#FF6549;">410%</span> Fire DMG and stunning the target for 2s. During <span style="color:#FF6549;">Apex of Trickery</span>: Leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing <span style="color:#FF6549;">1170%</span> Fire DMG and stunning the enemy at the cost of <span style="color:#FF6549;">Trickery Points</span>. Gains Super Armor while casting this move. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses Stage-1 of this attack upon switch-in.</span> <br>Stage-1: Lunges forward and strikes the target with the knee, dealing a total of <span style="color:#FF6549;">400%</span> Fire DMG. Gains Super Armor during the attack.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Yellow Orb to trigger. Performs a charged kick, generating a shockwave and dealing <span style="color:#FF6549;">410%</span> Fire DMG and stuns for 2 seconds. |
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<span style="color:#FF6549;">Trick Climax</span> mode: Performs two mid-air kicks, launching 2 fireballs at the target, dealing a total of <span style="color:#FF6549;">1170%</span> Fire DMG and also stuns. Consumes 40 <span style="color:#FF6549;">Trickery</span> gauge. Gains Super Armor during the attack. |
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|Blue Orb=Blue Orb |
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|Blue Orb=Blue Orb |
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|Blue Orb Detail=Stage-1: Fires an explosive round. The round detonates on impact, dealing <span style="color:#FF6549;">360%</span> Fire DMG.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Blue Orb to trigger. Fires an enhanced explosive round. The round detonates on impact and pulls targets together and detonates for the second time, dealing a total of <span style="color:#FF6549;">370%</span> Fire DMG. |
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|Blue Orb Detail=Stage-1: Fires an explosive round. The round detonates on impact, dealing <span style="color:#FF6549;">360%</span> Fire DMG.<Br>Stage-2: With at least 30 points of <span style="color:#FF6549;">Bluff</span> gauge and before Stage-1 ends, tap on the Blue Orb to trigger. Fires an enhanced explosive round. The round detonates on impact and pulls targets together and detonates for the second time, dealing a total of <span style="color:#FF6549;">370%</span> Fire DMG. |