Selena: Capriccio: Difference between revisions
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<!--------Red Orb----------->
|Red Orb=RedOrbName
|Red Orb Detail=Selena rushes forward and pierces the target, dealing 168% / 336% / 504% Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 90% Dark DMG.
<!-------Yellow Orb--------->
|Yellow Orb=YellowOrbName
|Yellow Orb Detail=Selena brandishes her sword, dealing 112% / 224% / 336% Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 144% Dark DMG.
<!--------Blue Orb---------->
|Blue Orb=BlueOrbName
|Blue Orb Detail=Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing 182% / 364% / 546% Physical DMG. 3-Pings convert Physical DMG to Dark DMG.
|-
<!-------Basic Attack------->
|Basic=
|Basic Attack Detail=Basic Attack: Selena continuously attacks with her flute-sword, dealing 976% Physical DMG.
<!------Signature Move------>
|Signature=
|Signature Detail=Signature Move: Costs 80 Energy. Selena enters Capriccio Zone, increasing her Extra DMG Reduction by 50%. Selena gains 5 Shooting Star Orbs. Every time a Shooting Star Orb is expended, Selena charges toward the target, dealing 160% Dark DMG. When Shooting Star Orbs have been used up, Selena will control all her shadow remnants, releasing Ensemble - Binary Star. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing 340% Dark DMG while triggering the zone to explode, dealing a total of 1360% Dark DMG and leaving behind 1 shadow remnant. Surrounding allies are healed for 30% of Selena’s Attack every second for 5 seconds.When Capriccio Zone ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence.
<!-----------QTE------------>
|QTE=
|QTE Detail=QTE: Selena leaps and blows her flute, dealing 600% Dark DMG and heals for 60% of her attack.
|-
<!-------Core Passive------->
|Core=
|Core Detail=Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena goes into Ensemble - Reverb mode and Red/Yellow/Blue Orbs deal 620% / 410% / 600% Dark DMG. When Selena expends Shooting Star, moving the directional stick releases Ensemble - Binary Star, dealing 180% Dark DMG and summoning a shadow remnant.
Core Passive:
<!-------Core Passive Activation Image-->
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<!-------Leader Skill------->
|Leader=
|Leader Detail=Leader: Team members’ Attack and HP increases by 10% and 5%.
<!-------SS Passive--------->
|SS Rank=
|SS Rank Detail=Passive: When Selena enters the field, she recovers HP equal to 30% of her Attack. When Selena enters Capriccio Zone and heals her allies, her remaining healing converts into Musical Protection, lasting for 3 seconds. When Selena is in Capriccio Zone, she gains a 10% increase in Dark DMG.
<!-------SSS Passive-------->
|SSS Rank=
|SSS Rank Detail=Passive: Amplifier Class skill effect increases by 100%, Dark Radiation’s Dark DMG increases by 20%. Core Passive - [Core Passive name] Extra DMG Bonus increases by 20%. Capriccio Zone’s healing ability lasts for 5 seconds more.
<!-------SSS+ Passive------->
|SSS+ Rank=
|SSS+ Rank Detail=Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. Signature Move - [Signature Move name] Extra DMG Bonus increases by 50%.
}}
{{Character Bottom Nav}}
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Revision as of 14:41, 13 November 2021
← Liv: Empyrea | Pulao: Dragontoll → |
Selena
Capriccio
Activation Date
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Height
--
Weight
--
Vital Fluid Type
--
Mental Age
--
Stat
Review
HP
1973
DEF
281
ATK
409
CRIT
195
Gift
![](http://static.miraheze.org/pgrwiki/thumb/c/ca/ComingSoon.png/60px-ComingSoon.png)
--
Skills & Passives
Red Orb
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RedOrbName |
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Selena rushes forward and pierces the target, dealing 168% / 336% / 504% Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 90% Dark DMG. |
Yellow Orb
![]() |
YellowOrbName |
---|---|
Selena brandishes her sword, dealing 112% / 224% / 336% Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 144% Dark DMG. |
Blue Orb
![]() |
BlueOrbName |
---|---|
Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing 182% / 364% / 546% Physical DMG. 3-Pings convert Physical DMG to Dark DMG. |
Basic Attack
![]() |
|
---|---|
Basic Attack: Selena continuously attacks with her flute-sword, dealing 976% Physical DMG. |
Core
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|
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Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena goes into Ensemble - Reverb mode and Red/Yellow/Blue Orbs deal 620% / 410% / 600% Dark DMG. When Selena expends Shooting Star, moving the directional stick releases Ensemble - Binary Star, dealing 180% Dark DMG and summoning a shadow remnant.
Core Passive: | |
Signature
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|
---|---|
Signature Move: Costs 80 Energy. Selena enters Capriccio Zone, increasing her Extra DMG Reduction by 50%. Selena gains 5 Shooting Star Orbs. Every time a Shooting Star Orb is expended, Selena charges toward the target, dealing 160% Dark DMG. When Shooting Star Orbs have been used up, Selena will control all her shadow remnants, releasing Ensemble - Binary Star. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing 340% Dark DMG while triggering the zone to explode, dealing a total of 1360% Dark DMG and leaving behind 1 shadow remnant. Surrounding allies are healed for 30% of Selena’s Attack every second for 5 seconds.When Capriccio Zone ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence. |
QTE
![]() |
|
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QTE: Selena leaps and blows her flute, dealing 600% Dark DMG and heals for 60% of her attack. |
Leader
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|
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Leader: Team members’ Attack and HP increases by 10% and 5%. |
Class
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Amplifier |
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All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s. |
Awakening
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
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|
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Passive: When Selena enters the field, she recovers HP equal to 30% of her Attack. When Selena enters Capriccio Zone and heals her allies, her remaining healing converts into Musical Protection, lasting for 3 seconds. When Selena is in Capriccio Zone, she gains a 10% increase in Dark DMG. |
SSS-Rank
![]() |
|
---|---|
Passive: Amplifier Class skill effect increases by 100%, Dark Radiation’s Dark DMG increases by 20%. Core Passive - [Core Passive name] Extra DMG Bonus increases by 20%. Capriccio Zone’s healing ability lasts for 5 seconds more. |
SSS+ Rank
![]() |
|
---|---|
Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. Signature Move - [Signature Move name] Extra DMG Bonus increases by 50%. |
Related Frames
← Liv: Empyrea | Pulao: Dragontoll → |