Selena: Capriccio: Difference between revisions
From GRAY RAVENS
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|Basic Attack Detail=Basic Attack: Selena continuously attacks with her flute-sword, dealing <span style="color:#FF6549;">976%</span> Physical DMG. |
|Basic Attack Detail=Basic Attack: Selena continuously attacks with her flute-sword, dealing <span style="color:#FF6549;">976%</span> Physical DMG. |
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<!------Signature Move------> |
<!------Signature Move------> |
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|Signature= |
|Signature=SignatureMoveName |
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|Signature Detail=Signature Move: Costs 80 Energy. Selena enters <span style="color:#FF6549;">Capriccio Zone</span>, increasing her Extra DMG Reduction by 50%. Selena gains 5 <span style="color:#FF6549;">Shooting Star</span> Orbs. Every time a <span style="color:#FF6549;">Shooting Star</span> Orb is expended, Selena charges toward the target, dealing <span style="color:#FF6549;">160%</span> Dark DMG. When <span style="color:#FF6549;">Shooting Star</span> Orbs have been used up, Selena will control all her shadow remnants, activating <span style="color:#FF6549;">Ensemble - Binary Star</span>. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing <span style="color:#FF6549;">340%</span> Dark DMG while triggering the zone to explode, dealing a total of <span style="color:#FF6549;">1360%</sapn> Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for <span style="color:#FF6549;">30%</span> of Selena’s Attack every second for 5 seconds. When <span style="color:#FF6549;">Capriccio Zone</span> ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence. |
|Signature Detail=Signature Move: Costs 80 Energy. Selena enters <span style="color:#FF6549;">Capriccio Zone</span>, increasing her Extra DMG Reduction by 50%. Selena gains 5 <span style="color:#FF6549;">Shooting Star</span> Orbs. Every time a <span style="color:#FF6549;">Shooting Star</span> Orb is expended, Selena charges toward the target, dealing <span style="color:#FF6549;">160%</span> Dark DMG. When <span style="color:#FF6549;">Shooting Star</span> Orbs have been used up, Selena will control all her shadow remnants, activating <span style="color:#FF6549;">Ensemble - Binary Star</span>. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing <span style="color:#FF6549;">340%</span> Dark DMG while triggering the zone to explode, dealing a total of <span style="color:#FF6549;">1360%</sapn> Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for <span style="color:#FF6549;">30%</span> of Selena’s Attack every second for 5 seconds. When <span style="color:#FF6549;">Capriccio Zone</span> ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence. |
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<!-----------QTE------------> |
<!-----------QTE------------> |
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|QTE= |
|QTE=QTEName |
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|QTE Detail=QTE: Selena leaps and blows her flute, dealing <span style="color:#FF6549;">600%</span> Dark DMG and heals for <span style="color:#FF6549;">60%</span> of her attack. |
|QTE Detail=QTE: Selena leaps and blows her flute, dealing <span style="color:#FF6549;">600%</span> Dark DMG and heals for <span style="color:#FF6549;">60%</span> of her attack. |
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<!-------Core Passive-------> |
<!-------Core Passive-------> |
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|Core= |
|Core=CorePassiveName |
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|Core Detail=Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates <span style="color:#FF6549;">Ensemble - Reverb</span> and Red/Yellow/Blue Orbs deal <span style="color:#FF6549;">620% / 410% / 600%</span> Dark DMG. When Selena expends <span style="color:#FF6549;">Shooting Star</span> Orbs, moving the directional stick activates <span style="color:#FF6549;">Ensemble - Binary Star</span>, dealing <span style="color:#FF6549;">180%</span> Dark DMG and summoning a shadow remnant. |
|Core Detail=Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates <span style="color:#FF6549;">Ensemble - Reverb</span> and Red/Yellow/Blue Orbs deal <span style="color:#FF6549;">620% / 410% / 600%</span> Dark DMG. When Selena expends <span style="color:#FF6549;">Shooting Star</span> Orbs, moving the directional stick activates <span style="color:#FF6549;">Ensemble - Binary Star</span>, dealing <span style="color:#FF6549;">180%</span> Dark DMG and summoning a shadow remnant. |
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Core Passive: |
Core Passive: |
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|Leader Detail=Leader: Team members’ Attack and HP increases by <span style="color:#FF6549;">10%</span> and <span style="color:#FF6549;">5%</span>. |
|Leader Detail=Leader: Team members’ Attack and HP increases by <span style="color:#FF6549;">10%</span> and <span style="color:#FF6549;">5%</span>. |
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<!-------SS Passive---------> |
<!-------SS Passive---------> |
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|SS Rank= |
|SS Rank=SSPassiveName |
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|SS Rank Detail=Passive: When Selena enters the field, she recovers HP equal to <span style="color:#FF6549;">30%</span> of her Attack. When Selena enters <span style="color:#FF6549;">Capriccio Zone</span> and heals her allies, excess healing above full HP converts to <span style="color:#FF6549;">Musical Protection</span>, lasting for 3 seconds. When Selena is in <span style="color:#FF6549;">Capriccio Zone</span>, she gains a <span style="color:#FF6549;">10%</span> increase in Dark DMG. |
|SS Rank Detail=Passive: When Selena enters the field, she recovers HP equal to <span style="color:#FF6549;">30%</span> of her Attack. When Selena enters <span style="color:#FF6549;">Capriccio Zone</span> and heals her allies, excess healing above full HP converts to <span style="color:#FF6549;">Musical Protection</span>, lasting for 3 seconds. When Selena is in <span style="color:#FF6549;">Capriccio Zone</span>, she gains a <span style="color:#FF6549;">10%</span> increase in Dark DMG. |
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<!-------SSS Passive--------> |
<!-------SSS Passive--------> |
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|SSS Rank= |
|SSS Rank=SSSPassiveName |
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|SSS Rank Detail=Passive: Amplifier Class skill effect increases by <span style="color:#FF6549;">100%</span>, <span style="color:#FF6549;">Dark Radiation</span>’s Dark DMG increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Core Passive - [Core Passive name]</span> Extra DMG Bonus increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Capriccio Zone</span>’s healing ability lasts for 5 seconds more. |
|SSS Rank Detail=Passive: Amplifier Class skill effect increases by <span style="color:#FF6549;">100%</span>, <span style="color:#FF6549;">Dark Radiation</span>’s Dark DMG increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Core Passive - [Core Passive name]</span> Extra DMG Bonus increases by <span style="color:#FF6549;">20%</span>. <span style="color:#FF6549;">Capriccio Zone</span>’s healing ability lasts for 5 seconds more. |
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<!-------SSS+ Passive-------> |
<!-------SSS+ Passive-------> |
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|SSS+ Rank= |
|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank Detail=Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. <span style="color:#FF6549;">Signature Move - [Signature Move name]</span> Extra DMG Bonus increases by 50%. |
|SSS+ Rank Detail=Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. <span style="color:#FF6549;">Signature Move - [Signature Move name]</span> Extra DMG Bonus increases by 50%. |
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Revision as of 14:56, 13 November 2021
← Liv: Empyrea | Pulao: Dragontoll → |
Selena
Capriccio
Activation Date
--
Height
--
Weight
--
Vital Fluid Type
--
Mental Age
--
Stat
Review
HP
1973
DEF
281
ATK
409
CRIT
195
Rank
S-Rank
Class
Amplifier
Weapon
Flutesword
Signature
Sarastro
Faction
WGAA
Gift
--
Skills & Passives
Red Orb
RedOrbName | |
---|---|
Selena rushes forward and pierces the target, dealing 168% / 336% / 504% Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 90% Dark DMG. |
Yellow Orb
YellowOrbName | |
---|---|
Selena brandishes her sword, dealing 112% / 224% / 336% Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 144% Dark DMG. |
Blue Orb
BlueOrbName | |
---|---|
Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing 182% / 364% / 546% Physical DMG. 3-Pings convert Physical DMG to Dark DMG. |
Basic Attack
BasicAttackName | |
---|---|
Basic Attack: Selena continuously attacks with her flute-sword, dealing 976% Physical DMG. |
Core
CorePassiveName | |
---|---|
Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates Ensemble - Reverb and Red/Yellow/Blue Orbs deal 620% / 410% / 600% Dark DMG. When Selena expends Shooting Star Orbs, moving the directional stick activates Ensemble - Binary Star, dealing 180% Dark DMG and summoning a shadow remnant.
Core Passive: | |
Signature
SignatureMoveName | |
---|---|
Signature Move: Costs 80 Energy. Selena enters Capriccio Zone, increasing her Extra DMG Reduction by 50%. Selena gains 5 Shooting Star Orbs. Every time a Shooting Star Orb is expended, Selena charges toward the target, dealing 160% Dark DMG. When Shooting Star Orbs have been used up, Selena will control all her shadow remnants, activating Ensemble - Binary Star. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing 340% Dark DMG while triggering the zone to explode, dealing a total of 1360%</sapn> Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for 30% of Selena’s Attack every second for 5 seconds. When Capriccio Zone ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence. |
QTE
QTEName | |
---|---|
QTE: Selena leaps and blows her flute, dealing 600% Dark DMG and heals for 60% of her attack. |
Leader
| |
---|---|
Leader: Team members’ Attack and HP increases by 10% and 5%. |
Class
Amplifier | |
---|---|
All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s. |
Awakening
Ultima Awaken | |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
SSPassiveName | |
---|---|
Passive: When Selena enters the field, she recovers HP equal to 30% of her Attack. When Selena enters Capriccio Zone and heals her allies, excess healing above full HP converts to Musical Protection, lasting for 3 seconds. When Selena is in Capriccio Zone, she gains a 10% increase in Dark DMG. |
SSS-Rank
SSSPassiveName | |
---|---|
Passive: Amplifier Class skill effect increases by 100%, Dark Radiation’s Dark DMG increases by 20%. Core Passive - [Core Passive name] Extra DMG Bonus increases by 20%. Capriccio Zone’s healing ability lasts for 5 seconds more. |
SSS+ Rank
SSSPlusPassiveName | |
---|---|
Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. Signature Move - [Signature Move name] Extra DMG Bonus increases by 50%. |
Related Frames
← Liv: Empyrea | Pulao: Dragontoll → |