Selena: Capriccio: Difference between revisions

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Revision as of 18:32, 1 March 2023

← Liv: Empyrea Pulao: Dragontoll →
100%

Debuts in the Recitative de Fantasia patch. · Rank: S-Rank · Class: Amplifier · Element: Physical (10%) Dark (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Selena's alternative frame whose completion was facilitated by an artist from the Arts Association. As the name suggests it carries a fantastical sound, but the emotions contained within it are anything but false.
Physical (10%) Dark (90%)
Selena
Capriccio
27 Sep
163cm
41kg
O
20
Review
1973
281
409
195
S-Rank
Amplifier
Flute Sword
Sarastro
WGAA
Iris

Memory Builds ◇ Selena: Capriccio

A list of recommended builds for Selena: Capriccio can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Seraphine x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Selena: Capriccio's main build
  • Ultima Awakening Set
Usage
Details
  • Recommended at SSS-Rank and lower
  • Resonate 6 Core Passive instead if you want her to deal more damage
    • Class Passive is for more versatility
  • General DPS/Sub DPS set
  • Capriccio needs to cast her Signature Move before the Amplifier Class Skill expires (10s after switch-in)
Memory Placement
01
02
03
04
05
06
Seraphine x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Niche set
Details
  • QTE support
  • Buff-orientated set
  • Paired with a Da Vinci Tank for supporting a solo DPS
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Secondary build
Usage
Details
  • QTE support set for Elemental teams
Memory Placement
01
02
03
04
05
06
Guinevere x4 / Gloria x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Niche build
Details
Memory Placement
01
02
03
04
05
06
Seraphine x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Phantasia: Core Passive +1 x6
Key Notes
  • Niche build
Details
Memory Placement
01
02
03
04
05
06
Seraphine x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Niche build
Usage
  • War Zone
  • Norman Revival Plan
  • High difficulty content
Details
  • Allows Karenina: Scire to carry Condelina.
  • Recommended at SSS+ Rank or SSS-Rank with Dead Line Timing Weapon Resonance
  • General set, can sub-DPS and support.

Weapon Resonance ◇ Selena: Capriccio

Recommended 6★ weapon resonances for Selena: Capriccio can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%, which will be the only effect.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Selena rushes forward and pierces the target, dealing 168% / 336% / 504% Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 90% Dark DMG.
Yellow Orb

Yellow Orb

Selena brandishes her sword, dealing 112% / 224% / 336% Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 144% Dark DMG.
Blue Orb

Blue Orb

Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing 182% / 364% / 546% Physical DMG. 3-Pings convert Physical DMG to Dark DMG.
Basic Attack

Basic Attack

Basic Attack: Selena continuously attacks with her flute-sword, dealing 976% Physical DMG.
Core

Core Passive

Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates Ensemble - Reverb and Red/Yellow/Blue Orbs deal 620% / 410% / 600% Dark DMG. When Selena expends Shooting Star Orbs, moving the directional stick activates Ensemble - Binary Star, dealing 180% Dark DMG and summoning a shadow remnant.
Signature

Signature Move

Signature Move: Costs 80 Energy. Selena enters Capriccio Zone, increasing her Extra DMG Reduction by 50%. Selena gains 5 Shooting Star Orbs. Every time a Shooting Star Orb is expended, Selena charges toward the target, dealing 160% Dark DMG. When Shooting Star Orbs have been used up, Selena will control all her shadow remnants, activating Ensemble - Binary Star. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing 340% Dark DMG while triggering the zone to explode, dealing a total of 1360% Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for 30% of Selena’s Attack every second for 5 seconds. When Capriccio Zone ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence.
QTE

QTE

QTE: Selena leaps and blows her flute, dealing 600% Dark DMG and heals for 60% of her attack.
Leader

Leader Skill

All team members’ Attack and HP increases by 10% and 5%.
Class

Amplifier

All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS-Passive

Passive: When Selena enters the field, she recovers HP equal to 30% of her Attack. When Selena enters Capriccio Zone and heals her allies, excess healing above full HP converts to Musical Protection, lasting for 3 seconds. When Selena is in Capriccio Zone, she gains a 10% increase in Dark DMG.
SSS-Rank

SSS-Passive

Passive: Amplifier Class skill effect increases by 100%, Dark Radiation’s Dark DMG increases to 20%. Core Passive Extra DMG Bonus increases by 20%. Capriccio Zone’s healing ability lasts for 5 seconds more.
SSS+ Rank

SSS+ Passive

Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. Signature Move - [Signature Move name] Extra DMG Bonus increases by 50%.

Related Frames

← Liv: Empyrea Pulao: Dragontoll →