Selena: Capriccio

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Revision as of 16:07, 13 November 2021 by Nine (talk | contribs)
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100%

Debuts in the XXX patch. · Rank: S-Rank · Class: Amplifier · Element: Physical (10%) Dark (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

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Physical (10%) Dark (90%)
Selena
Capriccio
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Review
1973
281
409
195
S-Rank
Amplifier
Flute Sword
Sarastro
WGAA
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File:PP--1.png File:PP--2.png

Skills & Passives

Red Orb

RedOrbName

Selena rushes forward and pierces the target, dealing 168% / 336% / 504% Physical DMG corresponding to the number of Orbs pinged. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 90% Dark DMG.
Yellow Orb

YellowOrbName

Selena brandishes her sword, dealing 112% / 224% / 336% Physical DMG. 3-Pings convert Physical DMG to Dark DMG, additionally, Selena charges forward, dealing 144% Dark DMG.
Blue Orb

BlueOrbName

Selena blows her flute, twirls and then leaps back, drawing in nearby enemies and breaking out of stun, dealing 182% / 364% / 546% Physical DMG. 3-Pings convert Physical DMG to Dark DMG.
Basic Attack

BasicAttackName

Basic Attack: Selena continuously attacks with her flute-sword, dealing 976% Physical DMG.
Core

CorePassiveName

Core Passive: When Selena performs a 3-Ping, moving the directional stick summons a shadow remnant which continues executing the initial Signal Orb skill used. Selena activates Ensemble - Reverb and Red/Yellow/Blue Orbs deal 620% / 410% / 600% Dark DMG. When Selena expends Shooting Star Orbs, moving the directional stick activates Ensemble - Binary Star, dealing 180% Dark DMG and summoning a shadow remnant.
Signature

SignatureMoveName

Signature Move: Costs 80 Energy. Selena enters Capriccio Zone, increasing her Extra DMG Reduction by 50%. Selena gains 5 Shooting Star Orbs. Every time a Shooting Star Orb is expended, Selena charges toward the target, dealing 160% Dark DMG. When Shooting Star Orbs have been used up, Selena will control all her shadow remnants, activating Ensemble - Binary Star. Selena then blows her flute, commanding her present shadow remnants to pursue and attack the enemies, with each shadow remnant dealing 340% Dark DMG while triggering the zone to explode, dealing a total of 1360% Dark DMG and leaving behind 1 shadow remnant for 5 seconds. Surrounding allies are healed for 30% of Selena’s Attack every second for 5 seconds. When Capriccio Zone ends, Signal Orbs rearrange into a Red, Yellow, and Blue sequence.
QTE

QTEName

QTE: Selena leaps and blows her flute, dealing 600% Dark DMG and heals for 60% of her attack.
Leader

LeaderSkillName

All team members’ Attack and HP increases by 10% and 5%.
Class

Amplifier

All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Passive: When Selena enters the field, she recovers HP equal to 30% of her Attack. When Selena enters Capriccio Zone and heals her allies, excess healing above full HP converts to Musical Protection, lasting for 3 seconds. When Selena is in Capriccio Zone, she gains a 10% increase in Dark DMG.
SSS-Rank

SSSPassiveName

Passive: Amplifier Class skill effect increases by 100%, Dark Radiation’s Dark DMG increases by 20%. Core Passive - [Core Passive name] Extra DMG Bonus increases by 20%. Capriccio Zone’s healing ability lasts for 5 seconds more.
SSS+ Rank

SSSPlusPassiveName

Passive: When team members perform 3-Pings, Selena gains 12 Signature Move Energy. Signature Move - [Signature Move name] Extra DMG Bonus increases by 50%.

Related Frames

← Liv: Empyrea Pulao: Dragontoll →