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|Weapon=CelloBladeT |
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|Weapon=CelloBladeT |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Roaring Thunder |
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|Red Orb=Roaring Thunder — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.<br>- Deals <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG based on the number of orbs pinged. |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.<br>- Deals <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG based on the number of orbs pinged. |
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|Yellow Orb=Lightning Spiccato |
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|Yellow Orb=Lightning Spiccato — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.<br>- Deals <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG based on the number of orbs pinged. |
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|Yellow Orb Detail=Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.<br>- Deals <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG based on the number of orbs pinged. |
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|Blue Orb=Sonic Vortex |
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|Blue Orb=Sonic Vortex — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.<br>- Deals <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG based on the number of orbs pinged. |
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|Blue Orb Detail=Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.<br>- Deals <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Dancing Stroke |
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|Basic=Dancing Stroke — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Launches consecutive attacks with the Cello Blade, dealing Physical DMG.<br>- Deals <span style="color:#FF6549;">852%</span> Physical DMG in total. |
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|Basic Attack Detail=Launches consecutive attacks with the Cello Blade, dealing Physical DMG.<br>- Deals <span style="color:#FF6549;">852%</span> Physical DMG in total. |
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|Signature=Tempest Finale |
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|Signature=Tempest Finale |
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|Signature Detail='''Signature Move: <span style="color:#0174BE;">Has Tune + 60 Energy + Tap Signature</span>'''<br>When Selena has <span style="color:#FF6549;">Tune</span>, she can consume Signature Energy to activate <span style="color:#FF6549;">Chaotic M.I.N.D.</span>, and renew the duration of <span style="color:#FF6549;">Solo</span> if Solo is active. Once activated, she gains <span style="color:#FF6549;">Staccato</span> based on the amount of <span style="color:#FF6549;">Tune</span>, increasing her movement speed and Extra DMG Reduction. <span style="color:#FF6549;">Chaotic M.I.N.D</span>. lasts until all <span style="color:#FF6549;">Staccato</span> Orbs are consumed, or when its duration has ended.<br>- Increases movement speed by <span style="color:#FF6549;">30%</span> and Extra DMG Reduction by <span style="color:#FF6549;">50%</span> for <span style="color:#FF6549;">6</span>s.<br><br>'''Signature Move: <span style="color:#0174BE;">Chaotic M.I.N.D. Form + Tap Basic Attack / Ping Staccato Orb</span>'''<br>When <span style="color:#FF6549;">Chaotic M.I.N.D.</span> is activated, use Basic Attack or ping <span style="color:#FF6549;">Staccato</span> Orbs directly to unleash two sonic waves, causing Lightning DMG.<br>- The two sonic waves deal <span style="color:#FF6549;">650%</span> Lightning DMG in total. |
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|Signature Detail='''Signature Move — <span style="color:#0174BE;">Has Tune + 60 Energy + Tap Signature</span>'''<br>When Selena has <span style="color:#FF6549;">Tune</span>, she can consume Signature Energy to activate <span style="color:#FF6549;">Chaotic M.I.N.D.</span>, and renew the duration of <span style="color:#FF6549;">Solo</span> if Solo is active. Once activated, she gains <span style="color:#FF6549;">Staccato</span> based on the amount of <span style="color:#FF6549;">Tune</span>, increasing her movement speed and Extra DMG Reduction. <span style="color:#FF6549;">Chaotic M.I.N.D</span>. lasts until all <span style="color:#FF6549;">Staccato</span> Orbs are consumed, or when its duration has ended.<br>- Increases movement speed by <span style="color:#FF6549;">30%</span> and Extra DMG Reduction by <span style="color:#FF6549;">50%</span> for <span style="color:#FF6549;">6</span>s.<br><br>'''Signature Move — <span style="color:#0174BE;">Chaotic M.I.N.D. Form + Tap Basic Attack / Ping Staccato Orb</span>'''<br>When <span style="color:#FF6549;">Chaotic M.I.N.D.</span> is activated, use Basic Attack or ping <span style="color:#FF6549;">Staccato</span> Orbs directly to unleash two sonic waves, causing Lightning DMG.<br>- The two sonic waves deal <span style="color:#FF6549;">650%</span> Lightning DMG in total. |
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|QTE=Nightingale Strike |
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|QTE=Nightingale Strike |
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|QTE Detail=QTE: Launches a swift attack at the target, dealing Lightning DMG.<br>- Deals <span style="color:#FF6549;">640%</span> Lightning DMG in total. |
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|QTE Detail=QTE: Launches a swift attack at the target, dealing Lightning DMG.<br>- Deals <span style="color:#FF6549;">640%</span> Lightning DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Tertian |
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|Core=Tertian |
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|Core Detail='''Chord: <span style="color:#0174BE;">Any 3-Ping + Ping any orb</span>'''<br>3-Ping will generate a <span style="color:#FF6549;">Triad</span> of the same color, and the next Orb pinged will trigger <span style="color:#FF6549;">Chord</span>. Selena gains <span style="color:#FF6549;">Tune</span> based on the number of orbs pinged when <span style="color:#FF6549;">Chord</span> is triggered.<br><br>'''Concerto: <span style="color:#0174BE;">Any 3-Ping + Ping orbs with the same color as the 3-Ping</span>'''<br>If the orbs pinged have the same color as the <span style="color:#FF6549;">Triad</span>, applies <span style="color:#FF6549;">Concerto</span> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.<br>- Deals <span style="color:#FF6549;">200%</span> Lightning DMG in total.<br>- Reduces the targets Extra DMG Bonus by <span style="color:#FF6549;">30%</span> for <span style="color:#FF6549;">8</span>s.<br><br>'''Solo: <span style="color:#0174BE;">Any 3-Ping + Ping orbs with a different color from the 3-Ping</span>'''<br>If the color of orbs pinged is different from the <span style="color:#FF6549;">Triad</span>, applies <span style="color:#FF6549;">Solo</span> on self instead, increasing Extra DMG Bonus.<br>- Increases Extra DMG Bonus by <span style="color:#FF6549;">20%</span> for <span style="color:#FF6549;">8s</span>. |
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|Core Detail='''Chord — <span style="color:#0174BE;">Any 3-Ping + Ping any orb</span>'''<br>3-Ping will generate a <span style="color:#FF6549;">Triad</span> of the same color, and the next Orb pinged will trigger <span style="color:#FF6549;">Chord</span>. Selena gains <span style="color:#FF6549;">Tune</span> based on the number of orbs pinged when <span style="color:#FF6549;">Chord</span> is triggered.<br><br>'''Concerto — <span style="color:#0174BE;">Any 3-Ping + Ping orbs with the same color as the 3-Ping</span>'''<br>If the orbs pinged have the same color as the <span style="color:#FF6549;">Triad</span>, applies <span style="color:#FF6549;">Concerto</span> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.<br>- Deals <span style="color:#FF6549;">200%</span> Lightning DMG in total.<br>- Reduces the targets Extra DMG Bonus by <span style="color:#FF6549;">30%</span> for <span style="color:#FF6549;">8</span>s.<br><br>'''Solo — <span style="color:#0174BE;">Any 3-Ping + Ping orbs with a different color from the 3-Ping</span>'''<br>If the color of orbs pinged is different from the <span style="color:#FF6549;">Triad</span>, applies <span style="color:#FF6549;">Solo</span> on self instead, increasing Extra DMG Bonus.<br>- Increases Extra DMG Bonus by <span style="color:#FF6549;">20%</span> for <span style="color:#FF6549;">8s</span>. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Conductor |
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|Leader=Conductor |
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|Leader Detail=Increase Lightning DMG of all members by <span style="color:#FF6549;">10%</span>. Increase ATK of all Vanguard Uniframes in the team by <span style="color:#FF6549;">5%</span>. |
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|Leader Detail=Increase Lightning DMG of all members by <span style="color:#FF6549;">10%</span>. Increase ATK of all Vanguard Uniframes in the team by <span style="color:#FF6549;">5%</span>. |
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|SS Rank=Lost in Music |
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|SS Rank=Lost in Music |
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|SS Rank Detail=Passive: Lightning DMG increases by <span style="color:#FF6549;">10%</span>. <span style="color:#FF6549;">Concerto</span> is applied to all the enemies within 12m instead. |
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|SS Rank Detail=Lightning DMG increases by <span style="color:#FF6549;">10%</span>. <span style="color:#FF6549;">Concerto</span> is applied to all the enemies within 12m instead. |
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|SSS Rank=Harmonious Chime |
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|SSS Rank=Harmonious Chime |
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|SSS Rank Detail=Passive: <span style="color:#FF6549;">Chord</span> triggers <span style="color:#FF6549;">Concerto</span> and <span style="color:#FF6549;">Solo</span> at the same time. The Extra DMG Bonus of <span style="color:#FF6549;">Solo</span> increases by <span style="color:#FF6549;">20%</span>, and the Extra DMG Bonus of <span style="color:#FF6549;">Concerto</span> increases by <span style="color:#FF6549;">50%</span>. |
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|SSS Rank Detail=<span style="color:#FF6549;">Chord</span> triggers <span style="color:#FF6549;">Concerto</span> and <span style="color:#FF6549;">Solo</span> at the same time. The Extra DMG Bonus of <span style="color:#FF6549;">Solo</span> increases by <span style="color:#FF6549;">20%</span>, and the Extra DMG Bonus of <span style="color:#FF6549;">Concerto</span> increases by <span style="color:#FF6549;">50%</span>. |
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|SSS+ Rank=Concertmaster |
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|SSS+ Rank=Concertmaster |
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|SSS+ Rank Detail=Passive: Lightning DMG increases by <span style="color:#FF6549;">10%</span>. The Extra DMG Bonus of <span style="color:#FF6549;">Tempest Finale</span> increases by <span style="color:#FF6549;">20%</span>. |
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|SSS+ Rank Detail=Lightning DMG increases by <span style="color:#FF6549;">10%</span>. The Extra DMG Bonus of <span style="color:#FF6549;">Tempest Finale</span> increases by <span style="color:#FF6549;">20%</span>. |
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}} |
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}} |
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|Frame=Tempest |
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|Frame=Tempest |
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|Speed Attack=Modulation |
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|Speed Attack=Modulated Timbre |
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|Speed Attack Detail=Speed Attack – Modulation: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy’s {{o|All-Out Attack}}. Upon a successful dodge, Selena will leap into the air, evade the attack, and then rapidly slash downwards. Depending on the skill’s rank, {{O|Modulation}} deals Lightning DMG equal to {{o|6%/8%/10%/12%}} of the target's max HP, depletes {{o|15%/20%/25%/30%}} of its Finisher Gauge, and deal {{o|700%}} Lightning DMG to surrounding enemies. |
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|Speed Attack Detail=Speed Attack – Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy’s {{o|All-Out Attack}}. Upon a successful dodge, Selena will leap up to avoid the enemy's attack, and then slash at a high speed. Depending on her Rank, {{O|Modulated Timbre}} will deal Lightning DMG equal to {{o|6%/8%/10%/12%}} of the target's max HP and deplete {{o|15%/20%/25%/30%}} of its Finisher Gauge, while dealing {{o|700%}} Lightning DMG to other surrounding targets. |
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Level 9 — Increases Finisher Gauge reduction rate by {{o|10%}} (does not apply to Speed Attack and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Speed Attack and Parry). |
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Level 9 — Reduces the Finisher Gauge {{o|10%}} faster(This does not apply to Speed Attacks and parries).<br>Level 18 — Reduces the Finisher Gauge {{o|20%}} faster(This does not apply to Speed Attacks and parries). |
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|Finishing Move=Muse’s Praise |
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|Finishing Move=Hymn to the Muse |
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|Finishing Move Detail=Finishing Move – Muse’s Praise: When the target has an empty Finisher Gauge and is within range of the Finishing Move {{o|Muse’s Praise}}, tapping Basic Attack will make Selena knock the enemy airborne and execute them. At the same time, deals {{o|800%}} Lightning DMG to surrounding enemies. |
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|Finishing Move Detail=Finishing Move – Hymn to the Muse: When the target has an empty Finisher Gauge and is within the range of {{o|Hymn to the Muse}}, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to the Muse to execute them enemy while dealing {{o|800%}} Lightning DMG to other enemies nearby. |
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Level 9 — Increases Finisher Gauge reduction rate by {{o|10%}} (does not apply to Counter and Parry).<br>Level 18 — Increases Finisher Gauge reduction rate to {{o|20%}} (does not apply to Counter and Parry). |
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Level 9 — Reduces the Finisher Gauge {{o|10%}} faster(This does not apply to Speed Attacks and parries).<br>Level 18 — Reduces the Finisher Gauge {{o|20%}} faster(This does not apply to Speed Attacks and parries). |
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|Enhanced Speed Attack Detail=Upon using {{o|Modulation}}, Selena additionally gains a point of Tune. If Modulation is used while Selena’s Signature Move is active, she additionally gains a Staccato Orb (up to 2). The number of Staccato Orbs gained this way resets after exiting Signature Move. |
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|Enhanced Speed Attack Detail=Casting {{o|Modulated Timbre}} grants Selena 1 bonus {{o|Tune}}. If Modulated Timbre is cast during her Signature Move is active, Selena gains 1 {{o|Staccato}} Orb (up to 2) instead. Resets after exiting Signature Move. |
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(Unlock requirement: '''Modulation''' reaches Lv 9.) |
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(Unlock requirement: '''Modulated Timbre''' reaches Lv 9.) |
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|Enhanced Team Detail=After any Uniframe in the team uses a Finishing Move, Selena heals herself for {{o|20%}} of her maximum HP and increases Lightning DMG of all Uniframes by {{o|10%}} for 15s. |
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|Enhanced Team Detail=After any Uniframe in the team finishes an enemy, heals self for {{o|20%}} of max HP and increases Lightning DMG of all Uniframes in the team by {{o|10%}} for 15s. |
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(Unlock requirement: Both '''Modulation''' and '''Muse’s Praise''' reach Lv 18.) |
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(Unlock requirement: Both '''Modulated Timbre''' and '''Hymn to the Muse''' reach Lv 18.) |
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|Enhanced Finishing Move Detail=If there are multiple targets within the range of {{o|Muse’s Praise}} that can be executed, the skill will execute all of them. Extra DMG Bonus increases by {{o|30%}} during Signature Move upon using {{o|Muse’s Praise}}. |
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|Enhanced Finishing Move Detail= {{o|Hymn to the Muse}} executes all available targets within the range. After casting {{o|Hymn to the Muse}}, gains {{o|30%}} more Extra DMG during the Signature Move. |
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(Unlock requirement: '''Muse’s Praise''' reaches Lv 9.) |
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(Unlock requirement: '''Hymn to the Muse''' reaches Lv 9.) |
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}} |
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