Selena: Tempest: Difference between revisions

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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Roaring Thunder
|Red Orb=Roaring Thunder
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Leaps and plunges the cello blade into the ground, summoning a lightning strike on the target, dealing <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG.
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Leaps and thrusts the cello blade into the ground to summon lightning that strikes the enemy for <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG based on the number of Orbs pinged.
|Yellow Orb=Lightning Spiccato
|Yellow Orb=Lightning Spiccato
|Yellow Orb Detail=Attacks forward with the bow, dealing <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG. Gains Super Armor during the move.
|Yellow Orb Detail=Charges forward and strikes with the bow, dealing <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG based on the number of Orbs pinged. Selena gains Super Armor during the charge.
|Blue Orb=Sonic Vortex
|Blue Orb=Sonic Vortex
|Blue Orb Detail=Twirls backwards while leaving behind an electrical vortex, drawing enemies in and dealing <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG.
|Blue Orb Detail=Spins backwards and creates an electric vortex to damage the enemies and pull them together, dealing <span style="color:#FF6549;">240% / 480% / 720%</span> Lightning DMG based on the number of Orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Basic Attack
|Basic=Dancing Stroke
|Basic Attack Detail=Basic Attack: Continuously attacks with the cello blade, dealing a total of <span style="color:#FF6549;">852%</span> Physical DMG.
|Basic Attack Detail=Basic Attack: Launches consecutive attacks with the cello blade, dealing <span style="color:#FF6549;">852%</span> Physical DMG in total.
|Signature=Tempest Finale
|Signature=Tempest Finale
|Signature Detail=Signature Move: While <span style="color:#FF6549;">Temperament</span> is active, expend 60 Energy to enter Chaotic Sea of Memory state. <span style="color:#FF6549;">Solo</span> buff duration is renewed. Gains <span style="color:#FF6549;">Staccato</span> Orbs corresponding to the <span style="color:#FF6549;">Temperament</span> charge for 6 seconds, increasing Movement Speed by <span style="color:#FF6549;">30%</span> and <span style="color:#FF6549;">50%</span> DMG reduction. Basic Attacks or directly consuming <span style="color:#FF6549;">Staccato</span> Orbs will unleash sound waves, striking twice and dealing a total of <span style="color:#FF6549;">650%</span> Lightning DMG. Exit Signature Move when all <span style="color:#FF6549;">Staccato</span> Orbs have been expended or when the duration has expired.
|Signature Detail=Signature Move: When Selena has <span style="color:#FF6549;">Tune</span>, she can consume 60 energy to active Chaotic M.I.N.D., and renew the duration of <span style="color:#FF6549;">Solo</span> if Solo is active. Once activated, she gains <span style="color:#FF6549;">Staccato</span> based on the amount of <span style="color:#FF6549;">Tune</span>, also increasing movement speed by <span style="color:#FF6549;">30%</span> and gaining <span style="color:#FF6549;">50%</span> Extra DMG Reduction for 6s. Use Basic Attack or ping <span style="color:#FF6549;">Staccato</span> Orbs directly to unleash two sonic waves, causing <span style="color:#FF6549;">650%</span> Lightning DMG in total. Chaotic M.I.N.D. lasts until all <span style="color:#FF6549;">Staccato</span> Orbs are consumed, or when its duration has ended.
|QTE=QTE
|QTE=Nightingale Strike
|QTE Detail=QTE: Swiftly attacks the target, dealing a total of <span style="color:#FF6549;">640%</span> Lightning DMG.
|QTE Detail=QTE: Launches a swift attack at the target, dealing <span style="color:#FF6549;">640%</span> Lightning DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core=Tertian
|Core=Tertian
|Core Detail=Core Passive: Attack increases by <span style="color:#FF6549;">80%</span> while in Catastrophe Zones. 3-Pings grant a <span style="color:#FF6549;">Triad</span> of the corresponding color. Expending orbs after that will trigger a <span style="color:#FF6549;">Chord</span>.<Br><Br>Same <span style="color:#FF6549;">Triad</span> and <span style="color:#FF6549;">Chord</span> colors: Apply <span style="color:#FF6549;">Concerto</span> to the target: Deals <span style="color:#FF6549;">200%</span> Lightning DMG and target's DMG is decreased by <span style="color:#FF6549;">30%</span> for 8 seconds.<Br><Br>Different <span style="color:#FF6549;">Triad</span> and <span style="color:#FF6549;">Chord</span> colors: Applies <span style="color:#FF6549;">Solo</span> to self: DMG increases by <span style="color:#FF6549;">20%</span> for 8 seconds. Gains <span style="color:#FF6549;">Temperament</span> charges corresponding to the number of orbs expended to trigger <span style="color:#FF6549;">Chord</span>.
|Core Detail=Core Passive: ATK increases by 80% in Dead Zone. Making a 3-Ping will generate a <span style="color:#FF6549;">Triad</span> of the same color, and the next Orb pinged will trigger <span style="color:#FF6549;">Chord</span>. If the Chord has the same color as the <span style="color:#FF6549;">Triad</span>, applies <span style="color:#FF6549;">Concerto</span> on the target, dealing <span style="color:#FF6549;">200%</span> Lightning DMG and reduces the target's Extra DMG Bonus by 30% for 8s. If the Chord color is different from the <span style="color:#FF6549;">Triad</span>, applies <span style="color:#FF6549;">Solo</span> on self instead, increasing Extra DMG bonus by <span style="color:#FF6549;">20%</span> for 8s. Selena gains <span style="color:#FF6549;">Tune</span> based on the number of Orbs pinged when <span style="color:#FF6549;">Chord</span> is triggered.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Leader Skill
|Leader=Conductor
|Leader Detail=All team members' Lightning DMG increases by <span style="color:#FF6549;">10%</span>, Attack of Vanguards increases by <span style="color:#FF6549;">5%</span>.
|Leader Detail=Lightning DMG of all members increases by <span style="color:#FF6549;">10%</span> and Vanguard Transcendant's ATK increases by <span style="color:#FF6549;">5%</span>.
|SS Rank=SS Passive
|SS Rank=Lost in Music
|SS Rank Detail=Passive: Lightning DMG increases by <span style="color:#FF6549;">10%</span>. <span style="color:#FF6549;">Concerto</span> is converted into a 12 meter radius AOE around self.
|SS Rank Detail=Passive: Lightning DMG increases by <span style="color:#FF6549;">10%</span>. <span style="color:#FF6549;">Concerto</span> is applied to all the enemies within 12m instead.
|SSS Rank=SSS Passive
|SSS Rank=Harmonious Chime
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Solo</span> and <span style="color:#FF6549;">Concerto</span> are triggered together when triggering a <span style="color:#FF6549;">Chord</span>. <span style="color:#FF6549;">Solo</span> DMG buff increases by <span style="color:#FF6549;">10%</span>. <span style="color:#FF6549;">Concerto</span> DMG increases by <span style="color:#FF6549;">50%</span>.
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Chord</span> triggers <span style="color:#FF6549;">Concerto</span> and <span style="color:#FF6549;">Solo</span>. at the same time. The Extra DMG Bonus of <span style="color:#FF6549;">Solo</span> increases by <span style="color:#FF6549;">20%</span>, and <span style="color:#FF6549;">Concerto</span> deals <span style="color:#FF6549;">50%</span> more damage.
|SSS+ Rank=SSS+ Passive
|SSS+ Rank=Concertmaster
|SSS+ Rank Detail=Passive: Lightning DMG increases by <span style="color:#FF6549;">10%</span>. Signature Move DMG increases by <span style="color:#FF6549;">20%</span>.
|SSS+ Rank Detail=Passive: Lightning DMG increases by <span style="color:#FF6549;">10%</span>, <span style="color:#FF6549;">Tempest Finale</span> deals <span style="color:#FF6549;">20%</span> more damage.
}}
}}
{{Character Bottom Nav}}
{{Character Bottom Nav}}

Revision as of 09:04, 18 August 2022

← Wanshi: Hypnos Chrome: Glory →
100%

Debuts in the Echo Aria patch. · Rank: S-Rank · Class: Vanguard · Element: Physical (10%) Lightning (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.

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Physical (10%) Lightning (90%)
Selena
Tempest
27 Sep
163cm
41kg
O
20
Review
1915
281
421
195
S
Vanguard
Cello Blade (T)
Waldmeister
Unidentified
--


Memory Builds ◇ Selena: Tempest

A list of recommended builds for Selena: Tempest can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Lucrezia x6
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tempest Finale: Signature Move Level + 1 x6
Key Notes
  • Selena: Tempest's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose build
  • Works at all Ranks
  • We don't recommend resonating her Core Passive in this build
    • Core Passive's overall damage is lower and it's triggered less often than Tempest's Signature Move
Memory Placement
01
02
03
04
05
06
Lucrezia x6
Memory Resonance
Top Resonance Slot (1):
Sonic Vortex / Roaring Thunder: Blue / Red Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
Details
  • Recommended at SSS-Rank or higher
  • Allows some of the fastest low level Phantom Pain Cage clears with Signal Orbs only
  • Any mixture of Red/Blue Orb resonance is fine

Weapon Resonance ◇ Selena: Tempest

Recommended 6★ weapon resonances for Selena: Tempest can be found here listed in order of priority.


1. Limit Break
All ATK increases by 10%.
2. Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
3. Matrix Outburst
All DMG increased by 15% in Matrix.
Priority
HIGH:
  • Limit Break

MEDIUM:

  • Overload Signal

LOW:

  • Matrix Outburst
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Roaring Thunder

Automatically uses a 3-Ping version of this attack upon switch-in.
Leaps and thrusts the cello blade into the ground to summon lightning that strikes the enemy for 240% / 480% / 720% Lightning DMG based on the number of Orbs pinged.
Yellow Orb

Lightning Spiccato

Charges forward and strikes with the bow, dealing 240% / 480% / 720% Lightning DMG based on the number of Orbs pinged. Selena gains Super Armor during the charge.
Blue Orb

Sonic Vortex

Spins backwards and creates an electric vortex to damage the enemies and pull them together, dealing 240% / 480% / 720% Lightning DMG based on the number of Orbs pinged.
Basic Attack

Dancing Stroke

Basic Attack: Launches consecutive attacks with the cello blade, dealing 852% Physical DMG in total.
Core

Tertian

Core Passive: ATK increases by 80% in Dead Zone. Making a 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. If the Chord has the same color as the Triad, applies Concerto on the target, dealing 200% Lightning DMG and reduces the target's Extra DMG Bonus by 30% for 8s. If the Chord color is different from the Triad, applies Solo on self instead, increasing Extra DMG bonus by 20% for 8s. Selena gains Tune based on the number of Orbs pinged when Chord is triggered.
Signature

Tempest Finale

Signature Move: When Selena has Tune, she can consume 60 energy to active Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, also increasing movement speed by 30% and gaining 50% Extra DMG Reduction for 6s. Use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing 650% Lightning DMG in total. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.
QTE

Nightingale Strike

QTE: Launches a swift attack at the target, dealing 640% Lightning DMG.
Leader

Conductor

Lightning DMG of all members increases by 10% and Vanguard Transcendant's ATK increases by 5%.
Class

Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Lost in Music

Passive: Lightning DMG increases by 10%. Concerto is applied to all the enemies within 12m instead.
SSS-Rank

Harmonious Chime

Passive: Chord triggers Concerto and Solo. at the same time. The Extra DMG Bonus of Solo increases by 20%, and Concerto deals 50% more damage.
SSS+ Rank

Concertmaster

Passive: Lightning DMG increases by 10%, Tempest Finale deals 20% more damage.

Related Frames

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