Vera: Garnet: Difference between revisions

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|Weapon=BannerSpear
|Weapon=BannerSpear
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Red Orb
|Red Orb=Reaper Sweep
|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Twirls the spear and gains <span style="color:#FF6549;">10%</span> HP of shield and deal <span style="color:#FF6549;">230% / 460% / 690%</span> physical DMG. DMG is converted to Lightning element on a 3-Ping.
|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Twirls the spear and gains <span style="color:#FF6549;">10%</span> HP of shield and deal <span style="color:#FF6549;">230% / 460% / 690%</span> physical DMG. DMG is converted to Lightning element on a 3-Ping.
|Yellow Orb=Yellow Orb
|Yellow Orb=Lightning Fury
|Yellow Orb Detail=Spins around the spear, pulling enemies in and deals <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG. DMG is converted to Lightning element on a 3-Ping.
|Yellow Orb Detail=Spins around the spear, pulling enemies in and deals <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG. DMG is converted to Lightning element on a 3-Ping.
|Blue Orb=Blue Orb
|Blue Orb=Thunderflash Stab
|Blue Orb Detail=Thrusts forward and pierces targets ahead, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG. DMG is converted to Lightning element on a 3-Ping.
|Blue Orb Detail=Thrusts forward and pierces targets ahead, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG. DMG is converted to Lightning element on a 3-Ping.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Basic Attack
|Basic=Basic Attack
|Basic Attack Detail=Basic Attack: Performs a series of spear attacks, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Immediately performing Basic Attack after any 3-Ping will trigger a <span style="color:#FF6549;">Follow-up</span>, dealing <span style="color:#FF6549;">310% / 230% / 200%</span> Lightning DMG for Red/Yellow/Blue Orbs respectively. Immediately enters the third combo after dodging.
|Basic Attack Detail=Basic Attack: Performs a series of spear attacks, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Immediately performing Basic Attack after any 3-Ping will trigger a <span style="color:#FF6549;">Follow-up</span>, dealing <span style="color:#FF6549;">310% / 230% / 200%</span> Lightning DMG for Red/Yellow/Blue Orbs respectively. Immediately enters the third combo after dodging.
|Signature=Signature Move
|Signature=Shining Piercer
|Signature Detail=Signature Move: Costs 50 Energy. Hurls the spear at full force, dealing <span style="color:#FF6549;">1500%</span> Lightning DMG ahead.
|Signature Detail=Signature Move: Costs 50 Energy. Hurls the spear at full force, dealing <span style="color:#FF6549;">1500%</span> Lightning DMG ahead.
|QTE=QTE
|QTE=QTE
|QTE Detail=QTE: Plunges and places the battle standard into the ground, dealing <span style="color:#FF6549;">600%</span> Lightning DMG and a total of <span style="color:#FF6549;">200%</span> AOE DMG overtime for 8 seconds.
|QTE Detail=QTE: Plunges and places the battle standard into the ground, dealing <span style="color:#FF6549;">600%</span> Lightning DMG and a total of <span style="color:#FF6549;">200%</span> AOE DMG overtime for 8 seconds.
|- <!--Passives-->
|- <!--Passives-->
|Core=Core Passive
|Core=Lightning Fall
|Core Detail=Core Passive: Gains 1 stack of <span style="color:#FF6549;">Electric Charge</span> when performing a <span style="color:#FF6549;">Follow-up</span>, up to 3 stacks. Press and hold the Basic Attack button when there is a stack available to perform <span style="color:#FF6549;">Thunderfall</span>, dealing <span style="color:#FF6549;">600%</span> Lightning DMG and inflicting <span style="color:#FF6549;">Interference</span> (Lightning Resistance decreases by <span style="color:#FF6549;">15%</span> for 8 seconds). DMG of <span style="color:#FF6549;">Thunderfall</span> is doubled for each stack consumed.
|Core Detail=Core Passive: Gains 1 stack of <span style="color:#FF6549;">Electric Charge</span> when performing a <span style="color:#FF6549;">Follow-up</span>, up to 3 stacks. Press and hold the Basic Attack button when there is a stack available to perform <span style="color:#FF6549;">Thunderfall</span>, dealing <span style="color:#FF6549;">600%</span> Lightning DMG and inflicting <span style="color:#FF6549;">Interference</span> (Lightning Resistance decreases by <span style="color:#FF6549;">15%</span> for 8 seconds). DMG of <span style="color:#FF6549;">Thunderfall</span> is doubled for each stack consumed.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]

Revision as of 04:05, 16 November 2022

← No.21: XXI Roland: Flambeau →

Debuts in The Last Spark patch. · Rank: S-Rank · Class: Tank · Element: Physical (15%) Lightning (85%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.

A frame that Vera has used in the past with an advanced and aggressive design suited for combat against Constructs. It has only recently made its way onto official records, and uses a special flag spear as a weapon.
Physical (15%) Lightning (85%)
Vera
Garnet
31 Oct
164cm
44kg
B
17
Review
2126
301
398
172
S
Tank
Banner Spear
Phoenix
Cerberus
Bionic Dog

Memory Builds ◇ Vera: Garnet

A list of recommended builds for Vera: Garnet can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Tifa x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Lightning Fall: Core Passive +1 x6
Key Notes
  • Vera: Garnet's main build
  • Ultima Awakening Set
Usage
Details
  • All-purpose set
  • Lets Vera deal high damage while still providing debuff support.
  • Used when there is a sub-DPS on the team, like Selena: Tempest / Lucia: Dawn / Bianca: Veritas.
  • As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Memory Placement
01
02
03
04
05
06
Tifa x4 / Heisen x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Lightning Fall: Core Passive +1 x6
Key Notes
  • Secondary build
Usage
Details
  • Ideal when Vera is the only DPS on the team.
    • The other two characters are just providing QTE support.
    • Equip one character with Einsteina in this case.
  • Phantom Pain Cage strategies where Vera is the only DPS utilize this set.
    • It can be used in general content if you don't have an invested Lightning sub-DPS.
  • As Lucia: Crimson Weave is the Lightning team's main damage, dealer optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Memory Placement
01
02
03
04
05
06
Tifa x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Lightning Fall: Core Passive +1 x6
Key Notes
  • Niche build
Usage
Details
  • Used in high difficulty content where survival is more important than clearing speed.
  • Can be used for more Signature Moves on stages with high survival pressure.
  • Used in a select few Phantom Pain Cage strategies if Vera is at SSS-Rank or above.
  • As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Passive +1 x6
Key Notes
  • Niche build
Usage
Details
  • Used in some single-rotation strategies with Lucia: Crimson Weave.
    • Vera needs to use Lightning Fall to apply her Lightning resistance debuff.

Weapon Resonance ◇ Vera: Garnet

Recommended 6★ weapon resonances for Vera: Garnet can be found here listed in order of priority.


1. Thunder Shake
Inflicts Thunder effect upon dealing Lightning DMG. Thunder: reduces the target's Lightning Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
  • Thunder Shake
  • Dead Line Timing

LOW:

  • Resonant Echo
  • Incandescence
Notes
Minimum recommended amount: 2
  • 1st priority: Thunder Shake
  • 2nd priority: Dead Line Timing
  • Pick between Resonant Echo and Incandescence depending on the situation.

Skills & Passives

Red Orb

Reaper Sweep

Automatically uses this attack upon switch-in.
Twirls the spear and gains 10% HP of shield and deal 230% / 460% / 690% physical DMG. DMG is converted to Lightning element on a 3-Ping.
Yellow Orb

Lightning Fury

Spins around the spear, pulling enemies in and deals 190% / 380% / 570% Physical DMG. DMG is converted to Lightning element on a 3-Ping.
Blue Orb

Thunderflash Stab

Thrusts forward and pierces targets ahead, dealing 180% / 360% / 540% Physical DMG. DMG is converted to Lightning element on a 3-Ping.
Basic Attack

Basic Attack

Basic Attack: Performs a series of spear attacks, dealing a total of 860% Physical DMG. Immediately performing Basic Attack after any 3-Ping will trigger a Follow-up, dealing 310% / 230% / 200% Lightning DMG for Red/Yellow/Blue Orbs respectively. Immediately enters the third combo after dodging.
Core

Lightning Fall

Core Passive: Gains 1 stack of Electric Charge when performing a Follow-up, up to 3 stacks. Press and hold the Basic Attack button when there is a stack available to perform Thunderfall, dealing 600% Lightning DMG and inflicting Interference (Lightning Resistance decreases by 15% for 8 seconds). DMG of Thunderfall is doubled for each stack consumed.
Signature

Shining Piercer

Signature Move: Costs 50 Energy. Hurls the spear at full force, dealing 1500% Lightning DMG ahead.
QTE

QTE

QTE: Plunges and places the battle standard into the ground, dealing 600% Lightning DMG and a total of 200% AOE DMG overtime for 8 seconds.
Leader

Leader Skill

All team members' Lightning DMG increases by 10%, Attack of Tank Constructs increases by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS-Passive

Passive: QTE attacks will automatically be performed upon switching out, Signature Move Energy cost decreases by 20%. Thunderfall can be performed after activating Signature Move.
SSS-Rank

SSS-Passive

Passive: Gains Super Armor and reduces DMG taken by 50% when a shield is active. Interference Lightning Resistance reduction is increased to 25%. Signature Move Lightning DMG increases by 100%.
SSS+ Rank

SSS+ Passive

Passive: Thunderfall grants 20% HP of shield. Thunderfall Lightning DMG increases by 25%.

Related Frames

← No.21: XXI Roland: Flambeau →