|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Twirlsthe spear andgains <span style="color:#FF6549;">10%</span> HP of shield and deal <span style="color:#FF6549;">230% / 460% / 690%</span> physical DMG. DMG isconverted to Lightningelement on a3-Ping.
|Red Orb Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span><br>Vera: Garnet spins her spear, gaining a shield equal to <span style="color:#FF6549;">10%</span> of her max HP and dealing <span style="color:#FF6549;">230% / 460% / 690%</span> Physical DMG (Lightning DMG instead upon a 3-Ping) to nearby enemies based on the number of orbs pinged.
|Yellow Orb=Lightning Fury
|Yellow Orb=Lightning Fury
|Yellow Orb Detail=Spins around the spear,pulling enemies in and deals <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG. DMG isconverted to Lightning element on a 3-Ping.
|Yellow Orb Detail=Vera: Garnet spins around her spear to pull nearby enemies in and deal <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG (Lightning DMG instead upon on a 3-Ping) based on the number of orbs pinged.
|Blue Orb=Thunderflash Stab
|Blue Orb=Thunderflash Stab
|Blue Orb Detail=Thrusts forward and pierces targets ahead, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG.DMG isconverted to Lightningelement on a 3-Ping.
|Blue Orb Detail=Thrusts forward and pierces the enemies ahead, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG (Lightning DMG instead on a 3-Ping) based on the number of orbs pinged.
Debuts in The Last Spark patch.
· Rank: S-Rank
· Class: Tank
· Element: Physical (15%) Lightning (85%)
This character is currently unreleased in Global.
Information
A frame that Vera has used in the past with an advanced and aggressive design suited for combat against Constructs. It has only recently made its way onto official records, and uses a special flag spear as a weapon.
A list of recommended builds for Vera: Garnet can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Phantom Pain Cage strategies where Vera is the only DPS utilize this set.
It can be used in general content if you don't have an invested Lightning sub-DPS.
As Lucia: Crimson Weave is the Lightning team's main damage, dealer optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Used in high difficulty content where survival is more important than clearing speed.
Can be used for more Signature Moves on stages with high survival pressure.
Used in a select few Phantom Pain Cage strategies if Vera is at SSS-Rank or above.
As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Vera needs to use Lightning Fall to apply her Lightning resistance debuff.
Weapon Resonance ◇ Vera: Garnet
Recommended 6★ weapon resonances for Vera: Garnet can be found here listed in order of priority.
1. Thunder Shake
Inflicts Thunder effect upon dealing Lightning DMG. Thunder: reduces the target's Lightning Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
Thunder Shake
Dead Line Timing
LOW:
Resonant Echo
Incandescence
Notes
Minimum recommended amount: 2
1st priority: Thunder Shake
2nd priority: Dead Line Timing
Pick between Resonant Echo and Incandescence depending on the situation.
Skills & Passives
Red Orb
Reaper Sweep
Automatically uses this attack upon switch-in. Vera: Garnet spins her spear, gaining a shield equal to 10% of her max HP and dealing 230% / 460% / 690% Physical DMG (Lightning DMG instead upon a 3-Ping) to nearby enemies based on the number of orbs pinged.
Yellow Orb
Lightning Fury
Vera: Garnet spins around her spear to pull nearby enemies in and deal 190% / 380% / 570% Physical DMG (Lightning DMG instead upon on a 3-Ping) based on the number of orbs pinged.
Blue Orb
Thunderflash Stab
Thrusts forward and pierces the enemies ahead, dealing 180% / 360% / 540% Physical DMG (Lightning DMG instead on a 3-Ping) based on the number of orbs pinged.
Basic Attack
Basic Attack
Basic Attack: Performs a series of spear attacks, dealing a total of 860% Physical DMG. Immediately performing Basic Attack after any 3-Ping will trigger a Follow-up, dealing 310% / 230% / 200% Lightning DMG for Red/Yellow/Blue Orbs respectively. Immediately enters the third combo after dodging.
Core
Lightning Fall
Core Passive: Gains 1 stack of Electric Charge when performing a Follow-up, up to 3 stacks. Press and hold the Basic Attack button when there is a stack available to perform Thunderfall, dealing 600% Lightning DMG and inflicting Interference (Lightning Resistance decreases by 15% for 8 seconds). DMG of Thunderfall is doubled for each stack consumed.
Signature
Shining Piercer
Signature Move: Costs 50 Energy. Hurls the spear at full force, dealing 1500% Lightning DMG ahead.
QTE
QTE
QTE: Plunges and places the battle standard into the ground, dealing 600% Lightning DMG and a total of 200% AOE DMG overtime for 8 seconds.
Leader
Leader Skill
All team members' Lightning DMG increases by 10%, Attack of Tank Constructs increases by 5%.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
SS-Passive
Passive: QTE attacks will automatically be performed upon switching out, Signature Move Energy cost decreases by 20%. Thunderfall can be performed after activating Signature Move.
SSS-Rank
SSS-Passive
Passive: Gains Super Armor and reduces DMG taken by 50% when a shield is active. Interference Lightning Resistance reduction is increased to 25%. Signature Move Lightning DMG increases by 100%.
SSS+ Rank
SSS+ Passive
Passive: Thunderfall grants 20% HP of shield. Thunderfall Lightning DMG increases by 25%.