Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
- Vera: Rozen's main build
- Phantom Pain Cage
- War Zone
- Norman Revival Plan
- High difficulty content
- QTE support set
HonktheThonk (talk | contribs) No edit summary |
(updated rozen's leap to match glb localisation) |
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- Infobox |
- Infobox |
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|Gift Text=Bionic Dog |
|Gift Text=Bionic Dog |
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{{FAQ |
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|Image=Weapon-Sariel-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Sariel]] |
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|Answer= Dark DMG increases by {{o|15%}}. Attacks have a {{o|15%}} chance to unleash a {{o|shadow wave}}, dealing {{o|75%}} Dark DMG. {{o|0.5s}} cooldown.}} |
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- PP Recommended Memory Sets |
- PP Recommended Memory Sets |
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|Weapon=Katana |
|Weapon=Katana |
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb=Vermilion Slice |
|Red Orb=Vermilion Slice — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Launches multiple thrust attacks, dealing |
|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) <br>- Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged. |
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|Yellow Orb=Phantasmal Burst |
|Yellow Orb=Phantasmal Burst — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Unleashes a wave of dark energy, dealing |
|Yellow Orb Detail=Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) <br>- The dark energy wave deals {{o|100% / 200% / 300%}} Dark DMG based on the number of orbs pinged. <br>- Each hit of the thrust deals {{o|10% / 20% / 30%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Infernal Scorchmark |
|Blue Orb=Infernal Scorchmark — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail= |
|Blue Orb Detail=Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. <br>- The shockwave deals {{o|100% / 200% / 300%}} Physical DMG based on the number of orbs pinged. <br>- The marked target deals {{o|20% / 40% / 60%}} Dark DMG and heals the ally units for {{o|10% / 20% / 30%}} of Vera: Rozen's ATK per second in an area based on the number of orbs pinged. <br> |
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- The mark lasts {{o|5}}s. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic=Ominous Blade |
|Basic=Ominous Blade — {{b|Tap Basic Attack}} |
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|Basic Attack Detail= |
|Basic Attack Detail=Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. <br>- Deals {{o|740%}} Physical DMG in total. |
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|Signature=Dark Field |
|Signature=Dark Field |
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|Signature Detail=Signature Move |
|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Creates a {{o|dark field}}, dealing Dark DMG to nearby enemies. The {{o|dark field}} also deals Dark DMG every second and heals the ally units within. Ally units inside the {{o|dark field}} also gain the {{o|Dark Radiation}} effect and bonus movement speed. The {{o|dark field}} always moves with the character. <br>- Deals {{o|320%}} AOE Dark DMG upon casting. <br>- The dark field deals {{o|80%}} Dark DMG and heals the ally units within for HP equal to {{o|16%}} of Vera: Rozen's ATK every second. <br>- Ally units within the dark field gain the {{o|Dark Radiation}} effect that increases their Dark DMG by {{o|10%}} and {{o|20%}} bonus movement speed. <br>-The dark field lasts {{o|6}}s. |
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|QTE=Black Rose Impact |
|QTE=Black Rose Impact |
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|QTE Detail= |
|QTE Detail=Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the {{o|Dark Radiation}} effect that increases their Dark DMG. <br>- Deals {{o|400%}} Dark DMG to nearby enemies and heals the ally units within range for HP equal to {{o|100%}} of Vera: Rozen's ATK. <br>- {{o|Dark Radiation}} increases Dark DMG by {{o|10%}} for {{o|5}}s. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core=Mass Illusion |
|Core=Mass Illusion |
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|Core Detail=Core Passive |
|Core Detail='''Core Passive — {{b|Ping any orb}}'''<br>Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.<br>- Gains additional {{o|3 / 7 / 12}} Overclock Points based on the number of orbs pinged.<br>- Automatically restores {{o|2}} Overclock Points every second. <br>- Overclock Points are capped at {{o|60}}.<br><br>'''Core Passive — {{b|Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly}}'''<br>With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. <br>- Each hit of core attack deals {{o|300% / 290% / 290% / 290% / 312%}} AOE Dark DMG. <br>- Deals additional {{o|20% / 40% / 20% / 20% / 40%}} Physical DMG to targets in melee range. <br>- Casting core attack will consume {{o|12}} Overclock Points and return {{o|6}} energy. |
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|Leader=Medical Optimization |
|Leader=Medical Optimization |
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|Leader Detail= |
|Leader Detail=Increases HP of all members by {{o|5%}} and the healing received by all members by {{o|5%}}. |
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|SS Rank=Multi-laceration |
|SS Rank=Multi-laceration |
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|SS Rank Detail= |
|SS Rank Detail=Increases ATK by {{o|5%}} for {{o|5}}s when casting core attacks. This effect stacks up to {{o|3}} times. |
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|SSS Rank=Deeper Darkness |
|SSS Rank=Deeper Darkness |
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|SSS Rank Detail= |
|SSS Rank Detail=The Dark DMG Bonus of Vera: Rozen's {{o|Dark Radiation}} increases to {{o|20%}}. |
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|SSS+ Rank=Additional Charges |
|SSS+ Rank=Additional Charges |
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|SSS+ Rank Detail= |
|SSS+ Rank Detail=The duration of Dark Field increases by {{o|4}}s. |
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- Ascension |
- Ascension |
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{{Header Full|Character |
{{Header Full|Character Leap}} |
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''This character's |
''This character's Leap is implemented during the [[Renaissance du Fantastique]] patch.'' |
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{{Character Ascension |
{{Character Ascension |
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|Frame=Rozen |
|Frame=Rozen |
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|- <!--Enhancements--> |
|- <!--Enhancements--> |
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|Ascension 1= |
|Ascension 1=Scorching Peril |
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|Ascension 1 Type=Orb |
|Ascension 1 Type=Orb |
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|Ascension 1 Detail=Base DMG and Healing of [Infernal Scorchmark] increase by {{o|20%}}. |
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|Ascension 1 Detail=Base DMG and healing amount of '''Infernal Scorchmark''' increases by {{o|20%}}.<br><br><u><b>Level 9</b></u>: After exiting battle, Vera will inflict a {{o|core attack}} on a random target within {{o|Midnight Field}} or {{o|Dark Field}} every {{o|1.5s}}.<br><u><b>Level 18</b></u>: While {{o|Midnight Field}} or {{o|Dark Field}} is active, attacking a target marked by '''Infernal Scorchmark''' with {{o|core attacks}} or {{o|Midnight Slashes}} will detonate the mark, immediately triggering an explosion and healing allies. The DMG and healing amount is equal to the maximum effect of '''Infernal Scorchmark'''. After the mark is consumed, it will spread to a random enemy within range. |
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<u><b>Level 9</b></u>: After Vera is switched out, she performs {{o|Core Attack}} once to a random target within {{o|Night Field/Dark Field}} every {{o|1.5s}}. |
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<u><b>Level 18</b></u>: Whenever Vera's {{o|Core Attack/Dark Night Slash}} hits an enemy marked by [Infernal Scorchmark] while {{o|Night Field/Dark Field}} is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. |
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<!-- Ascension 2--> |
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|Ascension 2= |
|Ascension 2=Void of Darkness |
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|Ascension 2 Type=Core |
|Ascension 2 Type=Core |
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|Ascension 2 Detail=Upon casting the Signature Move with maximum Overclocking Points, Vera enters the {{o|Darkness Form}}, dealing {{o|480%}} Dark DMG to the surrounding area and creating a {{O|Night Field}} afterward, which deals {{o|120%}} Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in {{o|Darkness Form}}. Unleashing all {{o|Core Attacks/Dark Night Slashes}} in {{Darkness Form}} will activate {{O|[Signature - Dark Night's End]}}, dealing {{o|800%}} Dark DMG and ending the Darkness Form. |
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|Ascension 2 Detail=After entering {{o|Midnight Form}}, {{o|core attacks}} can be triggered at any time. When performing core attacks, all Signal Orbs will be converted to Midnight Orbs that perform a Midnight Slash when pinged. Midnight Slash deals {{o|600%}} Dark DMG and counts as an evasive move. Entering the Matrix grants 2 Midnight Orbs. After exiting {{o|core attack}}, Midnight Orbs will be reconverted to Signal Orbs.<br><br><u><b>Level 9</b></u>: Increases the Base DMG of {{o|Midnight Slash}} by {{o|0%/25%/50%/75%}} after every consecutive hit.<br><u><b>Level 18</b></u>: During {{o|Midnight Form}}, pinging a Signal Orb or Midnight Orb increases the Base DMG of {{o|'''Night Splitter'''}} by {{o|50%}} (up to {{o|200%}} in total). |
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<u><b>Level 9</b></u>: Vera gains {{O|80}} Energy and a random Signal Orb when she enters the battle. Upon casting {{o|[Signature - Dark Night's End]}}, all remaining Darkness Orbs are converted to Blue Orbs (max 3). |
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<u><b>Level 18</b></u>: Creates a {{o|Dark Field}} immediately after casting {{o|[Signature - Dark Night's End]}}. |
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<!-- Ascension 3--> |
<!-- Ascension 3--> |
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|Ascension 3= |
|Ascension 3=Illusive Disruption |
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|Ascension 3 Type=Signature |
|Ascension 3 Type=Signature |
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|Ascension 3 Detail=Vera can perform {{o|Core Attacks}} anytime while she is in {{o|Darkness Form}}, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing {{o|600%}} Dark DMG. |
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|Ascension 3 Detail=Using Signature Move with maximum overclock points will consume all overclock points and enter {{o|Midnight Form}}, dealing {{o|480%}} Dark DMG and generating a {{o|Midnight Field}}. The field deals {{o|120%}} Dark DMG per second for 6s. Overclock points and Energy cannot be gained during this time. Using all available {{o|core attacks}} or {{o|Midnight Slashes}} will trigger '''{{o|Night Splitter}}''', dealing {{o|800%}} Dark DMG and exiting Midnight Form.<br><br><u><b>Level 9</b></u>: Gain {{o|80}} Energy and 1 random Signal Orb upon entering battle. After using '''{{o|Night Splitter}}''', remaining Midnight Orbs will be converted to up to 3 Blue Signal Orbs.<br><u><b>Level 18</b></u>: Automatically generates a {{o|Dark Field}} after using '''{{o|Night Splitter}}'''. |
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Dark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting {{o|Core Attacks}} will turn Darkness Orbs back to normal Signal Orbs. |
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<u><b>Level 9</b></u>: Consecutive {{o|Dark Night Slashes}} deal increasing DMG, the Base DMG increasing by {{o|0% / 25% / 50% / 75%}} respectively. |
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<u><b>Level 18</b></u>: In {{o|Darkness Form}}, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by {{o|50%}} (max {{o|200%}}). |
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- Gameplay Tips |
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{{Header Full|How to play}} |
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=====Rozen - Fundamentals===== |
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* Build up <span style="color:#972928;">Overclock Points</span> by pinging signal orbs and/or letting them slowly regenerate on their own over time |
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** <span style="color:#972928;">Overclock Points</span> are represented by the red on-screen gauge |
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** <span style="color:#972928;">Overclock Point</span> regeneration occurs even while Rozen is off-field |
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* With at least 1 gauge unit's worth of <span style="color:#972928;">Overclock Points</span>, hold Basic Attack to initiate the first attack of '''Mass Illusion''' (Core Passive), then immediately start tapping Basic Attack to consume additional gauge units and perform follow-up '''Mass Illusion''' attacks |
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** '''Mass Illusion''' is the most damaging part of Rozen's kit, hits enemies in a sizable area, and also generates the most Energy towards casting her Signature Move |
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* Cast Signature Move to create a <span style="color:#A6587F;">Dark Field</span> in which Rozen and allies receive healing, increased movement speed, and a Dark DMG buff |
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* Mark one enemy with a <span style="color:#00A0FF;">Blue Orb Ping</span> to create a small area around that enemy in which Rozen and allies will receive healing for 5 seconds |
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=====Rozen - Additional Information===== |
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* After being swapped on-field, Rozen will often be at or near maximum <span style="color:#972928;">Overclock Points</span> due to her off-field <span style="color:#972928;">Overclock Point</span> regeneration and the free <span style="color:#FF476D;">Red Orb 3-Ping</span> performed on swap-in, meaning she can immediately cast a full '''Mass Illusion''' attack string |
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* 3-Pings will grant more <span style="color:#972928;">Overclock Points</span> per orb than 1 or 2-Pings |
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* Both the <span style="color:#00A0FF;">Blue Orb Ping</span> mark and Signature Move <span style="color:#A6587F;">Dark Field</span> persist if Rozen is swapped off-field, meaning their effects can be transferred to other allies in the team |
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* Only one <span style="color:#00A0FF;">Blue Orb Ping</span> mark can exist at any given time, and creating a new mark will first remove any existing marks before the new one is applied |
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* The Dark DMG buff (Dark Radiation) granted by both Rozen's QTE and Signature Move <span style="color:#A6587F;">Dark Field</span> share the same name, and therefore do not stack with each other |
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- Videos |
- Videos |
← Lucia: Plume | Camu: Crocotta → |
Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. · Rank: A-Rank · Class: Support · Element: Physical (20%) Dark (80%)
Optimal Weapon: Sariel
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
01 | 02 | 03 |
04 | 05 | 06 |
Gloria x2 / Lantern Festival: Reunion x2 / Guinevere x2 |
Vermilion Slice — Ping Red Orb | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) - Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged. |
Phantasmal Burst — Ping Yellow Orb | |
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Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) - The dark energy wave deals 100% / 200% / 300% Dark DMG based on the number of orbs pinged. - Each hit of the thrust deals 10% / 20% / 30% Physical DMG based on the number of orbs pinged. |
Infernal Scorchmark — Ping Blue Orb | |
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Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. - The shockwave deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged. - The marked target deals 20% / 40% / 60% Dark DMG and heals the ally units for 10% / 20% / 30% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged. - The mark lasts 5s. |
Ominous Blade — Tap Basic Attack | |
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Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. - Deals 740% Physical DMG in total. |
Mass Illusion | |
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Core Passive — Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. - Gains additional 3 / 7 / 12 Overclock Points based on the number of orbs pinged. - Automatically restores 2 Overclock Points every second. - Overclock Points are capped at 60. Core Passive — Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. - Each hit of core attack deals 300% / 290% / 290% / 290% / 312% AOE Dark DMG. - Deals additional 20% / 40% / 20% / 20% / 40% Physical DMG to targets in melee range. - Casting core attack will consume 12 Overclock Points and return 6 energy. | |
Dark Field | |
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Signature Move — 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. - Deals 320% AOE Dark DMG upon casting. - The dark field deals 80% Dark DMG and heals the ally units within for HP equal to 16% of Vera: Rozen's ATK every second. - Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 20% bonus movement speed. -The dark field lasts 6s. |
Black Rose Impact | |
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Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. - Deals 400% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 100% of Vera: Rozen's ATK. - Dark Radiation increases Dark DMG by 10% for 5s. |
Medical Optimization | |
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Increases HP of all members by 5% and the healing received by all members by 5%. |
Support | |
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Healing amount increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Multi-laceration | |
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Increases ATK by 5% for 5s when casting core attacks. This effect stacks up to 3 times. |
Deeper Darkness | |
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The Dark DMG Bonus of Vera: Rozen's Dark Radiation increases to 20%. |
Additional Charges | |
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The duration of Dark Field increases by 4s. |
This character's Leap is implemented during the Renaissance du Fantastique patch.
Scorching Peril | |
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Base DMG and Healing of [Infernal Scorchmark] increase by 20%.
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Void of Darkness | |
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Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 480% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 120% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Template:Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.
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Illusive Disruption | |
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Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 600% Dark DMG.
Dark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.
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← Lucia: Plume | Camu: Crocotta → |