Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
- Vera: Rozen's main build
- Phantom Pain Cage
- War Zone
- Norman Revival Plan
- High difficulty content
- QTE support set
← Lucia: Plume | Camu: Crocotta → |
Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. · Rank: A-Rank · Class: Support · Element: Physical (20%) Dark (80%)
Optimal Weapon: Sariel
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
01 | 02 | 03 |
04 | 05 | 06 |
Gloria x2 / Lantern Festival: Reunion x2 / Guinevere x2 |
Vermilion Slice — Ping Red Orb | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) - Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged. |
Phantasmal Burst — Ping Yellow Orb | |
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Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) - The dark energy wave deals 100% / 200% / 300% Dark DMG based on the number of orbs pinged. - Each hit of the thrust deals 10% / 20% / 30% Physical DMG based on the number of orbs pinged. |
Infernal Scorchmark — Ping Blue Orb | |
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Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. - The shockwave deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged. - The marked target deals 20% / 40% / 60% Dark DMG and heals the ally units for 10% / 20% / 30% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged. - The mark lasts 5s. |
Ominous Blade — Tap Basic Attack | |
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Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. - Deals 740% Physical DMG in total. |
Mass Illusion | |
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Core Passive — Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. - Gains additional 3 / 7 / 12 Overclock Points based on the number of orbs pinged. - Automatically restores 2 Overclock Points every second. - Overclock Points are capped at 60. Core Passive — Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. - Each hit of core attack deals 300% / 290% / 290% / 290% / 312% AOE Dark DMG. - Deals additional 20% / 40% / 20% / 20% / 40% Physical DMG to targets in melee range. - Casting core attack will consume 12 Overclock Points and return 6 energy. | |
Dark Field | |
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Signature Move — 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. - Deals 320% AOE Dark DMG upon casting. - The dark field deals 80% Dark DMG and heals the ally units within for HP equal to 16% of Vera: Rozen's ATK every second. - Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 20% bonus movement speed. -The dark field lasts 6s. |
Black Rose Impact | |
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Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. - Deals 400% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 100% of Vera: Rozen's ATK. - Dark Radiation increases Dark DMG by 10% for 5s. |
Medical Optimization | |
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Increases HP of all members by 5% and the healing received by all members by 5%. |
Support | |
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Healing amount increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Multi-laceration | |
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Increases ATK by 5% for 5s when casting core attacks. This effect stacks up to 3 times. |
Deeper Darkness | |
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The Dark DMG Bonus of Vera: Rozen's Dark Radiation increases to 20%. |
Additional Charges | |
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The duration of Dark Field increases by 4s. |
This character's Leap is implemented during the Renaissance du Fantastique patch.
Shadow Inscription | |
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Base DMG and healing amount of [Infernal Scorchmark] increase by 20%. Level 9: After Vera: Rozen exits the battlefield, she will perform a core attack on a random enemy within Dark Field or Midnight Forcefield every 1.5s. Level 18: While Dark Field or Midnight Forcefield is active, hitting an enemy marked by [Infernal Scorchmark] with the core attack or Midnight Slash triggers an explosion by consuming the mark, dealing DMG and healing allies. The DMG and healing amount are equal to the maximum effect of [Infernal Scorchmark]. Afterwards, [Infernal Scorchmark] spreads to a random enemy within range. |
Heteroclite Simulacrum | |
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While Vera: Rozen is in Midnight Form, she can perform the core attack at any time. Upon performing the core attack, all Signal Orbs will be converted to Midnight Orbs. Pinging a Midnight Orb triggers Midnight Slash that deals 600% Dark DMG. Midnight Slash is able to evade incoming attacks, and entering the Matrix grants 2 Midnight Orbs. After exiting the core attack, Midnight Orbs will be transformed back into regular Signal Orbs. Level 9: Consecutively triggering Midnight Slash increases its Base DMG by 0% / 25% / 50% / 75% each time. Level 18: While in Midnight Form, Base DMG of [Nightsplitter] increases by 50% for every Signal Orb or Midnight Orb pinged (up to 200%). |
Midnight Horizon | |
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If Vera: Rozen activates her Signature Move with maximum overclock points, she will enter Midnight Form by consuming all overclock points and deal 480% Dark DMG to surrounding enemies. In addition, she will generate Midnight Forcefield, which deals 120% Dark DMG every 1s. Midnight Forcefield lasts for 6s. While in Midnight Form, Vera: Rozen cannot gain Energy or overclock points. Using up all available core attack or Midnight Slashes while in Midnight Form triggers [Nightsplitter], dealing 800% Dark DMG and exiting Midnight Form. Level 9: Vera: Rozen gains 80 Energy and 1 Signal Orb of a random color every time she enters the battlefield. Upon using [Nightsplitter], remaining Midnight Orbs will be transformed into Blue Signal Orbs (up to 3). Level 18: Using [Nightsplitter] immediately generates Dark Field. |
← Lucia: Plume | Camu: Crocotta → |