Wanshi: Hypnos: Difference between revisions

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· Class: Supporter
· Class: Supporter
· Element: Physical (20%) Ice (80%)
· Element: Physical (20%) Ice (80%)
[[File:Dialogue-Fate-Icon.png|50%]]
[[File:Dialogue-Hypnos-Icon.png|50%]]
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- Unreleased Character
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- Infobox
- Infobox
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{{Character
{{Character
|Name=Wanshi
|Name=Wanshi
|Frame=Fate
|Frame=Hypnos
|Rank=A
|Rank=A
|Class=Support
|Class=Support
|-
|-
|Information=As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad.
|Information=-- <br> --
|Specialty='''Heal''' — Able to heal friendly force<br>'''Snipe''' — Able to precisely snipe the enemy after dodge
|Speciality=-- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
|+
|+
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|Army=StrikeHawk
|Army=StrikeHawk
|Weapon=Rifle Set
|Weapon=Rifle Set
|Signature Weapon=Auncel
|Signature Weapon=Scale
|Gift=--
|Gift=Hugging Pillow
|-
|-
|Rank Text=A
|Rank Text=A-Rank
|Class Text=Support
|Class Text=Support
|Weapon Text=Rifle
|Weapon Text=Rifle
|Signature Text=Auncel
|Signature Text=Scale
|Army Text=Str. Hawk
|Army Text=Str. Hawk
|Gift Text=--
|Gift Text=Hugging Pillow
}}
}}
{{FAQ
|Image=Weapon-Scale-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Scale]]
|Answer= Ice DMG increases by {{o|15%}}. Gain {{o|Frost Crystal}} for {{o|8s}} when the backstep of {{o|Blooming Shot}} successfully dodges an attack.}}
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- PP Recommended Memory Sets
- PP Recommended Memory Sets
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- Builds
- Builds
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{{:Build:Fate}}
{{Build:Hypnos}}
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- Skills
- Skills
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{{Header Full|Skills & Passives}}
{{Header Full|Skills & Passives}}
{{Character Skills
{{Character Skills
|Frame=Fate
|Frame=Hypnos
|Class=Support
|Class=Support
|Profession=Support
|Profession=Support
|Weapon=RifleSet
|Weapon=RifleSet
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Red Orb
|Red Orb=Frost Spin — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Performs a spiral kick attack, dealing AOE in a straight line fro <span style="color:#FF6549;">170% / 340% / 510%</span> Physical DMG. Gains a short duration of Super Armor for 1 or 2-Pings, 3-Pings grant extended Super Armor.
|Red Orb Detail=Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. <br>- Deals {{o|170% / 340% / 510%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Yellow Orb
|Yellow Orb=Baseline Control — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Performs an elbow strike, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG AOE in a straight line. Gains a short duration of invulnerability, 3-Pings grant extended Super Armor.
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. <br>- Deals {{o|190% / 380% / 570%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=Blue Orb
|Blue Orb=Frost Explosion — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Lobs a freezing hand grenade, slowing enemies in its AOE for <span style="color:#FF6549;">140% / 280% / 420%</span> Ice DMG and heals all allies within the area based on <span style="color:#FF6549;">30% / 60% / 90%</span> Wanshi's attack. 3-Pings grant extended Super Armor.
|Blue Orb Detail=Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. <br>- Deals {{o|140% / 280% / 420%}} Ice DMG based on the number of orbs pinged. <br>- Heals HP equal to {{o|30% / 60% / 90%}} of Wanshi: Hypnos's ATK based on the number of orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Basic Attack
|Basic=Frost Wings
|Basic Attack Detail=Basic Attack: Combines both Form and Combat tactics, dealing <span style="color:#FF6549;">350%</span> Physical DMG and <span style="color:#FF6549;">360%</span> Ice DMG. Holding the Basic Attack button within 1 second after performing a 3-Ping activates Tactical Shooting Stance. Stance can be maintained by continuous holding. Every barrage deals <span style="color:#FF6549;">100%</span> Ice DMG.
|Basic Attack Detail='''Basic Attack {{b|Tap Basic Attack}}'''<br>Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. <br>- Deals {{o|350%}} Physical DMG and {{o|360%}} Ice DMG in total.<br><br>'''Basic Attack {{b|Any 3-Ping + Press and hold Basic Attack}}'''<br>After any 3-Ping, press Basic Attack within 1s to enter {{o|Tactical Stance}}, and keep holding the Basic Attack button to maintain it and deal Ice DMG. <br>- Every round of shots fired under this stance deals {{o|100%}} Ice DMG.
|Signature=Signature Move
|Signature=Zero Point Bloom
|Signature Detail=Signature Move: Costs 80 Energy. Fires ahead for <span style="color:#FF6549;">1400%</span> Ice DMG.
|Signature Detail='''Signature Move {{b|80 Energy + Tap Signature}}'''<br>Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. <br>- Deals {{o|1400%}} Ice DMG in total.
|QTE=QTE
|QTE=Hypnotic Gift
|QTE Detail=Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing
|QTE Detail=QTE: Lobs a freezing hand grenade, slowing enemies in its AOE for <span style="color:#FF6549;">360%</span> Ice DMG and leaves behind a field, dealing a total of <span style="color:#FF6549;">200%</span> Ice DMG over time. Heals all allies within the area based on <span style="color:#FF6549;">100%</span> of Wanshi's attack and grants 8 seconds of Condensed Frost (Ice DMG increases by <span style="color:#FF6549;">10%</span>).
allies in a large area and granting them {{o|Frost Crystal}} that increases their Ice DMG. <br>- Grenade deals {{o|360%}} Ice DMG upon explosion and {{o|200%}} continuous Ice DMG in total. <br>- Heals allies in a large area for HP equal to {{o|100%}} of Wanshi: Hypnos' ATK. <br>- {{o|Frost Crystal}}: Increases Ice DMG by {{o|10%}} for {{o|8}}s.
|- <!--Passives-->
|- <!--Passives-->
|Core=Core Passive
|Core=Cold Snap
|Core Detail=Core Passive: Releasing the Basic Attack button during Tactical Shooting Stance activates Bloom Shot, dealing <span style="color:#FF6549;">200%</span> Ice DMG in a line. Going into Bloom Shot counts as an evasive move. Successfully dodging during Bloom Shot grants extended invulnerability and deals <span style="color:#FF6549;">700%</span> Ice DMG instead.
|Core Detail='''Core Passive — {{b|Tactical Stance + Release Basic Attack}}'''<br>Releasing the Basic Attack button during {{o|Tactical Stance}} will trigger {{o|Blooming Shot}}, dealing Ice DMG in a straight line. <br>- Deals {{o|200%}} Ice DMG in total.<br><br>'''Core Passive — {{b|Tactical Stance + Release Basic Attack + Successful Dodge}}'''<br>The backstep of {{o|Blooming Shot}} is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. <br>- Deals {{o|700%}} Ice DMG in total.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Leader Skill
|Leader=Resonance of Clarity
|Leader Detail=All team members' HP and Ice DMG increases by <span style="color:#FF6549;">10%</span> and <span style="color:#FF6549;">5%</span>.
|Leader Detail=Increases HP of all members by {{o|10%}} and Ice DMG of all members by {{o|5%}}.
|SS Rank=SS Passive
|SS Rank=Tactical Rest
|SS Rank Detail=Passive: Bloom shot DMG increases by <span style="color:#FF6549;">50%</span>. Gains <span style="color:#FF6549;">5%</span> Energy for every second off-field.
|SS Rank Detail=The Extra DMG Bonus of {{o|Blooming Shot}} increases by {{o|50%}}. Automatically gains {{o|5%}} Energy every second while on standby.
|SSS Rank=SSS Passive
|SSS Rank=Improved Frost
|SSS Rank Detail=Passive: <span style="color:#FF6549;">Condensed Frost</span> buff increases to <span style="color:#FF6549;">20%</span>.
|SSS Rank Detail=The Ice DMG Bonus of the {{o|Frost Crystal}} effect from {{o|Hypnotic Gift}} increases to {{o|20%}}.
|SSS+ Rank=SSS+ Passive
|SSS+ Rank=Suppression Reload
|SSS+ Rank Detail=Passive: Signature Move DMG increases by <span style="color:#FF6549;">100%</span>. Bloom Shot grants <span style="color:#FF6549;">5%</span> energy. Successfully evading during Bloom Shot grants a bonus <span style="color:#FF6549;">10%</span> energy.
|SSS+ Rank Detail=The Extra DMG Bonus of {{o|Signature - Zero Point Bloom}} increases by {{o|100%}}. {{o|Blooming Shot}} generates {{o|5%}} Energy. If the backstep successfully dodges an attack, generates additional {{o|10%}} Energy.
}}
}}
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- Gameplay Tips
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{{Header Full|How to play}}
=====Hypnos - Fundamentals=====
* Within 1 second of performing any 3-Ping, hold Basic Attack to enter <span style="color:#5DC4C5;">Tactical Stance</span> and deal continuous Ice DMG to nearby enemies
** <span style="color:#5DC4C5;">Tactical Stance</span> gunshots are considered Basic Attacks, and will generate Signal Orbs when they hit enemies

* Release Basic Attack during <span style="color:#5DC4C5;">Tactical Stance</span> to perform a backstep and trigger <span style="color:#A0C5F9;">Blooming Shot</span>, dealing Ice DMG in a straight line
** This backstep has invincibility frames and is considered a dodge, so it can be used to evade incoming attacks and will trigger Matrix if it is off cooldown
** If this backstep is timed to successfully evade an attack, the camera will dolly zoom, and the follow-up <span style="color:#A0C5F9;">Blooming Shot</span> will deal 3.5 times its original damage and have its invulnerability window extended

* <span style="color:#D4B920;">Yellow Orb Pings</span> have invincibility frames that can also be used to evade attacks, though they cannot trigger Matrix

* <span style="color:#00A0FF;">Blue Orb Pings</span> toss a frost grenade that slows enemies hit and heals Hypnos and nearby allies
** The healing radius of the frost grenade is much larger than its damage radius
=====Hypnos - Additional Information=====
* <span style="color:#FF476D;">Red Orb Pings</span> function as an excellent movement ability and gap-closer, and will pass Hypnos through enemies if they are close enough

* All orb pings have a brief Super Armor window, with the 3-Ping variants of each color lengthening the duration of this Super Armor

* Hypnos automatically performs a free <span style="color:#D4B920;">Yellow Orb 3-Ping</span> when switched in during combat, allowing for immediate entry into <span style="color:#5DC4C5;">Tactical Stance</span> if Basic Attack is held down
** The <span style="color:#D4B920;">Yellow Orb</span> invulnerability frames also allow him to evade attacks on entry if the swap-in is properly timed
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- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Wanshi Hypnos Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Wanshi Hypnos Moveset バンジ モーション集|300px]]
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{{Character Bottom Nav}}
{{Character Bottom Nav}}
__INDEX__
__INDEX__

Latest revision as of 02:54, 18 January 2024

← A2 Selena: Tempest →
100%

Debuts in the Echo Aria patch. · Rank: A-Rank · Class: Supporter · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad.
Heal — Able to heal friendly force
Snipe — Able to precisely snipe the enemy after dodge
Physical (20%) Ice (80%)
Wanshi
Hypnos
21 May
178cm
64kg
B
20
Review
1514
213
291
151
A-Rank
Support
Rifle
Scale
Str. Hawk
Hugging Pillow

Optimal Weapon: Scale

Ice DMG increases by 15%. Gain Frost Crystal for 8s when the backstep of Blooming Shot successfully dodges an attack.

Memory Builds ◇ Wanshi: Hypnos

A list of recommended builds for Wanshi: Hypnos can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment / Zero Point Bloom: HP +75, ATK +15 / Signature Move Level +1 x6
Key Notes
  • Wanshi: Hypnos' main build
Usage
Details
  • General-purpose set
  • Works across all content
  • QTE support for Ice teams
  • Gloria replaces Guinevere in some Phantom Pain Cage strategies
  • Resonate the bottom slot with ATK for stronger heals
  • Resonate the bottom slot with Signature Move for higher damage on each rotation
Memory Placement
01
02
03
04
05
06
Chen Jiyuan x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Zero Point Bloom: Signature Move Level + 1 x6
Key Notes
  • Niche build
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • DPS set
Memory Placement
01
02
03
04
05
06
Guinevere x2 / Lantern Festival: Reunion x2 / Gloria x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
Details

Weapon Resonance ◇ Wanshi: Hypnos

Recommended 6★ weapon resonances for Wanshi: Hypnos can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect cannot be stacked.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Frost Spin — Ping Red Orb

Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.
- Deals 170% / 340% / 510% Physical DMG based on the number of orbs pinged.
Yellow Orb

Baseline Control — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.
- Deals 190% / 380% / 570% Physical DMG based on the number of orbs pinged.
Blue Orb

Frost Explosion — Ping Blue Orb

Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.
- Deals 140% / 280% / 420% Ice DMG based on the number of orbs pinged.
- Heals HP equal to 30% / 60% / 90% of Wanshi: Hypnos's ATK based on the number of orbs pinged.
Basic Attack

Frost Wings

Basic Attack — Tap Basic Attack
Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.
- Deals 350% Physical DMG and 360% Ice DMG in total.

Basic Attack — Any 3-Ping + Press and hold Basic Attack
After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.
- Every round of shots fired under this stance deals 100% Ice DMG.
Core

Cold Snap

Core Passive — Tactical Stance + Release Basic Attack
Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.
- Deals 200% Ice DMG in total.

Core Passive — Tactical Stance + Release Basic Attack + Successful Dodge
The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
- Deals 700% Ice DMG in total.
Signature

Zero Point Bloom

Signature Move — 80 Energy + Tap Signature
Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.
- Deals 1400% Ice DMG in total.
QTE

Hypnotic Gift

Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing

allies in a large area and granting them Frost Crystal that increases their Ice DMG.
- Grenade deals 360% Ice DMG upon explosion and 200% continuous Ice DMG in total.
- Heals allies in a large area for HP equal to 100% of Wanshi: Hypnos' ATK.
- Frost Crystal: Increases Ice DMG by 10% for 8s.

Leader

Resonance of Clarity

Increases HP of all members by 10% and Ice DMG of all members by 5%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Tactical Rest

The Extra DMG Bonus of Blooming Shot increases by 50%. Automatically gains 5% Energy every second while on standby.
SSS-Rank

Improved Frost

The Ice DMG Bonus of the Frost Crystal effect from Hypnotic Gift increases to 20%.
SSS+ Rank

Suppression Reload

The Extra DMG Bonus of Signature - Zero Point Bloom increases by 100%. Blooming Shot generates 5% Energy. If the backstep successfully dodges an attack, generates additional 10% Energy.

How to play

Hypnos - Fundamentals
  • Within 1 second of performing any 3-Ping, hold Basic Attack to enter Tactical Stance and deal continuous Ice DMG to nearby enemies
    • Tactical Stance gunshots are considered Basic Attacks, and will generate Signal Orbs when they hit enemies
  • Release Basic Attack during Tactical Stance to perform a backstep and trigger Blooming Shot, dealing Ice DMG in a straight line
    • This backstep has invincibility frames and is considered a dodge, so it can be used to evade incoming attacks and will trigger Matrix if it is off cooldown
    • If this backstep is timed to successfully evade an attack, the camera will dolly zoom, and the follow-up Blooming Shot will deal 3.5 times its original damage and have its invulnerability window extended
  • Yellow Orb Pings have invincibility frames that can also be used to evade attacks, though they cannot trigger Matrix
  • Blue Orb Pings toss a frost grenade that slows enemies hit and heals Hypnos and nearby allies
    • The healing radius of the frost grenade is much larger than its damage radius
Hypnos - Additional Information
  • Red Orb Pings function as an excellent movement ability and gap-closer, and will pass Hypnos through enemies if they are close enough
  • All orb pings have a brief Super Armor window, with the 3-Ping variants of each color lengthening the duration of this Super Armor
  • Hypnos automatically performs a free Yellow Orb 3-Ping when switched in during combat, allowing for immediate entry into Tactical Stance if Basic Attack is held down
    • The Yellow Orb invulnerability frames also allow him to evade attacks on entry if the swap-in is properly timed

Videos

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