Wanshi: Hypnos: Difference between revisions

From GRAY RAVENS
Content added Content deleted
(Changed Improved Frost's description to match in-game text.)
(Changed Red Orb, Yellow Orb, Blue Orb, Basic Attack, QTE descriptions to match in-game text.)
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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Frost Spin
|Red Orb=Frost Spin
|Red Orb Detail=Wanshi launches a spinning kick, dealing <span style="color:#FF6549;">170% / 340% / 510%</span> Physical DMG to a straight line in front based on the number of Orbs pinged. The Physical DMG is converted into Ice DMG when a 3-Ping is made. Casting this skill also grants him a short duration of Super Armor at 1-Ping and 2-Ping, and a longer duration of Super Armor at 3-Ping.
|Red Orb Detail=Wanshi: Hypnos launches a spinning kick, dealing <span style="color:#FF6549;">170% / 340% / 510%</span> Physical DMG to a straight line in front based on the number of Orbs pinged. The Physical DMG is converted into Ice DMG when a 3-Ping is made. Casting this skill also grants him a short duration of Super Armor at 1-Ping and 2-Ping, and a longer duration of Super Armor at 3-Ping.
|Yellow Orb=Baseline Control
|Yellow Orb=Baseline Control
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Wanshi launches an elbow attack, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG to a straight line in front based on the number of Orbs pinged. The Physical DMG is converted into Ice DMG when a 3-Ping is made. Casting this skill makes him invincible for a short duration, and grants a bonus long duration of Super Armor at 3-Ping.
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Wanshi: Hypnos launches an elbow attack, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG to a straight line in front based on the number of Orbs pinged. The Physical DMG is converted into Ice DMG when a 3-Ping is made. Casting this skill makes him invincible for a short duration, and grants a bonus long duration of Super Armor at 3-Ping.
|Blue Orb=Frost Explosion
|Blue Orb=Frost Explosion
|Blue Orb Detail=Hurls a frost grenade to slow enemies in the area briefly, dealing <span style="color:#FF6549;">140% / 280% / 420%</span> Ice DMG and healing allies in a large area for HP equal to <span style="color:#FF6549;">30% / 60% / 90%</span> of Wanshi's ATK based on the number of Orbs pinged. Grants Super Armor for a long period at 3-Ping.
|Blue Orb Detail=Hurls a frost grenade to slow enemies in the area briefly, dealing <span style="color:#FF6549;">140% / 280% / 420%</span> Ice DMG and healing allies in a large area for HP equal to <span style="color:#FF6549;">30% / 60% / 90%</span> of Wanshi: Hypnos' ATK based on the number of Orbs pinged. Grants Super Armor for a long period at 3-Ping.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Frost Wings
|Basic=Frost Wings
|Basic Attack Detail=Basic Attack: Wanshi hits and shoots the target, dealing <span style="color:#FF6549;">350%</span> Physical DMG and <span style="color:#FF6549;">360%</span> Ice DMG in total. After any 3-Ping, press Basic Attack within 1s to enter <span style="color:#FF6549;">Tactical Stance</span>, and keep holding the Basic Attack button to maintain. Every round of shots fired under this stance deals <span style="color:#FF6549;">100%</span> Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1-Ping or 2-Ping.
|Basic Attack Detail=Basic Attack: Wanshi: Hypnos hits and shoots the target, dealing <span style="color:#FF6549;">350%</span> Physical DMG and <span style="color:#FF6549;">360%</span> Ice DMG in total. After any 3-Ping, press Basic Attack within 1s to enter <span style="color:#FF6549;">Tactical Stance</span>, and keep holding the Basic Attack button to maintain. Every round of shots fired under this stance deals <span style="color:#FF6549;">100%</span> Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1-Ping or 2-Ping.
|Signature=Zero Point Bloom
|Signature=Zero Point Bloom
|Signature Detail=Signature Move: Consumes 80 energy to deal <span style="color:#FF6549;">1400%</span> Ice DMG to the area in front.
|Signature Detail=Signature Move: Consumes 80 energy to deal <span style="color:#FF6549;">1400%</span> Ice DMG to the area in front.
|QTE=Hypnotic Gift
|QTE=Hypnotic Gift
|QTE Detail=QTE: Hurls a frost grenade to slow enemies in the area briefly, dealing <span style="color:#FF6549;">360%</span> Ice DMG upon explosion, and <span style="color:#FF6549;">200%</span> Ice DMG subsequently over time. Also heals allies in a large area for HP equal to <span style="color:#FF6549;">100%</span> of Wanshi's ATK, and grants them <span style="color:#FF6549;">Frost Crystal</span>, increasing their Ice DMG increases by 10% for 8s.
|QTE Detail=QTE: Hurls a frost grenade to slow enemies in the area briefly, dealing <span style="color:#FF6549;">360%</span> Ice DMG upon explosion, and <span style="color:#FF6549;">200%</span> Ice DMG subsequently over time. Also heals allies in a large area for HP equal to <span style="color:#FF6549;">100%</span> of Wanshi: Hypnos' ATK, and grants them <span style="color:#FF6549;">Frost Crystal</span> that increases their Ice DMG by 10% for 8s.
|- <!--Passives-->
|- <!--Passives-->
|Core=Cold Snap
|Core=Cold Snap

Revision as of 18:22, 7 January 2023

← A2 Selena: Tempest →
100%

Debuts in the Echo Aria patch. · Rank: A-Rank · Class: Supporter · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad.
Physical (20%) Ice (80%)
Wanshi
Hypnos
21 May
178cm
64kg
B
20
Review
1514
213
291
151
A
Support
Rifle
Scale
Str. Hawk
Hugging Pillow

Memory Builds ◇ Wanshi: Hypnos

A list of recommended builds for Wanshi: Hypnos can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment / Zero Point Bloom: HP +75, ATK +15 / Signature Move Level +1 x6
Key Notes
  • Wanshi: Hypnos' main build
Usage
Details
  • General-purpose set
  • Works across all content
  • QTE support for Ice teams
  • Gloria replaces Guinevere in some Phantom Pain Cage strategies
  • Resonate the bottom slot with ATK for stronger heals
  • Resonate the bottom slot with Signature Move for higher damage on each rotation
Memory Placement
01
02
03
04
05
06
Chen Jiyuan x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Zero Point Bloom: Signature Move Level + 1 x6
Key Notes
  • Niche build
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • DPS set
Memory Placement
01
02
03
04
05
06
Guinevere x2 / Lantern Festival: Reunion x2 / Gloria x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
Details

Weapon Resonance ◇ Wanshi: Hypnos

Recommended 6★ weapon resonances for Wanshi: Hypnos can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect cannot be stacked.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Frost Spin

Wanshi: Hypnos launches a spinning kick, dealing 170% / 340% / 510% Physical DMG to a straight line in front based on the number of Orbs pinged. The Physical DMG is converted into Ice DMG when a 3-Ping is made. Casting this skill also grants him a short duration of Super Armor at 1-Ping and 2-Ping, and a longer duration of Super Armor at 3-Ping.
Yellow Orb

Baseline Control

Automatically uses a 3-Ping version of this attack upon switch-in.
Wanshi: Hypnos launches an elbow attack, dealing 190% / 380% / 570% Physical DMG to a straight line in front based on the number of Orbs pinged. The Physical DMG is converted into Ice DMG when a 3-Ping is made. Casting this skill makes him invincible for a short duration, and grants a bonus long duration of Super Armor at 3-Ping.
Blue Orb

Frost Explosion

Hurls a frost grenade to slow enemies in the area briefly, dealing 140% / 280% / 420% Ice DMG and healing allies in a large area for HP equal to 30% / 60% / 90% of Wanshi: Hypnos' ATK based on the number of Orbs pinged. Grants Super Armor for a long period at 3-Ping.
Basic Attack

Frost Wings

Basic Attack: Wanshi: Hypnos hits and shoots the target, dealing 350% Physical DMG and 360% Ice DMG in total. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain. Every round of shots fired under this stance deals 100% Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1-Ping or 2-Ping.
Core

Cold Snap

Core Passive: Releasing the Basic Attack button during Tactical Stance will trigger a Blooming Shot, dealing 200% Ice DMG to a straight line in the front. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot, dealing 700% Ice DMG.
Signature

Zero Point Bloom

Signature Move: Consumes 80 energy to deal 1400% Ice DMG to the area in front.
QTE

Hypnotic Gift

QTE: Hurls a frost grenade to slow enemies in the area briefly, dealing 360% Ice DMG upon explosion, and 200% Ice DMG subsequently over time. Also heals allies in a large area for HP equal to 100% of Wanshi: Hypnos' ATK, and grants them Frost Crystal that increases their Ice DMG by 10% for 8s.
Leader

Resonance of Clarity

All team members have their HP increased by 10% and Ice DMG increased by 5%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

"Tactical" Rest

Passive: Damage of Blooming Shot increases by 50%. Automatically gains 5% energy every second while on standby.
SSS-Rank

Improved Frost

Passive: The Frost Crystal effect from Hypnotic Gift now increases Ice DMG by 20%.
SSS+ Rank

Suppression Reload

Passive: Damage of Signature - Zero Point Bloom increases by 100%. Blooming Shot generates 5% energy, and an additional 10% energy if the backstep successfully dodges an attack.
← A2 Selena: Tempest →