Watanabe: Astral: Difference between revisions

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- Infobox
- Infobox
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|Gift Text=MRE Ratns.
|Gift Text=MRE Ratns.
}}
}}
{{FAQ
|Image=Weapon-Peacemaker-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Peacemaker]]
|Answer= Extra DMG Bonus increases by {{o|10%}}. Dark DMG increases by {{o|10%}} while under {{o|Cosmic Wave}} state.}}
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- PP Recommended Memory Sets
- PP Recommended Memory Sets
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|-
|-
<!--------Red Orb----------->
<!--------Red Orb----------->
|Red Orb=Comet Tail
|Red Orb=Comet Tail — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Hops back and throws darts in a fan-shaped area, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged. Triggers <span style="color:#FF6549;">Trailblade</span> after clearing. Deals Dark DMG instead on a 3-Ping.
|Red Orb Detail=Hops back and throws darts in a fan-shaped area, dealing Physical DMG. {{o|Trailblade}} can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) <br>- Darts deal {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged.
<!-------Yellow Orb--------->
<!-------Yellow Orb--------->
|Yellow Orb=Celestial Centrifuge
|Yellow Orb=Celestial Centrifuge — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Spins forward into the air, draws in, and slashes at surrounding targets. Based on the number of orbs pinged, deals <span style="color:#FF6549;">40% / 80% / 120%</span> Physical DMG per hit, then deals <span style="color:#FF6549;">50% / 100% / 150%</span> Physical DMG when landing. Deals Dark DMG instead on a 3-Ping.
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) <br>- Spins and slashes for {{o|40% / 80% / 120%}} Physical DMG based on the number of orbs pinged. <br>- The landing strike deals {{o|50% / 100% / 150%}} Physical DMG based on the number of orbs pinged.
<!--------Blue Orb---------->
<!--------Blue Orb---------->
|Blue Orb=Meteoric Strike
|Blue Orb=Meteoric Strike — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Swiftly moves to attack from the target’s rear, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG based on the number of Pings. DMG will be converted into Dark DMG when performing a 3-Ping.
|Blue Orb Detail=Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) <br>- Deals {{o|150% / 300% / 450%}} Physical DMG based on the number of orbs pinged.
<!-------Basic Attack------->
<!-------Basic Attack------->
|Basic=Death Star
|Basic=Death Star — {{b|Tap Basic Attack}}'''
|Basic Attack Detail=Basic Attack: Slashes at the target, dealing <span style="color:#FF6549;">600%</span> Physical DMG in total. After dodging or pinging a Red Orb, Basic Attacks will trigger <span style="color:#FF6549;">Trailblade</span>, dealing <span style="color:#FF6549;">200%</span> Physical DMG.
|Basic Attack Detail=Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger {{o|Trailblade}}, dealing Physical DMG. <br>- The slashes deal {{o|600%}} Physical DMG. <br>- {{o|Trailblade}} deals {{o|200%}} Physical DMG.
<!------Signature Move------>
<!------Signature Move------>
|Signature=Signature - Supernova Blast
|Signature=Signature - Supernova Blast
|Signature Detail=Signature Move: Costs 100 Energy. Transforms into shadow and damages targets, dealing <span style="color:#FF6549;">600%</span> Dark DMG per hit.
|Signature Detail='''Signature Move {{b|100 Energy + Tap Signature}}'''<br>Transforms into shadow to assassinate the target, dealing Dark DMG. <br>- Each attack deals {{o|600%}} Dark DMG.
<!-----------QTE------------>
<!-----------QTE------------>
|QTE=Shadow Cross
|QTE=Shadow Cross
|QTE Detail=QTE: Watanabe dives at the target, splitting into shadows when he lands and attacks again, dealing <span style="color:#FF6549;">300%</span> Dark DMG per hit.
|QTE Detail=Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. <br>- Each attack deals {{o|300%}} Dark DMG.
|-
|-
<!-------Core Passive------->
<!-------Core Passive------->
|Core=Cosmic Wave
|Core=Cosmic Wave
|Core Detail=Core Passive: Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing <span style="color:#FF6549;">60%</span> Dark DMG per hit. Enters enhanced shadow form at the end of the attack, during which Basic Attacks will deal additional <span style="color:#FF6549;">300%</span> Dark DMG and <span style="color:#FF6549;">Trailblade</span> will deal additional <span style="color:#FF6549;">100%</span> Dark DMG for 5 seconds.
|Core Detail='''Core Passive — {{b|Any 3-Ping + Ping Red Orb}}'''<br>Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. <br>- Each hit deals {{o|60%}} Dark DMG.<br><br>'''Core Passive {{b|Enhanced Shadow Form + Tap Basic Attack}}'''<br>In {{o|Enhanced Shadow Form}}, Basic Attacks and {{o|Trailblade}} deal Extra Dark DMG. <br>- Basic Attacks deal {{o|300%}} Extra Dark DMG. <br>- {{o|Trailblade}} deals 100% Extra Dark DMG for 5s.
<!-------Leader Skill------->
<!-------Leader Skill------->
|Leader=Leader - Nameless Shadow
|Leader=Leader - Nameless Shadow
|Leader Detail=Dark DMG of all members increases by <span style="color:#FF6549;">10%</span> and Attacker's ATK increases by <span style="color:#FF6549;">5%</span>.
|Leader Detail=Increases Dark DMG of all members by {{o|10%}}. Increases ATK of all Attacker Omniframes in the team by {{o|5%}}.
<!-------SS Passive--------->
<!-------SS Passive--------->
|SS Rank=Killing Floor
|SS Rank=Killing Floor
|SS Rank Detail=Passive: Watanabe deals <span style="color:#FF6549;">10%</span> Extra DMG to targets hit by a Blue Orb skill for 4 seconds.
|SS Rank Detail=After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases by {{o|10%}} over the next {{o|4}}s.
<!-------SSS Passive-------->
<!-------SSS Passive-------->
|SSS Rank=Chaser
|SSS Rank=Chaser
|SSS Rank Detail=Passive: Watanabe deals <span style="color:#FF6549;">10%</span> Extra DMG to targets hit by <span style="color:#FF6549;">Trailblade</span>.
|SSS Rank Detail=After hitting an enemy with {{o|Trailblade}}, Watanabe: Astral's Extra DMG Bonus against the target increases by {{o|10%}} over the next {{o|4}}s.
<!-------SSS+ Passive------->
<!-------SSS+ Passive------->
|SSS+ Rank=Fallen Star
|SSS+ Rank=Fallen Star
|SSS+ Rank Detail=Passive: Dark DMG increases by <span style="color:#FF6549;">20%</span> while Core Passive is active.
|SSS+ Rank Detail=Dark DMG increases by {{o|20%}} while Core Passive is active.
}}
}}
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|Frame=Astral
|Frame=Astral
|- <!--Enhancements-->
|- <!--Enhancements-->
|Ascension 1=Fallen Star Reverbation
|Ascension 1=Meteor Reverberation
|Ascension 1 Type=Orb
|Ascension 1 Type=Orb
|Ascension 1 Detail=Increases the base DMG of [[File:Skill-Astral-Orb-Blue.png|24px|link=]]'''Meteoric Strike''' by <span style="color:#FF6549;">20%</span>.<br>
|Ascension 1 Detail=Base DMG of [[File:Skill-Astral-Orb-Blue.png|24px|link=]]'''Meteor Strike''' increases by <span style="color:#FF6549;">20%</span>.<br>
<u>'''Level 9'''</u>: Pulls in nearby enemies during a Blue 3-ping.<br>
<u>'''Level 9'''</u>: Pulls in nearby enemies during a Blue 3-ping.<br>
<u>'''Level 18'''</u>: After a Blue 3-ping, increases the Extra DMG Bonus of Shadow Blades by <span style="color:#FF6549;">20%</span> for <span style="color:#FF6549;">4s</span>. Using [[File:Skill-Astral-Orb-Blue.png|24px|link=]]'''Meteoric Strike''' extends the duration of enhanced shadow form by <span style="color:#FF6549;">1s</span>.
<u>'''Level 18'''</u>: After a Blue 3-ping, the Extra DMG Bonus of Shadow Blade increases by <span style="color:#FF6549;">20%</span> for <span style="color:#FF6549;">4s</span>. Using [[File:Skill-Astral-Orb-Blue.png|24px|link=]]'''Meteor Strike''' in the Enhanced Shadow Form extends its duration by <span style="color:#FF6549;">1s</span>.
|Ascension 2=Satellite Blade
|Ascension 2=Satellite Blade
|Ascension 2 Type=Core
|Ascension 2 Type=Core
|Ascension 2 Detail=Triggering '''Trailblade''' during enhanced shadow form places two <span style="color:#FF6549;">Shadow Blades</span> on the target and restores <span style="color:#FF6549;">100</span> Dodge Gauge. Each Shadow Blade deals <span style="color:#FF6549;">120%</span> Dark DMG (up to 6 stacks per target).<br>
|Ascension 2 Detail=When '''Trailblade''' hits the target in Enhanced Shadow Form, it will leave two <span style="color:#FF6549;">Shadow Blades</span> on the target and restore <span style="color:#FF6549;">100</span> Dodge Gauge. Each Shadow Blade deals <span style="color:#FF6549;">120%</span> Dark DMG (up to 6 Shadow Blades can stack on each target).<br>
<u>'''Level 9'''</u>: Increases the base DMG when [[File:Skill-Astral-Passive-Core.png|24px|link=]]'''Cosmic Wave''' is triggered by <span style="color:#FF6549;">50%</span> for each additional Red Orb pinged. Increases the base DMG of '''Trailblade''' by <span style="color:#FF6549;">20%</span> during enhanced shadow form.<br>
<u>'''Level 9'''</u>: When [[File:Skill-Astral-Passive-Core.png|24px|link=]]'''Cosmic Wave''' is triggered, its Base DMG increases by <span style="color:#FF6549;">50%</span> for each additional Red Orb pinged. Base DMG of '''Trailblade''' increases by <span style="color:#FF6549;">20%</span> during Enhanced Shadow Form.<br>
<u>'''Level 18'''</u>: After dodging or pinging a Red Orb during enhanced shadow form, hold Basic Attack to unleash <span style="color:#FF6549;">Dark Blade</span> that deal DMG based on the number of Shadow Blades attached to the target. Each Shadow Blade causes <span style="color:#FF6549;">150%</span> Dark DMG. On the sixth Dark Blade hit, the DMG is increased to 300% and the duration of enhanced shadow form is extended by <span style="color:#FF6549;">2s</span>.
<u>'''Level 18'''</u>: After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash <span style="color:#FF6549;">Dark Blade</span> that deals <span style="color:#FF6549;">150%</span> Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its damage increases to 300% and the duration of Enhanced Shadow Form extends by <span style="color:#FF6549;">2s</span>.
|Ascension 3=Origin Collapse
|Ascension 3=Collapsed Origin
|Ascension 3 Type=Signature
|Ascension 3 Type=Signature
|Ascension 3 Detail=Increases Dark DMG by <span style="color:#FF6549;">10%</span> during [[File:Skill-Astral-Signature.png|24px|link=]]'''Supernova Blast'''.<br>
|Ascension 3 Detail=Dark DMG increases by <span style="color:#FF6549;">10%</span> during [[File:Skill-Astral-Signature.png|24px|link=]]'''Supernova Burst'''.<br>
<u>'''Level 9'''</u>: Freezes the duration of enhanced shadow form during [[File:Skill-Astral-Signature.png|24px|link=]]'''Supernova Blast'''. Increases Base DMG of [[File:Skill-Astral-Signature.png|24px|link=]]'''Supernova Blast''' by <span style="color:#FF6549;">15%</span>.<br>
<u>'''Level 9'''</u>: Freezes the duration of Enhanced Shadow Form while casting [[File:Skill-Astral-Signature.png|24px|link=]]'''Supernova Burst'''. Signature Move's base DMG increases by <span style="color:#FF6549;">15%</span>.<br>
<u>'''Level 18'''</u>: If [[File:Skill-Astral-Signature.png|24px|link=]]'''Supernova Blast''' is used during enhanced shadow form, every instance of DMG triggers an additional <span style="color:#FF6549;">150%</span> Dark DMG.
<u>'''Level 18'''</u>: When [[File:Skill-Astral-Signature.png|24px|link=]]'''Supernova Burst''' is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals <span style="color:#FF6549;">150%</span> Dark DMG will be added.
}}
}}
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Latest revision as of 17:07, 17 February 2024

← Kamui: Bastion Ayla: Brilliance →
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A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. · Rank: A-Rank · Class: Attacker · Element: Physical (50%) Dark (50%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force.
Agility - Able to transport across space instantly.
Mixed Damage - Able to deal Physical and Elemental DMG.
Physical (50%) Dark (50%)
Watanabe
Astral
12 Apr
185cm
76kg
O
26
Review
1544
215
345
145
A-Rank
Attacker
Dagger
Peacemaker
Forsaken
MRE Ratns.

Optimal Weapon: Peacemaker

Extra DMG Bonus increases by 10%. Dark DMG increases by 10% while under Cosmic Wave state.

Memory Builds ◇ Watanabe: Astral

A list of recommended builds for Watanabe: Astral can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Bathlon x4 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Signature - Supernova Blast: Signature Move Level + 1
Key Notes
  • Watanabe: Astral's main build
  • Ultima Awakening Set
Usage
Details
  • DPS set with more frequent Signature Moves
  • Recommended if you're planning to get Luna: Laurel, as Astral won't have much use in competitive content in that case.
  • Any mix of Signature Move/Core Passive Memory Resonance works.
  • Leap set
Memory Placement
01
02
03
04
05
06
Bathlon x4 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Cosmic Wave: Core Passive +1
Key Notes
  • Alternative DPS set
Details

Weapon Resonance ◇ Watanabe: Astral

Recommended 6★ weapon resonances for Watanabe: Astral can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
  • Leave Glorious Afterglow for last.
  • Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.

Skills & Passives

Red Orb

Comet Tail — Ping Red Orb

Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)
- Darts deal 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Yellow Orb

Celestial Centrifuge — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)
- Spins and slashes for 40% / 80% / 120% Physical DMG based on the number of orbs pinged.
- The landing strike deals 50% / 100% / 150% Physical DMG based on the number of orbs pinged.
Blue Orb

Meteoric Strike — Ping Blue Orb

Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)
- Deals 150% / 300% / 450% Physical DMG based on the number of orbs pinged.
Basic Attack

Death Star — Tap Basic Attack

Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.
- The slashes deal 600% Physical DMG.
- Trailblade deals 200% Physical DMG.
Core

Cosmic Wave

Core Passive — Any 3-Ping + Ping Red Orb
Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.
- Each hit deals 60% Dark DMG.

Core Passive — Enhanced Shadow Form + Tap Basic Attack
In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.
- Basic Attacks deal 300% Extra Dark DMG.
- Trailblade deals 100% Extra Dark DMG for 5s.
Signature

Signature - Supernova Blast

Signature Move — 100 Energy + Tap Signature
Transforms into shadow to assassinate the target, dealing Dark DMG.
- Each attack deals 600% Dark DMG.
QTE

Shadow Cross

Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.
- Each attack deals 300% Dark DMG.
Leader

Leader - Nameless Shadow

Increases Dark DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Killing Floor

After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases by 10% over the next 4s.
SSS-Rank

Chaser

After hitting an enemy with Trailblade, Watanabe: Astral's Extra DMG Bonus against the target increases by 10% over the next 4s.
SSS+ Rank

Fallen Star

Dark DMG increases by 20% while Core Passive is active.
Hidden Skill
Cosmic Wave
Any 3-Ping
Red Ping
Technique
When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s.

Character Leap

This character's Leap is implemented during the Cinder Burns patch.

Meteor Reverberation

Meteor Reverberation

Base DMG of Meteor Strike increases by 20%.

Level 9: Pulls in nearby enemies during a Blue 3-ping.
Level 18: After a Blue 3-ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using Meteor Strike in the Enhanced Shadow Form extends its duration by 1s.

Satellite Blade

Satellite Blade

When Trailblade hits the target in Enhanced Shadow Form, it will leave two Shadow Blades on the target and restore 100 Dodge Gauge. Each Shadow Blade deals 120% Dark DMG (up to 6 Shadow Blades can stack on each target).

Level 9: When Cosmic Wave is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% during Enhanced Shadow Form.
Level 18: After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its damage increases to 300% and the duration of Enhanced Shadow Form extends by 2s.

Collapsed Origin

Collapsed Origin

Dark DMG increases by 10% during Supernova Burst.

Level 9: Freezes the duration of Enhanced Shadow Form while casting Supernova Burst. Signature Move's base DMG increases by 15%.
Level 18: When Supernova Burst is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be added.

How to play

Astral - Fundamentals
  • Any 3-Ping + Red Orb Ping triggers Cosmic Wave (Core Passive)
    • The Red Orb Ping can be cast at any point after the 3-Ping (other orbs can be pinged in-between if needed, and there is no time limit within which you must cast the Red Orb Ping after the 3-Ping)
  • After performing either a dodge or any Red Orb Ping, including ones used to trigger Cosmic Wave, press Basic Attack to perform Trailblade, a lunging stab that also functions as an excellent gap closer
  • After the Cosmic Wave attack finishes, Astral enters Enhanced Shadow Form for 5 seconds, during which Basic Attacks and Trailblade both deal additional Dark DMG
    • The amount of time Enhanced Shadow Form has remaining is represented by the slowly draining on-screen meter
Astral - Additional Information
  • Cosmic Wave completely replaces the Red Orb Ping used to activate it, so from an orb efficiency standpoint, it is usually preferable to activate Cosmic Wave with a Red Orb 1-Ping or 2-Ping when possible before Astral is leaped
    • Once Astral's Satellite Blade (Core Passive Leap) is leveled to at least 9, this no longer applies, and Cosmic Wave will deal increased damage if triggered by a Red Orb 2-Ping or 3-Ping
  • If Astral is close enough to a target, his Blue Orb Ping will teleport him to the opposite side of the target, allowing him to avoid enemy attacks when strategically used
  • Astral automatically performs a free Yellow Orb 3-Ping when switched in during combat, allowing for a quick activation of Cosmic Wave with any additional Red Orb Ping
  • Astral will still take damage during Cosmic Wave, despite his model disappearing during the animation
    • That said, Cosmic Wave can be dodge-canceled almost immediately upon activation, allowing Astral to get the full damage of Cosmic Wave off while still being able to avoid enemy attacks and access his Trailblade follow-up
    • In a similar manner, Cosmic Wave can also be canceled almost immediately into Signature Move
  • Trailblade is considered a Basic Attack, and can thus be used alongside Astral's Basic Attacks to regenerate Signal Orbs when weaved in-between other actions in short enough intervals
Astral - Leap Adjustments
  • During Enhanced Shadow Form, each Trailblade performed will restore 100 Dodge Gauge and attempt to embed 2 Shadow Blades in the target hit
    • Every Shadow Blade successfully embedded in a target will deal an additional hit of Dark DMG
    • Up to a maximum of 6 Shadow Blades can be embedded in any given target, and attempts to embed additional Shadow Blades will not result in any additional Dark DMG hits until those Shadow Blades are cleared
    • Shadow Blades do not have a duration and remain embedded if Astral is swapped off-field
  • Against a target with embedded Shadow Blades, during Enhanced Shadow Form, hold Basic Attack after performing either a dodge or any Red Orb Ping to unleash Dark Blade, causing Dark DMG for each embedded Shadow Blade and clearing all embedded Shadow Blades from the target
    • With 6 embedded Shadow Blades, Dark Blade will deal extra Dark DMG on its final hit and extend the duration of Enhanced Shadow Form, so for optimal damage output, Dark Blade should be cast on targets with 6 embedded Shadow Blades
    • Astral is invulnerable while unleashing Dark Blade, so this can also be used strategically on targets with any number of embedded Shadow Blades to negate incoming attacks
  • Astral's Blue Orb 3-Ping now gathers nearby enemies, extends the duration of Enhanced Shadow Form, and causes Shadow Blades to deal more damage for the next 4 seconds
  • Astral's Signature Move now deals increased damage, and should be cast during Enhanced Shadow Form for the additional Dark DMG hits

Videos

Related Frames

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